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Articles
Intel at SIGGRAPH 2009
Intel at SIGGRAPH 2009
"Beyond Programmable Shading" Course:
Why and How is Interactive Graphics Programming Changing
, by Aaron Lefohn
Running Code at a Teraflop: Overview of GPU Architecture
, by Kayvon Fatahalian
Parallel Programming for Interactive Graphics
, by Tim Foley
Innovating in a Software Graphics Pipeline
, by Paul Lalonde
Talks:
OpenCL Birds of Feather
, by A. Lefohn and L. Seiler
Papers:
Automatic Pre-Tessellation Culling
, by J. Hasselgren, J. Munkberg and T. Akenine-Möller
SIMD Programming Larrabee
, by Doug Binks
Videos:
Visualize This!
Live TV
Luxology and its Use of Multicore
A Talk with Cakewalk
BOXX Products and their Use of Intel Processors
Autodesk Maya and 3ds Max
Corel Movie Factory 7 and Intel Media SDK
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