SIGGRAPH 2012

Thanks for coming to see us
Thanks for visiting our booth at SIGGRAPH! PDFs of the technical sessions are now posted in that tab. Come see us next year!
This site is your one-stop shop to experience the entire Intel showcase at SIGGRAPH 2012.
Visual Computing Meet Up - Join us for Coffee. August 8th, 8-9am in Room 402B
Skip the long lines for coffee and join us! When we say 'us' we mean the Visual Computing team: Our engineers and program managers for Intel® Media SDK and Intel® SDK for OpenCL*
What's in it for you? Free coffee and it's a new opportunity to get those burning questions answered by our team like:
• How do I ___?
• What do you think of this code?
• How should I solve my performance issues?
• Have any ideas for future optimization?
We already did the legwork to ensure our barista will be serving ample coffee. You just show up and we'll enjoy starting the day together!
Follow us on Twitter @IntelVCDev for reminders.
Intel Software Open House - Join us August 8th, 12-2pm in Room 402B
Find out more about Intel Software AND have a chance to win an Ultrabook™
Join us for lunch and learn how to increase software performance on Intel® platforms using Visual Computing Source tools – your single source for Intel® Media SDK and Intel® SDK for OpenCL* information. Attendees will also learn how to make your Ultrabook™ or PC more powerful with the Intel AppUp® center, the trusted place to download all the latest apps and software. We look forward to meeting you!
Embree - Meet Authors of High Performance Raytracing Kernals
Intel Labs will release their latest high-performance raytracing kernals, Embree. Meet the authors and interact with them on Wednesday, August 8th at 9am in room 402B. To learn more about Embree, go to http://software.intel.com/en-us/articles/embree-photo-realistic-ray-tracing-kernels/
Research from the ISTC for Visual Computing at SIGGRAPH
The Intel Science and Technology Center for Visual Computing (ISTC) will present several research papers at the upcoming SIGGRAPH 2012. This blog offers a sneak peek at the research from this recently formed center that will be presented. Intel formed the ISTC for Visual Computing to research current computing trends in four keys areas: large-scale gaming, animation, image understanding and graphics systems.
Latest SIGGRAPH 2012 blogs
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SIGGRAPH 2012 - Intel Sponsored Technical Sessions
Join Intel experts in room 402B for a full day of cutting-edge graphics research deep-dives, technical discussions and exciting demos. From open-source ray tracing kernels and next-gen graphics technologies to OpenCL programming on Intel CPUs and GPUs, learn how to take advantage of latest generation hardware to identify, optimize and unleash stellar performance for your next graphics and media workloads.
Wednesday, August 8, 2012 Rm 402B
| Embree – Photo-Realistic Ray Tracing Kernels Manfred Ernst, Sven Woop (Intel Corporation) 9:00-10:00 am | ||
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This session gives an overview of Embree, a collection of high-performance ray tracing kernels developed at Intel Labs. Embree is freely available as open source. The new features of the upcoming version 1.1 of Embree will be discussed in detail. This session is also an opportunity to get in touch with the developers of Embree and provide feedback and input for future releases.
DOWNLOAD PDF - Embree: Ray Tracing Kernels |
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| The Future of OpenCL* for Graphics, Film Applications on Intel Platforms Nico Galoppo, Ryan Tabrah (Intel Corporation) 10:45-11:45am | ||
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OpenCL is an emerging application programming standard for creating graphics intensive applications. Using the power of the Intel® SDK for OpenCL Applications, you’ll learn about OpenCL technology and how to use it to get the most performance out of film, video, or animation, applications by accessing the power of both the CPU and Intel® HD Graphics on a 3rd Gen Intel ® Core™ processor-based platforms. This session feature an eye-candy rich graphical demo that demonstrates this processing power as well as how to use the OpenCL runtime and tools to create your own OpenCL
DOWNLOAD PDF - The Future of OpenCL* for Graphics & Film Applications on Intel Platforms |
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| Optimizing Film, Media with OpenCL* and Intel® Quick Sync Video Ryan Tabrah, Petter Larsson (Intel Corporation) 2:00-3:00pm | ||
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Optimizing performance on film, video or animation application can be challenging. Using powerful Intel® Visual Computing Tools like Intel® SDK for OpenCL Applications, the Intel® Media SDK, and the Intel® Graphics Performance Analyzers you'll learn how to do hardware accelerated video transcoding 50% faster over previous generation solutions, future proofing your software, and leaving you free to able to use the CPU to do film editing and other tasks at the same time.
DOWNLOAD PDF - Optimizing Film, Media with OpenCL & Intel Quick Sync Video |
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| Efficient antialiasing on Intel HD graphics Alexander Reshetov (Intel Corporation) 3:15-4:15pm | ||
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Many modern game engines use deferred shading, which precludes the use of standard multi-sample anti-aliasing. Instead, these engines commonly use post-processing based anti-aliasing techniques such as morphological anti-aliasing (MLAA). In this talk we present a significantly improved MLAA algorithm that runs 2.5x faster on Intel graphics than the previous state-of-the-art MLAA. This algorithm is very fast, runing at 1000 frames/sec for a 1 Mpixel image on Intel's latest graphics hardware. This presentation will introduce post-processing antialiasing; explain the new algorithm; and provide key details of optimization for Intel graphics, including code samples.
DOWNLOAD PDF - Efficient antialiasing on Intel HD graphics |
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| Future of Visual Computing as viewed by Intel Visual Computing Research Centers Frank Crow, Randi Rost (Intel Corporation) 4:30-5:30pm | ||
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The Intel Science and Technology Center for Visual Computing (ISTC-VC) and the Intel Visual Computing Institute (IVCI) bring together thought leaders from across the US and Europe to conduct research into what will drive visual computing in the 5 to 10 year out time frame. The researchers at these Centers have written approximately ¼ of all of the papers accepted at SIGGRAPH 2012. This talk highlights the advances occurring within the Centers, discusses the themes that are being pursued within the Centers and shows a series of videos and demos that highlight the advances occurring under them.
DOWNLOAD PDF - Future of Visual Computing as viewed by Intel Visual Computing Research Centers |
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Papers
Intel and the ISTC-VC researchers will be giving a number of peer reviewed talks during the conference. We hope you will join us! Details below.
Monday, August 6, 2012
| Character Locomotion Optimizing Locomotion Controllers Using Biologically-Based Actuators and objectives 9:00 am to 10:30 am | Rm 515AB Stanford University: Jack M. Wang, Samuel R. Hamner, Scott L. Delp and Vladlen Koltun |
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| Character Locomotion Continuous Character Control with Low-Dimensional Embeddings 9:00 am to 10:30 am | Rm 515AB Stanford University: Sergey Levine, Jack M. Wang, Alexis Haraux, Vladlen Koltun University of Washington: Zoran Popović |
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| Shape Analysis Schelling Points on 3D Surface Meshes 9:00 AM - 10:30 AM | Rm 408A Princeton University: Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas Funkhouser |
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| Cloth Stitch Meshes for Modeling Knitted Clothing with Yarn-level Detail 2:00 PM - 3:30 PM | Rm 408A Cornell University: Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Steve Marschner |
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| Appearance Printing Spatially Varying Reflectance for Reproducing HDR Images 3:45 PM - 5:35 PM | Rm 515AB Dartmouth College and Sapienza – Università di Roma: Fabio Pellacini Microsoft Research Asia: Yue Dong, Xin Tong, Baining Guo |
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| Sketching HelpingHand: Example-based Stroke Stylization 3:45 PM - 5:35 PM | Rm 408A Princeton University: Jingwan Lu, Fisher Yu, Adam Finkelstein Adobe Systems Incorporated: Stephen DiVerdi |
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Tuesday, August 7, 2012
| Light Rays Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport 2:00 PM - 3:30 PM | Rm 502AB Cornell University: Wenzel Jakob, Steve Marschner |
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| Light Rays Bidirectional Lightcuts 2:00 PM - 3:30 PM | Rm 502AB Cornell University: Bruce Walter, Pramook Khungurn, Kavita Bala |
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| Sets of Shapes A Probabilistic Model for Component-Based Shape Synthesis 2:00 PM - 3:30 PM | Rm 515AB Stanford University: Evangelos Kalogerakis, Siddhartha Chaudhuri, Daphne Koller, Vladlen Koltun |
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| Sets of Shapes Exploring Collections of 3D Models Using Fuzzy Correspondences 2:00 PM - 3:30 PM | Rm 515AB Princeton University: Vladimir G. Kim, Thomas Funkhouser Adobe Systems Incorporated: Wilmot Li, Stephen DiVerdi University College London: Niloy J. Mitra |
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| Control Deformables Interactive Editing of Deformable Simulations 3:45 PM - 5:35 PM | Room 502AB University of Southern California: Jernej Barbic, Funshing Sin Columbia University: Eitan Grinspun |
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| Fun With Video Selectively De-Animating Video 3:45 PM - 5:35 PM | Rm 515AB University of California, Berkeley: Jiamin Bai, Maneesh Agrawala, Ravi Ramamoorthi Adobe Systems Incorporated: Aseem Agarwala |
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| Noise and Texture Symmetry-Guided Texture Synthesis and Manipulation 3:45 PM - 5:35 PM | Rm 408A Princeton University: Vladimir Kim, Thomas Funkhouser Weizmann Institute of Science: Yaron Lipman |
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| Noise and Texture Structure-aware Synthesis for Predictive Woven Fabric Appearance 3:45 PM - 5:35 PM | Rm 408A Cornell University: Shuang Zhao, Kavita Bala, Steve Marschner, Wenzel Jakob |
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Wednesday, August 8, 2012
| Shape Transformation An Algebraic Model for Parameterized Shape Editing 9:00 AM - 10:30 AM | Rm 502AB Stanford University: Martin Bokeloh, Vladlen Koltun Max-Planck-Institut für Informatik: Michael Wand, Hans-Peter Seidel |
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| Maps, Surfaces, and Shapes Simple Formulas For Quasiconformal Plane Deformations - No preprint available 10:45 AM - 12:15 PM | Rm 408A Weizmann Institute of Science: Yaron Lipman Princeton University: Vladimir G. Kim, Thomas Funkhouser |
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| Stitching Exposing Photo Manipulation with Inconsistent Reflections 10:45 AM - 12:15 PM | Rm 403AB University of California, Berkeley: James F. O'Brien Dartmouth College: Hany Farid |
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| Collisions Energy-based Self-Collision Culling for Arbitrary Mesh Deformations 3:45 PM - 5:35 PM | Rm 408A Cornell University: Changxi Zheng, Doug L. James |
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| Collisions VolCCD: Fast Continuous Collision Culling Between Deforming Volume Meshes 3:45 PM - 5:35 PM | Room 408A Zhejiang University: Min Tang, Peng Du, Ruo-Feng Tong University of North Carolina at Chapel Hill: Sung-Eui Yoon Korea Advanced Institute of Science and Technology: Sung-Eui Yoon, Jae-Pil Heo |
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Thursday, August 9, 2012
| Sound and Elements Interactive Sound Propagation Using Compact Acoustic Transfer Operators 9:00 AM - 10:30 AM | Room 502AB University of North Carolina at Chapel Hill: Lakulish Antani, Anish Chandak, Dinesh Manocha Aalto University: Lauri Savioja |
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| Sound and Elements Motion-Driven Concatenative Synthesis of Cloth Sounds - No Preprint yet 9:00 AM - 10:30 AM | Rm 502AB Cornell University: Steven S. An, Doug L. James, Steve Marschner |
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| Sound and Elements Precomputed Acceleration Noise for Improved Rigid-Body Sound 9:00 AM - 10:30 AM | Rm 502AB Cornell University: Jeffrey N. Chadwick, Changxi Zheng, Doug L. James |
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| Sound and Elements Updated Sparse Cholesky Factors for Corotational Elastodynamics 9:00 AM - 10:30 AM | Rm 502AB University of California, Berkeley: Florian Hecht, Yeon Jin Lee, Jonathan R. Shewchuk, James F. O'Brien |
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| Rigid Bodies and Penalty Forces Reflections on Simultaneous Impact 10:45 AM - 12:15 PM | Room 502AB Columbia University: Breannan Smith, Danny M. Kaufman, Etienne Vouga, Eitan Grinspun Walt Disney Animation Studios: Rasmus Tamstorf |
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| Rigid Bodies and Penalty Forces Continuous Penalty Forces 10:45 AM - 12:15 PM | Room 502AB Zhejiang University: Min Tang, Ruofeng Tong University of North Carolina at Chapel Hill: Dinesh Manocha Universidad Rey Juan Carlos de Madrid: Miguel A. Otaduy |
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| Mesh Based Fluids Discrete Viscous Sheets 2:00 PM - 3:30 PM | Room 515AB Columbia University: Christopher Batty, Andres Uribe, Eitan Grinspun Université Pierre et Marie Curie: Basile Audoly |
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Booth Theater Talks
We have a great lineup of theater presentations, booth demos, and prizes!!! Join us at Booth 317 for demos and theatre sessions about the latest advances in computer graphics. Details below.
Tuesday August 7
| 10:00-10:10am | Visualize. Create. Deliver. | Intel Corporation |
| 10:30-10:45am | Optimizing "Custom Algorithm" Physics Workloads with Intel® Math Kernel Library | Intel Corporation |
| 11:00-11:10am | Visualize. Create. Deliver. | Intel Corporation |
| 11:30-11:45am | Automated High Quality 3D Asset Optimization Using Simplygon | Simplygon |
| 12:00-12:15pm | Fast Production Workflow with Maxwell Render | Next Limit |
| 12:30-12:45pm | Configuring The Ideal Visualization Workstation | Dell |
| 1:00-1:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 1:30-1:45pm | DreamWorks Animation/Intel's Shading Framework: Making Artists into High Performance Software Authors | DreamWorks Animation/Intel Corporation |
| 2:00-2:15pm | Developing for Android using the Intel® HAXM Emulator | Intel Corporation |
| 2:30-2:45pm | Character Animation using modo 601 | Luxology |
| 2:50-3:00pm | ||
| 3:00-3:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 3:10-3:20pm | ||
| 3:30-3:45pm | Optimizing Android Performance with the Intel® C++ Compiler | Intel Corporation |
| 4:00-4:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 4:30-4:45pm | Fast Vectorization and Threading with Intel® Cilk™ Plus | Intel Corporation |
| 5:00-5:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 5:30-5:45pm | Daily drawings | Intel Corporation |
Wednesday March 8
| 10:00-10:10am | Visualize. Create. Deliver. | Intel Corporation |
| 10:30-10:45am | Fast Production Workflow with Maxwell Render | Next Limit |
| 11:00-11:10am | Visualize. Create. Deliver. | Intel Corporation |
| 11:30-11:45am | Mobile Film Scoring with the Ultrabook and Magix Sequioa | Magix |
| 12:00-12:15pm | Ray Tracing Libraries – Accelerating the rays you need to trace to showcase new realities – A Technology Preview | Intel Corporation |
| 12:30-12:45pm | Configuring The Ideal Visualization Workstation | Dell |
| 1:00-1:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 1:30-1:45pm | Cakewalk: Mobile Film Scoring with the Ultrabook Cakewalk Sonar Producer Extended | |
| 2:00-2:15pm | Softimage and ICE | Autodesk |
| 2:30-2:45pm | Worlds fastest Realtime Raytracing Rendering (CPU based) | Pi-vr |
| 2:50-3:00pm | ||
| 3:00-3:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 3:10-3:20pm | ||
| 3:30-3:45pm | DreamWorks Animation/Intel's Shading Framework: Making Artists into High Performance Software Authors | DreamWorks Animation/Intel Corporation |
| 4:00-4:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 4:30-4:45pm | Scalable fluid simulation based on distributed computing | FX Gear |
| 5:00-5:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 5:30-5:45pm | Daily drawings | Intel Corporation |
Thursday, March 9
| 10:00-10:10am | Visualize. Create. Deliver. | Intel Corporation |
| 10:30-10:45am | Visual Effects production pipeline using Katana | Sony |
| 11:00-11:10am | Visualize. Create. Deliver. | Intel Corporation |
| 11:30-11:45am | Havok: Ocean Simulation - Large-scale GPU-based visual simulation of ocean surface with the Havok Vision Engine. | Intel Corporation |
| 12:00-12:15pm | Intel's Xeons powering high-end interactive VFX on Clarisse iFX | Isotropix |
| 12:30-12:45pm | DreamWorks Animation/Intel's Shading Framework: Making Artists into High Performance Software Authors | DreamWorks Animation/Intel Corporation |
| 1:00-1:10pm | Visualize. Create. Deliver. | Intel Corporation |
| 1:30-1:45pm | Rendering large models - in realtime | Luxion |
| 2:00-2:15pm | Golaem Crowd, how we discovered the turbo button was switched off | Golaem |
| 2:30-2:45pm | Configuring The Ideal Visualization Workstation | Dell |
| 2:50-3:00pm | Visualize. Create. Deliver. | Intel Corporation |
| 3:00-3:10pm | Daily and GRAND PRIZE DRAWINGS | Intel Corporation |
| 3:10-3:20pm | Daily and GRAND PRIZE DRAWINGS | Intel Corporation |

Demo 1
Demo 2
Demo 5
Demo 8
Get Inspired by Intel Graphics Technology Samples and Intel HD 4000 Graphics Technology
Intel Graphics Technology Samples are there to help you optimize your user’s gaming and graphics experience on the new 3rd Generation Intel Core processors with Intel HD Graphics. Through using the algorithms and techniques demonstrated, as well as following the examples to extend the various Intel tools/SDKs and Libraries available for download, applications can extend excellent graphics core performance on Intel Core based Ultrabooks, laptops, and workstations/gaming/multimedia systems.
Intel Developer Program
Come find out about all of Intel’s offerings to make graphics developers successful on Intel Platforms. Our Software Partner, Xibalba Studios will be showing their Intel Level Up winning game demo MilitAnt.
Morning –Intel Parallel Studio XE
Come see how Intel Software Tools can boost your application performance and code robustness for the latest generation of multicore processors
Afternoon –Golaem Crowd Simulation
Are you a loner? Have agoraphobia? Come check out the latest version of Golaem Crowd and be cured! With massive simulation improvements and the ability to see your crowd sims directly in Maya, it’s never been a better time. Learn how Intel tools were used to get a 15X improvement!
3D Animation and Modeling
See the latest animation and modeling creation software from Autodesk and Luxology on powerful Intel® Xeon™ workstations.
Render Rocket
The premier cloud rendering service, Render Rocket, will be showcasing all of its latest cloud rendering technology in Intel's booth. Get a close-up look at how Render Rocket and Intel can boost the creation and delivery of your digital content to warp speed
Mobile Filmscoring
Take your studio with you. Come and see how Ultrabooks with Intel® 3rd Generation Core™ processors together with feature-packed multitrack recording and editing solutions from Cakewalk and Magix give you the performance you need to record and mix anywhere.
Making Film and Graphics Applications Faster, Faster
Does your graphics or media application run to slow? There is help! See how by using Intel® Media SDK and the Intel® SDK for OpenCL Applications you can make your effects, media or film application really scream by reducing the video encoding and transcoding time using Intel® Quick Sync Video hardware acceleration on a 3rdGen Intel ® Core™ processors with Intel® HD Graphics.
Intel Staffing
Intel is currently seeking top technical and marketing talent. Come by our booth to ask us about an exciting and challenging career at Intel.
Graphics... What's the connection in software opportunities at Intel?
As software applications continue to become more visual in nature, we at Intel think it's important to deliver compelling graphics solutions. The graphics industry consistently delivers content that exploits cutting edge technology advances and best showcase visual computing and affiliated technologies. We're very interested in that. And we think you'll find a career at Intel just as interesting. Explore your options; you'll be glad you did.
Ready to solve some of the most complex software challenges? Our developers and software engineers work across multiple operating systems and a broad range of platforms to enable cutting edge features and functions for everything from smartphones, tablets and ultrabooks to smart TV, cloud computing and other top-secret new products we have up our sleeve.
Find out more about Intel Careers in Software, join our Software Talent Network or click on any of the featured positions below to review and apply directly.
FEATURED GRAPHICS SOFTWARE CAREER OPPORTUNITIES:
| Engineers and Architects | Folsom, Hillsboro, Santa Clara |
| Software Architect | Folsom, Hillsboro, Santa Clara |
| Hardware Architect | Folsom, Hillsboro, Santa Clara |
| Graphics Software Engineer DX | Hillsboro |
| Graphics Software Engineer DX | Folsom, Hillsboro, Santa Clara |
| Graphics Systems Architect | Folsom |
More into hardware than software? Check out our hardware job opportunities at our Jobs At Intel website.
If you are at SIGGRAPH, stop by the Intel booth to Join our Software Talent Network! Meet with our recruiters and hiring managers and get updates on current job opportunities.




