| February 3, 2010 11:00 PM PST | |
ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files:
- DOWNLOAD the Smoke Rev 1.2 Installer - Smoke+install+R1.2.zip (117.5 MB) - installs all prerequisites, including DirectX and Havok runtimes
- DOWNLOAD the Smoke Rev 1.2 Source Code - Smoke+source+R1.2.zip (179.2 MB) - requires DirectX SDK and Havok 5.5
DOWNLOAD Havok Physics and Havok Animation SDKs, version 5.5
The Intel-sponsored Havok PC download is a binary-only bundle that includes all of the standard features and functionality of both the Havok™ Physics and Havok™ Animation products. The download includes Havok SDK libraries, samples, and technical documentation for software developers; as well as Havok's Content Tools for preparation and export of physical assets and characters directly from recent versions of popular 3D modeling and animation tools.
Previous Version of Smoke:- DOWNLOAD the Full Smoke Rev 1.0 Package (408MB includes .NET and DirectX)
- DOWNLOAD the Lite Smoke Rev 1.0 Package (130MB user install the latest .NET and DirectX themselves)
- DOWNLOAD the Source Code for Smoke Rev 1.0 (192MB)
Please take a moment to register with ISN to participate in forum discussions.
Back to the Smoke Product Overview page.
For more complete information about compiler optimizations, see our Optimization Notice.
Comments (25) 
| January 16, 2009 5:55 PM PST
yoyolyy
|
Source code package and System requirements shocked me completely. My computer is nearly six years old~~~~ORZ~~~~~ |
| January 20, 2009 1:46 AM PST
azazel |
Cannot build it due to some weird reason. Access violation when calling m_getParameters(...) It is not able to read the SystemGeometry property in the gdf. Any suggestions? |
| February 2, 2009 12:15 PM PST
Orion Granatir (Intel)
|
Hey azazel, It would be best if you posted this issue and the exact error over on the forum: http://software.intel.com/en-us/forums/whatif-alpha-software/ I'll try to help when you got the whole error listed. Are you just building the package as you downloaded it? Make sure you have built Ogre (in extern) and built SystemGraphicsOgre Thanks, Orion |
| February 26, 2009 5:49 PM PST
milo | is there a good mac game software u know of? |
| February 27, 2009 7:40 AM PST
Orion Granatir (Intel)
|
Hey milo, There are a few things that prevent the Smoke demo from running on the Mac; the main one is the dependence on DX for the trees, fire, and input. It should be easy enough to port these to the Mac. Consider looking at middleware like Ogre3D (which supports OpenGL) and Havok (which supports most platforms). There is a lot of material you can use to develop games for the Mac. Hope this helps. Thanks, Orion |
| March 12, 2009 1:04 PM PDT
Scott | I can download the full version and the lite version, but the source never downloads completely. Thank you. |
| March 29, 2009 1:27 PM PDT
Carl Alcon | Very cool! |
| March 30, 2009 7:26 PM PDT
Sharon Greenfield (Intel)
| @Scott Thanks for the feedback! We were able to fully download the Source Code for Smoke (192MB). Perhaps you were timing out for some reason; my suggestion is to try again. If you continue to be unable to download it, let us know in the Forums, and we'll see if we can try something else. |
| May 30, 2009 1:45 PM PDT
Andy | I used VC++ 2008 Expres Edition to compile the source. It compiled fine, but tbb.dll seems to depend on msvcp80.dll. It's ok, I can install the redistributable, but I'm curious about where did the DLL end up when I installed the binaries? I can find it from several places on my computer, but none of them is related to the demo. |
| June 1, 2009 8:20 AM PDT
Orion Granatir (Intel)
|
Hey Andy, The tbb dll's are located in bin\{build_type}. The msvcp80.dll is part of the Visual Studio installation and is dependent on the version install. I hope that answers your question. Thanks, Orion |
| August 24, 2009 4:47 AM PDT
Ankur | no |
| September 24, 2009 11:13 AM PDT
Rami Radi (Intel)
|
Has anyone been able to compile the Smoke source on Visual Studio 2010 Beta on Windows 7? I have tried, but have been getting some error messages. Here are some of the lines i see in the errors list: Error 3 error C1021: invalid preprocessor command 'endif1' c:program filesmicrosoft visual studio 10.0vcincludeassert.h 26 1 Trees Error 4 error C1021: invalid preprocessor command 'endif1' c:program filesmicrosoft Any clues please? I have the DirecX SDK installed (March 2009), and i made sure that the project inside Visual Studio 2010 points to the SDK libs/x86 and the include directories in solution's VC++ Directories property as mentioned in the install notes. Rami |
| October 6, 2009 3:25 AM PDT
ricky143
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Hello Does Smoke Engine Gives Better overlay for celshading?? |
| October 6, 2009 3:31 AM PDT
ricky143
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Hello rami it seems the VS2010 is purely beta and the compiler is not parsing up the requested line to directives better u try it on VS09. |
| October 6, 2009 8:32 AM PDT
Orion Granatir (Intel)
|
Hey ricky143 and Rami, Thanks for trying VS2010. We are currently updating everything for 2008, then we'll try 2010 ;) |
| December 16, 2009 10:14 AM PST
Mike Yi (Intel)
|
Smoke R1.2 has been released and features the following changes: • Smoke now has a simpler build and builds with Visual Studio 2008 SP1 • Fixed occasional crash when subdividing objects, after physics collision • Fixed a number of memory leaks and uses of uninitialized memory • Ambient lighting now lights the shaded side of objects • Smoke runs faster, mostly due to speedups in fire object code A series of articles will shortly accompany this new release of Smoke, illustrating the tools and methods used to increase performance. There is also a presentation that can be downloaded from the Intel Software Network which shows: - Benchmark and measure a baseline - Find common memory and data race bugs with Intel® Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel® VTuneTM Analyzer - Find concurrency problems with Intel® Thread Profiler - Show some speedups made in the code The presentation can be found here: http://software.intel.com/en-us/videos/optimizing-a-video-ga.....rn-part-1/ with presentation material found here: http://www.intel.com/go/idfsessions Please let us know if you have any suggestions for making Smoke better! |
| December 18, 2009 4:43 AM PST
Koichi Senada
|
Mike Yi, your link is broken! That's a common issue on the forums which make the hyperlinks shorter. Tsk! Tsk! Tsk! Nobody likes that nasty trimmer. Now the correct links for the presentations are: http://software.intel.com/en-us/videos/optimizing-a-video-ga.....rn-part-1/ http://software.intel.com/en-us/videos/optimizing-a-video-ga.....rn-part-2/ http://software.intel.com/en-us/videos/optimizing-a-video-ga.....rn-part-3/ http://software.intel.com/en-us/videos/optimizing-a-video-ga.....rn-part-4/ http://software.intel.com/en-us/videos/optimizing-a-video-ga.....rn-part-5/ http://software.intel.com/en-us/videos/optimizing-a-video-ga.....rn-part-6/ |
| December 18, 2009 8:47 AM PST
Mike Yi (Intel)
| Thanks for fixing the link! |
| January 29, 2010 8:32 PM PST
karankumarsingh | this software requrment is dot net use ya other applicatione use |
| January 29, 2010 8:33 PM PST
karankumarsingh | part 1/2/3/4/ plz tell me regens now and my help now plz |
| May 26, 2010 6:31 PM PDT
neilyo | 什么烂东西 |
| June 3, 2010 9:26 AM PDT
solomondoulasraj | thanks |
| March 7, 2011 9:32 PM PST
talhanather
| hey mates.. i didnt find the SmokeTraining.zip source code package.... let me know as soon as possible.... |
| June 13, 2011 11:41 PM PDT
jabbirbasha
| it was great experience to have such a greate software |
Trackbacks (2)
- TechEd: Smoke demo – Vista vs Windows 7 « SoftTalk – multicore and parallel programming
November 16, 2009 5:05 AM PST - Intel Smoke Demo: Windows Vista vs. Windows 7
January 26, 2010 9:27 AM PST
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