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Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support. Smoke Technology DemoSmoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games. Read: Designing the Framework of a Parallel Game Read: An Overview of Procedural Fire
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For more complete information about compiler optimizations, see our Optimization Notice.
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- Visualize this! Randy Trulson talks about Neuron games, Super Cortex engine and Diving Orb – Intel Software Network Blogs
June 21, 2010 1:32 PM PDT - Visualize this! Randy Trulson talks about Neuron games, Super Cortex engine and Diving Orb
June 21, 2010 6:00 PM PDT
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Koichi Senada
205
The article has the "Additional Articles" list with one broken link.
The broken link name is "Smoke Overview" and it leads to non-existent location with an excessive letter "h".
Please repair the link so that it leads to the correct location.
http://software.intel.com/en-us/articles/performance-scaling-with-cores/