Smoke Technology Demo



Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.

Smoke Technology Demo

Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.



Read: Designing the Framework of a Parallel Game

Read: An Overview of Procedural Fire

Read:
Procedural Trees and Procedural Fire in a Virtual World




What is it? System Requirements Additional Code Samples
  • N-way threaded framework using Intel® Threading Building Blocks
  • Physics simulation using Havok Physics™
    • Download a free copy of Havok PC (5.5 or greater) from www.havok.com
  • Graphics and scene management using Ogre3D
    • Complex meshes/shaders
    • Skeletal animation
    • Particle systems
  • Procedurally generated fire that spreads dynamically and realistically
  • 3D audio using FMOD
  • Artificial Intelligence controlled animals
  • Input and interactivity using DirectInput
  • Performance profiling

 

  1. CPU: Intel® Core™ 2 Quad Processor or better (Intel® Core™> i7 recommend)
  2. GFX: NVIDIA 8800 GTS or better (Smoke was developed using 8800 GTS cards)
  3. OS: 32-bit Windows XP or Vista
  4. MEM: 2 GB of RAM or better
  5. Optional: Stereo speakers, Xbox 360 controller for Windows
  6. Software: Latest version of DirectX and .NET


Intel Visual Adrenaline
Developer Community
Intel® Software Partner Program
Game On
Showcase