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    Targeting 3D Applications for Mobile Devices Powered by OpenGL* and OpenGL ES* - Intel® Software Network 
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      <link>http://software.intel.com/en-us/articles/targeting-3d-applications-for-mobile-devices-powered-by-opengl-and-opengl-es/#comment-49736</link>
      <pubDate>Mon, 04 Oct 2010 14:55:49 -0700</pubDate>
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      <title>By I McNeill</title>
      <description><![CDATA[ Nice Article.  Are you sure that GMA600 supports DX10.1 ?  According to IMG's own docs regarding their SGX535 graphics core (as found in the GMA600), it only supports 9.1

 ]]></description>
      <link>http://software.intel.com/en-us/articles/targeting-3d-applications-for-mobile-devices-powered-by-opengl-and-opengl-es/#comment-50023</link>
      <pubDate>Sun, 10 Oct 2010 08:32:21 -0700</pubDate>
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      <title>By Visualize this! Game Programming Gems 8 &amp;#8211; Informing the QA process &amp;#8211; Intel Software Network Blogs</title>
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      <link>http://software.intel.com/en-us/articles/targeting-3d-applications-for-mobile-devices-powered-by-opengl-and-opengl-es/#comment-50628</link>
      <pubDate>Wed, 20 Oct 2010 16:00:37 -0700</pubDate>
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      <title>By Visualize this! Game Programming Gems 8 &amp;#8211; Modular AI in games &amp;#8211; Intel Software Network Blogs</title>
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      <link>http://software.intel.com/en-us/articles/targeting-3d-applications-for-mobile-devices-powered-by-opengl-and-opengl-es/#comment-50837</link>
      <pubDate>Mon, 25 Oct 2010 12:28:24 -0700</pubDate>
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