| February 1, 2009 10:00 PM PST | |
| Tom Forsyth is a software and hardware architect at Intel working on the Larrabee project. In his past he has written animation middleware for RAD Game Tools, game graphics engines for Muckyfoot Productions and Direct3D video card drivers for 3DLabs. In his spare time, Tom has done a wide variety of graphics-related research with a heavy focus on shadows, and has written and edited many books and articles, notably as part of the ShaderX series. |
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