After some time playing with the AugmentedFarm I made some annotations and I will pass to everyone, hope that your start will be easyer than mine... I'm not expert and if I say something wrong please let me know.
Let's Go ...
1º - Create a new unity Project
Img - Empty unity project
Depois de um tempo brincando com o demo AugmentedFarm, fiz algumas anotações e vou compartilhar aqui com vocês, espero que ajude! Não sou um expert, então se eu falar alguma coisa errada por favor me avisem.
Vamos lá! ...
1º - Crie um novo Projeto no Unity3D
Img - Novo projeto no Unity3D
While partiipating in Intel Accelerate Your Code 2013 summer contest, I had some issues with compiling TBB code for mic (Xeon Phi) architecture.
I wasn't able to find this information on the internet, so after successfully solving this issue, I decided to share my experience here.
CentOS 6.4 x64, icpc (ICC) 13.1.1 20130313
The source code
This two-day webinar series introduces you to the world of multicore and manycore computing with Intel® Xeon® processors and Intel® Xeon Phi™ coprocessors. Expert technical teams at Intel discuss development tools, programming models, vectorization, and execution models that will get your development efforts powered up to get the best out of your applications and platforms.
I like to think of myself as a geek in the sense that I like to understand how things work. This is true of physical things, like quadcopters and 3d printers, but being a software guy it's even more true of software. Thus, when I first started playing with SVG files, I wasn't primarily interested in using gui drawing programs, I wanted to put all the pieces together myself and see what works and what doesn't. So, in case this is the sort of thing that interests you, I'm going to delve into the details a bit.