Parallelism at University of Southern California

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Last Modified On :   October 7, 2009 11:14 AM PDT
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After joining the Intel Academic community and reviewing the Multi-Core Courseware content, I started to look at ways on how to integrate current Parallelism knowledge to my courses at University of Southern California. Now we have several courses from both Computer Science and Electrical Engineering Departments that showcase the importance of Parallelism and Multi-Core threading. Specially the EE/CSCI-452 Game Hardware Architectures course integrated content from the Introduction to Parallel Programming, Game Threading Methodologies and Parallel Architecture for Games  [from the Intel Courseware Access Moodle] and Intel tools like C/C++ CompilerThread Building Blocks, Vtune Performance Analyzer and Thread Profiler. In addition, the students will have the opportunity to learn from the latest Smoke Demo as an example of a game engine architecture that takes advantage of parallelism. This course will be offered to both Undergraduate and Graduate students from the Computer Science and Electrical Engineering Departments at the Viterbi School of Engineering. Thanks to everyone at Intel that reviewed, contributed and gave me feedback on the course syllabus and content. I look forward to sharing our students work starting on Spring 2010.
- Professor Jose Villeta, USC Viterbi School of Engineering