Nulstein



Nulstein

Intel Corporation


Features / Description

Nulstein is a to-scale model of a game engine that aims to do most of what it is a game engine does using the a minimal amount of code. This came up while interacting with the demoscene and seeing that toying with a small code base is a good way to try things out quickly, make experiments, and start all over again every time you want. The project's motto is "if it is rocket science, you need Einstein. If not, nulstein should do." Climb on the shoulders of this giant and try to do something as simple as possible (but not simpler).

Lots of cloth

System Requirements

Hardware:


  • CPU: Intel® Advanced Vector Extensions (Intel® AVX)-enabled x86 (Intel® microarchitecture code name Sandy Bridge or better suggested)
  • GFX: uses Microsoft DirectX* 11 graphics API on Microsoft DirectX* 10 (or better) hardware
  • OS: Microsoft Windows* 7 SP1 (for Intel AVX support)
  • MEM: 2 GB of RAM or better

Software:


Toolkits Supported:
  • Microsoft DirectX* SDK (June 2010 release or later)
  • Microsoft Windows* SDK May 2010

Compilers Supported:

Libraries Required:
  • Microsoft* C Run-Time Libraries (CRT) 2008/2010

Dependencies


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