Visibly Smart - Intel at the 2011 Game Developer Conference

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March 2, 2011 11:00 PM PST


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Visibly Smart - Intel at the 2011 Game Developer Conference: Come and see the Visibly Smart 2nd Generation Intel(R) Core(TM) Processor platforms in action with game and middleware demos. Listen to in-depth technical sessions and connect with our engineers and partners in person or online. It's all happening at the Game Developer Conference in San Francisco from February 28 - March 4. Check out our event website for the demo lineup, session schedules, code samples, session downloads, and event videos.
Additional Stories
Announcing the New Intel® Graphics Performance
Analyzers 4.0


Intel® GPA is a free suite of software tools that provides game developers with platform-level performance analysis capabilities to help optimize application performance. Version 4.0 adds significant features based upon recommendations from game developers.
DOWNLOAD IT NOW!
Learn and Win!

Whether you're a veteran Intel® Graphics Performance Analyzers user or you've never used it, learn how the new Intel® GPA 4.0 can enhance and optimize your game development. Download your free copy, see Intel GPA 4.0 in action, and enter to win a 2nd generation Intel® Core™ i5-powered laptop!
ENTER THE CONTEST
Comparing Shadow Mapping Techniques with Shadow Explorer

This sample allows users to compare and contrast the quality and performance characteristics of different shadowing algorithms. The algorithms are applied to two scenes: A city representing a "typical" game setting of various object sizes, dimensions, and other characteristic, and a teapot "worst case" scenario consisting of thin primitives, casting shadows on themselves and on curved surfaces and a flat plane.
SEE THE SAMPLE
Confetti Remodels Unreality

Confetti's Engel and Santoki tell how their MLAA image enhancement is complemented with the 2nd generation Intel® Core™ Processor which increases memory, improves rendering performance, and provides flexibility in designing new solutions. Confetti also describes their experience with Intel® GPA.
REMODEL YOUR UNREALITY
Maximize Graphics Performance on Intel Integrated Graphics

Read software development practices encompassing the full range of Intel® Atom™ processors focused on performance analysis using Microsoft DirectX* and Intel tools for optimizing graphics applications with the Intel® Graphics Performance Analyzers (Intel® GPA).
MAX GRAPHICS
Cloud-based Ray Tracing for Highly Parallel Visual Processing

The cloud is a potential game-changing factor in computing. Companies are offering a service in which the game itself runs on servers in the cloud. There are many advantages of a cloud-based rendering approach. Read about ray-traced rendering within the cloud.
GAME IN THE CLOUD
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What's New

March 2 (10:30 a.m. to 11:30 a.m. PST): Efficient Scaling in a Task-Based Game Engine

March 2 (1:30 p.m. to 2:30 p.m. PST): "MAXIS-mizing" Darkspore* Game Performance With Intel® GPA 4.0!

March 2 (4:30 p.m. to 5:30 p.m. PST): Monetizing Games on Devices: Intel's AppUpSM "Stores on Store" Model

March 4 (9:30 a.m. to 10:30 a.m. PST): Dynamic Resolution Rendering

March 4 (11 a.m. to 12 p.m. PST): Increase Your FPS with CPU Onload

March 4 (2 p.m. to 3 p.m. PST): Hotspots, FLOPS, and uOps: To-The-Metal CPU Optimization
Resources

Sandy Bridge Sample -
Shadow Explorer


Intel® GPA 4.0 Feature Overview

Intel® GPA 4.0 Marketing Insights

GDC Session Overview -
Game Engine Tasking


Game on Your Terms -
Why Laptop Gaming Rules!


GDC Session Overview -
Monetizing Games

In My Opinion

Phil Taylor: Shadow Explorer - Comparing Shadow Mapping Techniques

Roger Chandler: Solitude and Zombies: Waking up to a New Gaming Industry

Scott Crabtree: SEGA, Intel AppUpSM, GDC, "store on store" action, and 70Mil netbooks including one given away!

Doug Binks: Dynamic Resolution Rendering Presentation and Demo at GDC 2011

Josh Doss: Increase Your FPS with CPU Onload Presentation at GDC 2011

Orion Granatir: Building a highly scalable 3D particle system