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India Game Developer Summit Announces Program and Speakers
Summit Draws Endorsement and Support from IGDA, NVIDIA, Adobe, Ubisoft, Playdom and moreBangalore, February 18, 2010: The highly individualistic nature of the Indian Software Developer, coupled with th ...
Author: roop452
Type: News,Events
open source online gaming vcsource_os_windows vcsource_platform_desktoplaptop vcsource_type_news vcsource_domain_graphics vcsource_index 02/09/2012
Intel at Game Developer Conference 2009
Read all about Intel Software Network at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX.
Type: Landing & Links,Events
havok GDC Intel conferences game developers conference Smoke gaming larrabee gdc inverse kinematics game development visual computing graphics vcsource_type_news vcsource_domain_graphics vcsource_index 02/09/2012
Improving the Compute Performance of Video Processing Software Using AVX (Advanced Vector Extensions) Instructions (by Eli Hernandez and Larry Moore)
This paper describes a case study in which AVX instructions are used to enhance the performance of a de-saturation algorithm (a common video filter). The case study takes the algorithm from a non-SIMD state to AVX based SIMD.
Type: Technical Article
vcsource_type_techarticle vcsource_domain_graphics vcsource_index AVX desaturation video filter 02/08/2012
Visual Computing Source - News & Events
Visual Computing Source Dashboard News & Events Customize your visual computing content ALL GAMING MEDIA ...
vcsource_domain_graphics vcsource_index 02/07/2012
Game Code Resources Browser
Landing page for the Game Code Resources Browser DVD's ISO available for download!
Type: Code,Download
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_techsample vcsource_index 02/06/2012
Video Conferencing features of Intel® Media Software Development Kit
This paper explains how to use new and optimized video conferencing features of Intel Media SDK 2012, which address common video conferencing or streaming requirements for improved adaptation to transmission conditions, robustness and real-time response.
Type: Technical Article
Decode Intel Media SDK encode vcsource_type_techarticle vcsource_domain_media vcsource_product_msdk vcsource_index 02/06/2012
Intel® Graphics Performance Analyzers (Intel® GPA) FAQ
This article is the "Frequently Asked Questions" (FAQ) for the Intel® Graphics Performance Analyzers (Intel® GPA). Intel GPA helps game developers analyze and optimize their games for Intel® CPU's and processor graphics.
Type: Technical Article
optimization FAQ GPA graphics performance analyzers game asset optimization graphics graphics optimization Sandy Bridge GPA 4 vcsource_type_techarticle vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_gpa vcsource_domain_gamedev vcsource_index 02/01/2012
Auto vectorization of OpenCL* code with the Intel® OpenCL SDK
The Intel® OpenCL* SDK features an implicit vectorization module which boosts application performance. The implicit vectorization module uses state-of-the-art vectorization algorithms based on up-to-date compiler research to ensure that the code performs
Type: Technical Article
openCL OpenCL SDK vcsource_type_techarticle vcsource_domain_graphics vcsource_product_oclsdk vcsource_index 01/30/2012
Intel® Software Network Communities
Intel Software Network Communities Communities are sections of the Intel Software Network resourced with Community Managers to support and sustain an ongoing and more responsive 2 way communication aro ...
Type: Landing & Links
community ISN Manageability Intel Software Network Integrated Graphics atom visual computing meego 01/28/2012
New Levels of CT Image Performance and New Levels in Radiation Dose Management
Veo, GE Healthcare's new CT Scanner reconstruction technology, provides high resolution CT images allowing radiologists to maximize diagnostic accuracy at an optimized low dose to the patient. This paper describes the MBIR optimization steps taken.
Type: Technical Article
vcsource_type_techarticle vcsource_domain_graphics CT scanning MBIR vcsource_index 01/25/2012
Intel® GPA Tools Help Zombie Studios Pioneer the Free-to-Play Gaming Space
Zombie Studios' Lead Developer Chance Lyon describes how his team used Intel® GPA to accelerate the development cycle and optimize Blacklight: Retribution.
Type: Technical Article
vcsource_domain_graphics vcsource_product_gpa vcsource_type_casestudy vcsource_index 01/23/2012
Experimental Cloud-based Ray Tracing Using Intel® MIC Architecture for Highly Parallel Visual Processing
The cloud is game-changing factor in computing. Companies are offering a service in which the game itself runs on servers in the cloud. It processes user interactions from the game client, & the server sends back a compressed, rendered image to the user.
Type: Technical Article
vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_index 01/17/2012
Optimizing Compiler For Automatic Shader Bounding
[image] An Optimizing Compiler for Automatic Shader BoundingBy Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller Programmable shading provides artistic control o ...
Type: Technical Article
vcsource_type_techarticle vcsource_domain_graphics vcsource_index 01/16/2012
Intel® Graphics Performance Analyzers Instrumentation Walkthrough
Intel® GPA is an instrumentation-based tool. The Intel® GPA instrumentation API provides functionality to describe various constructs such as dependencies between tasks. This paper describes how to instrument your code to use Intel® GPA.
Type: Technical Article
vcsource_type_techarticle vcsource_product_gpa vcsource_domain_gamedev 01/13/2012
Intel® GPA Help Videos
[image] Video Video Description Difficulty Intel® GPA Monitor:How to launch your game with Intel® GPA This video shows how to use the Intel® GPA tool to launch your graphics application ...
Type: Landing & Links
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_gpa vcsource_index 01/12/2012
Multi-threaded Rendering and Physics Simulation
by Rajshree Chabukswar, Adam T. Lake, and Mary R. Lee, Intel® Software Solutions Group Introduction Learn how to decouple rendering and physical simulation in a multi-threaded environment with a ...
Type: Technical Article
Multithreading physics visual computing 01/12/2012
Dynamics and Particle Effects, Part 4
From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article-the last in this series on dynamics-I talk about the Ocean Shader, which is listed under fluid effects.
Type: Technical Article
animation visual computing artistanimator dynamics particle effects ocean shader Audri Phillips 01/05/2012
Terrain Rendering
This sample demos rendering large-scale terrains on Sandy Bridge in real time. The sample pre-processes an input height map into a hierarchical quadtree representation which is used to render the terrain with adaptively selected level of detail.
Type: Technical Article
vcsource_type_techarticle vcsource_domain_graphics vcsource_techsample_snbterrain vcsource_techsample_gamecoderesourcedisk vcsource_index 12/22/2011
Using Intel® Graphics Performance Analyzer (GPA) to analyze Intel® Media Software Development Kit-enabled applications
The Intel® GPA Media Performance Analyzer helps developers understand and fine-tune performance gaps uncovered when using the Intel Media SDK. This white paper provides detailed usage examples and tips on using the Intel GPA Media Performance Analyzer.
Type: Technical Article
GPA Intel GPA media sdk vcsource_type_techarticle vcsource_product_msdk vcsource_product_gpa 12/21/2011
Comparative Performance of Game Threading APIs in Task Managers
Abstract This article introduces tasking as a general approach for performance scaling on multi-core processors. An example Task Manager is shown, backed by 3 scheduling APIs: Intel® Threading Buildin ...
Type: Technical Article
vcsource_type_techarticle vcsource_domain_graphics vcsource_techsample_taskingupdate vcsource_techsample_gamecoderesourcedisk vcsource_index 12/21/2011
Level Up 2011 Judges
[image][image] [image] To win fortune, glory, and opportunity, your game demo must impress this year’s panel of game-industry luminaries. More expert judges will be joining the panel soon. ...
Type: Events
12/20/2011
Visual Computing Research
Visual Computing research articles from academic collaborators as well as from internal development and research teams.
Type: Technical Article
12/19/2011
Fluid Simulation for Video Games (part 11)
This is a series on fluid simulation for games. This article explains how to model flames and smoke as a single continuous process.
Type: Technical Article
TBB Intel TBB game development visual computing fluid simulation vorton vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics combustion vcsource_index 12/19/2011
Level Up 2011 Contest Categories
[image] [image]The revised and expanded Level Up Game Demo Contest now has contest categories to match popular game genres. Check our Prizes page to review the rewards for winners in these categories. ...
Type: Events
11/28/2011
Level Up 2011 Terms and Conditions
[image][image]Intel® Level Up 2011 Game Demo Contest Description1. How to EnterThe Level Up 2011, Intel® Visual Adrenaline Game Demo Challenge, runs from November 29, 2011 12:01 AM (U.S. Pacific Time ...
Type: Events
11/22/2011