Intel® VTune™ Amplifier XE
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Intel® VTune™ Amplifier XE
[image]
Intel® VTune™ Ampl ... |
vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_os_linux vcsource_type_product vcsource_producttype_tool vcsource_perfanalysis vcsource_producttype_addon vcsource_productinterop_tbb vcsource_productinterop_oclsdk vcsource_productinterop_havokphy vcsource_index vcsource_domain_embedded |
05/24/2012
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Intel® Graphics Performance Analyzers (Intel® GPA) FAQ
This article is the "Frequently Asked Questions" (FAQ) for the Intel® Graphics Performance Analyzers (Intel® GPA). Intel GPA helps game developers analyze and optimize their games for Intel® CPU's and processor graphics. Type: Technical Article |
FAQ GPA Sandy Bridge vcsource_type_techarticle vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_gpa vcsource_domain_gamedev vcsource_index |
05/21/2012
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Fluid Simulation for Video Games (part 13)
This is a series on fluid simulation for games. This article describes how to augment the fluid particle system described earlier, interact with rigid bodies with any polyhedral shape, and generate a lift-like force on those bodies. Type: Technical Article |
convex convex hull vcsource_type_techarticle vcsource_domain_graphics vcsource_index |
05/16/2012
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Intel® GPA Tip: Minimize Overdraw by Using Pixel History and Pixel Overdraw Modes
Intel® Graphics Performance Analyzers (Intel® GPA) includes various features that help game developers optimize their game. This article shows how to use the Pixel History and Overdraw modes to analyze "hot spots" within your game or application. Type: Technical Article |
GPA vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_gpa vcsource_domain_gamedev vcsource_index |
05/14/2012
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Dynamic Resolution Rendering
Visual Computing Source
Dashboard
Samples
Dynamic Resolution Rendering
[image]
Dynamic Resolution Rendering (updated)
Intel Corporation
Features / Description
The Dy ... |
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_techsample vcsource_index |
05/11/2012
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Cthulhu PC Debut on Ultrabooks, A Game Craft Journey
Interview with Tomas Rawlings of Red Wasp Design, developer of the H.P. Lovecraft inspired PC game “Call of Cthulhu: The Wasted Land”. Type: Technical Article,News |
ultrabook game development case study |
05/06/2012
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Intel® SDK for OpenCL* Applications Installation Guide
See the following links to the online resources and documents for the latest information regarding the Intel® SDK for OpenCL* Applications:
Intel® SDK for OpenCL* Applications at the Intel® Visual C ... Type: Technical Article |
openCL OpenCL SDK Intel OpenCL vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_domain_gamedev vcsource_index |
05/03/2012
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Intel® SDK for OpenCL* Applications 2012 Release Notes
Intel® SDK for OpenCL* Applications 2012* Release Notes contain information about the Intel® SDK for OpenCL* Applications 2012 new features, fixed bugs, and includes the updated list of supported hardw ... Type: Code,Download |
openCL OpenCL SDK vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_domain_gamedev vcsource_index |
05/03/2012
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Surface Based Anti-Aliasing
Surface Based Anti-Aliasing
By Marco Salvi, Kiril Vidimce, Intel Corp.
We present surface based anti-aliasing, a new approach to real-time anti-aliasing for deferred renderers that improves performance & lowers memory requirements for anti-aliasing. Type: Technical Article |
vcsource_type_techarticle vcsource_domain_graphics vcsource_index SBAA anti-aliasing |
05/02/2012
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OpenCL* Device Fission for CPU Performance
Download Article
Download OpenCL* Device Fission for CPU Performance [PDF 762KB]
Summary
Device fission is an addition to the OpenCL* specification that gives more power and control to OpenCL progr ... Type: Technical Article |
vcsource_domain_media vcsource_os_windows vcsource_domain_graphics vcsource_product_oclsdk vcsource_domain_gamedev vcsource_index vcsource_type_techarticle |
04/30/2012
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Intel® Software Network Communities
Intel Software Network Communities Communities are sections of the Intel Software Network resourced with Community Managers to support and sustain an ongoing and more responsive 2 way communication aro ... Type: Landing & Links |
community ISN Manageability Intel Software Network Integrated Graphics atom visual computing meego |
04/26/2012
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Threaded Crowd Simulation with Collision Avoidance
Strategy & arcade genre games have small unit counts due to processing overhead. In Colony, we show how that overhead can be minimized with threading on the CPU and we show how to architect multi-threaded collision avoidance. Type: Technical Article,Code |
vcsource_type_techarticle vcsource_domain_graphics vcsource_techsample_colony vcsource_techsample_gamecoderesourcedisk vcsource_index vcsource_product_colony |
04/26/2012
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Fast CPU DXT Compression
DXT compression is a lossy texture compression algorithm that can reduce texture storage requirements and decrease texture bandwidth. DXT decompression is typically hardware accelerated, which makes it very fast and efficient. |
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_techsample |
04/25/2012
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HDR Tone Mapping for Post Processing using OpenCL*
Visual Computing Source
Dashboard
Samples
HDR Tone Mapping for Post Processing using OpenCL*
[image]
HDR To ... |
vcsource_domain_media vcsource_domain_graphics vcsource_product_oclsdk vcsource_type_productsample vcsource_index |
04/23/2012
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HDR Rendering with God Rays using OpenCL*
Visual Computing Source
Dashboard
Samples
HDR Rendering with God Rays using OpenCL*
[image]
HDR Rende ... |
vcsource_domain_media vcsource_domain_graphics vcsource_product_oclsdk vcsource_type_productsample vcsource_index |
04/23/2012
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Bitonic Sorting using OpenCL*
Visual Computing Source
Dashboard
Samples
Bitonic Sorting
[image]
Bitonic Sorting
Intel Corporation
... |
vcsource_domain_media vcsource_domain_graphics vcsource_product_oclsdk vcsource_type_productsample vcsource_index |
04/23/2012
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3D Fluid Simulation using OpenCL*
Visual Computing Source
Dashboard
Samples
3D Fluid Simulation using OpenCL*
[image]
3D Fluid Simulation usi ... |
vcsource_domain_media vcsource_domain_graphics vcsource_product_oclsdk vcsource_type_productsample vcsource_producttout_oclsdk vcsource_index |
04/23/2012
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OpenCL* and Intel® Media SDK Interoperability
Visual Computing Source
Dashboard
Samples
OpenCL* and Intel® Media SDK Interoperability
[image]
OpenCL* and Intel® Media SDK Interoperability
Intel Corporation
Featur ... |
vcsource_domain_media vcsource_product_msdk vcsource_product_oclsdk vcsource_type_productsample vcsource_index |
04/23/2012
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Median Filter using OpenCL*
Visual Computing Source
Dashboard
Samples
Median Filter using OpenCL*
[image]
Median Filter using OpenCL* ... |
vcsource_domain_media vcsource_domain_graphics vcsource_product_oclsdk vcsource_type_productsample vcsource_index |
04/23/2012
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OpenCL* Optimizations Tutorial
Visual Computing Source
Dashboard
Samples
OpenCL* Optimizations Tutorial
[image]
OpenCL* Optimizations Tuto ... |
vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_type_productsample vcsource_index |
04/23/2012
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Intel® OpenCL SDK - Frequently Asked Questions
To the Intel® SDK for OpenCL* Applications main page
Updated: April 23rd 2012
Table of Contents
Product Information
1. What is the Intel® SDK for OpenCL* Applications?
2. Is OpenCL* supported on ... Type: Technical Article,Tutorials |
openCL OpenCL SDK Intel OpenCL vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_domain_gamedev vcsource_index |
04/23/2012
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The Full Check List for Optimized OpenCL* Application
To the Intel® SDK for OpenCL* Applications main page
Content Update: 23rd April 2012
Table of Contents
What is Intel SDK for OpenCL* Applications?
Why to optimize OpenCL* applications to Intel ... Type: Technical Article |
openCL OpenCL SDK Intel OpenCL vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_producttout_oclsdk vcsource_index |
04/23/2012
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Quick Reference Guide to 3rd Generation Intel® Core™ Processor Graphics (codename Ivy Bridge)
Current Quick Reference Guide to Intel Graphics. Type: Technical Article |
game optimization visual computing graphics Sandy Bridge graphics quick reference guide vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_index |
04/23/2012
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Optimizing XuanYuan with Intel® Graphics Performance Analyzer on Intel® HD Graphics
Engineers from Intel & Tencent used Intel® GPA to improve the performance of XuanYuan by 1.34x. The performance gains from these optimizations also improved the frame rate on a pre-release Ivy Bridge system by 1.30x from 66 fps to 86 fps. Type: Technical Article |
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_gpa vcsource_type_casestudy Xuan Yuan |
04/23/2012
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Pre-Compositing Textures for Terrain Rendering
There are many ways to generate and render terrain, but for years one of the most common ways has been to generate a terrain from a heightmap and use a mask texture to blend, or composite, diffuse textures together. Type: Technical Article |
vcsource_type_techarticle vcsource_domain_graphics vcsource_techsample_cpu-texture-compositing vcsource_platform_desktoplaptop vcsource_os_windows |
04/23/2012
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