Game Code Resources Browser
Landing page for the Game Code Resources Browser DVD's ISO available for download! Type: Download |
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_techsample vcsource_index |
02/06/2012
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Download Intel® OpenCL SDK
Back to the Intel® OpenCL SDK page.
*End User License Agreement
Installation and Setup
Before installation, please read the Release Notes.
After downloading Intel® OpenCL SDK, follow the instr ... Type: Download |
openCL OpenCL SDK |
11/09/2011
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Intel® OpenCL SDK Samples
To the Intel® OpenCL SDK main page
Table of Contents
1. High Dynamic Range Rendering with God Rays Effect Sample2. 3D Fluid Simulation Sample3. High Dynamic Range Tone Mapping Post Processing Effec ... Type: Download |
openCL Sandy Bridge OpenCL SDK Intel OpenCL |
09/26/2011
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Intel® OpenCL SDK 1.5 - Release Notes
To the Intel® OpenCL SDK main page
Table of Contents
1. New in this Release2. Technical Requirements3. Product Limitations and Known Issues
New in this Release (Intel® OpenCL SDK 1.5)
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... Type: Download |
openCL OpenCL SDK vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_domain_gamedev vcsource_index |
09/26/2011
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Announcing Intel® Graphics Performance Analyzers 4.0
Intel® Graphics Performance Analyzers (Intel® GPA) is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Type: Download |
GPA |
09/19/2011
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Sample Distribution Shadow Maps
As presented at Siggraph 2010, this code sample showcases an extension to Z-partitioning (cascaded shadow maps) called Sample Distribution Shadow Maps (SDSMs). SDSMs optimize the placement and size of a fixed number of Z-partitions. Type: Download |
visual computing shadow map SDSM vcsource_type_techarticle vcsource_domain_graphics vcsource_index |
08/02/2011
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Spark: Modular, Composable Shaders for Graphics Hardware
We present a shading language, Spark, and its implementation for modern graphics hardware that improves support for separation of concerns into modules. A Spark shader class can encapsulate code that maps to more than one pipeline stage, and can be extend Type: Download |
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08/02/2011
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Intel Gaming and Graphics Technology Samples
Find Intel's software samples designed for game developers to take advantage of new programming models and technology features Type: Download |
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07/25/2011
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Dynamic Resolution Rendering
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Dynamic Resolution Rendering
The Dynamic Resolution Rendering sample demonstrates a technique for dynamically adjusting the resolution of the main rendering, with graphica ... Type: Download |
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07/19/2011
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Morphological Antialiasing (MLAA)
MLAA is an image-based, post-process filtering technique which identifies discontinuity patterns and blends colors in the neighborhood of these patterns to perform effective anti-aliasing. Type: Download |
samples sandybridge antialiasing GameDev GamingGraphicSamples |
07/15/2011
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Intel® OpenCL SDK End User License Agreement
End User License Agreement
IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING. Do not copy, install, or use the Materials provided under this license agreement ("Agreement"), until you have carefu ... Type: Download |
openCL OpenCL SDK vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_domain_gamedev vcsource_index |
06/29/2011
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Colony - A highly parallel crowd simulation technique
Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing TBB to distribute our work across multiple threads and multiple frames and uti Type: Download |
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06/23/2011
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Smoke - Game Technology Demo Download
ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files:
DOWNLOAD the Smoke Rev 1.2 Installer - Smo ... Type: Download |
havok Smoke разработка игр vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_samplecode vcsource_product_havokphy vcsource_product_havokani vcsource_index |
06/23/2011
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GPU Detect Sample
GPU Detect is a short sample demonstrates a way to detect the primary graphics hardware present in a system, and to initialize a game’s default fidelity presets based on the found graphics device using a simple API. Type: Download |
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04/21/2011
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Intel Software License Agreement for Intel® Media SDK (SDK, Single User)
IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING. Do not use or load this software and any associated materials (collectively, the "Software") until you have carefully read the following terms and ... Type: Download |
vcsource_domain_media vcsource_product_msdk vcsource_os_windows vcsource_platform_desktoplaptop vcsource_index |
04/07/2011
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Adaptive Transparency
We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. Type: Download |
rendering Adaptive Transparency vcsource_type_techarticle vcsource_domain_graphics vcsource_index |
03/03/2011
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Game Engine Tasking Animation
To give your customers the best experience on their particular platform we want to write game engine code that is core count independent. Type: Download |
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03/02/2011
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Shadow Explorer
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Shadow Explorer
Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus ... Type: Download |
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02/25/2011
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Onloaded Shadows
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Onloaded Shadows
Onloaded Shadows is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the c ... Type: Download |
samples sandybridge GameDev GamingGraphicSamples |
01/13/2011
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AVX Cloth
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AVX Cloth
AVX Cloth is a tech sample that demonstrates use of 8 wide floating point SIMD processing with 256 bit AVX. The sample has many active cloth pieces simulating as ... Type: Download |
samples Intel AVX sandybridge GameDev GamingGraphicSamples |
01/11/2011
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Fireflies - Scalable Ambient Effects
Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly flight trajectory calculations performed per fram Type: Download |
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01/07/2011
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Sandy Bridge Samples Suite
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Sandy Bridge Code Samples and ArticlesFind content to speed up your game development on 2nd Gen Intel® Core Processor family (codenamed Sandy Bridge).
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... Type: Download |
Sandy Bridge |
01/05/2011
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Intel® Media SDK 2.0 Beta
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Intel® Media SDK 2.0 Beta
A new build of the Intel Media SDK 2.0 Beta is now available for download. Please update your SDK package if you have experienced any issue ... Type: Download |
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10/06/2010
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Deferred Rendering for Current and Future Rendering Pipelines
As presented at Siggraph 2010, this code sample demonstrates a number of deferred rendering techniques including conventional deferred shading, deferred lighting and tile-based deferred shading. Type: Download |
Code sample visual computing directx 11 deferred rendering deferred shading deferred lighting vcsource_type_techarticle vcsource_domain_graphics vcsource_index |
08/20/2010
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Adaptive Volumetric Shadow Maps
As presented at Siggraph 2010, this code sample introduces adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. Type: Download |
Code sample visual computing shadow map adaptive volumetric shadow maps AVSM vcsource_type_techarticle vcsource_domain_graphics vcsource_index |
08/20/2010
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