Javascript is disabled on your browser. In order to use this platform effeciently, please enable javascript from your browser settings or contact your system administrator.
Product Index
Search
Intel® Software Network
Communities
Intel AppUp℠ developer program
Visual Computing
Parallel Programming
Intel® vPro™ Developers
Intel® Tablet & Handheld Android* Developers
Server Developer Community
Ultrabook
Academic
Earn Reputation — Intel® Black Belt Program
More...
Partners
Intel® Software Partner Program
Intel® Technologies
Software Assessment Center
Resource Library
Partner Finder
Software Finder
Program Overview
News
Support
Tools & Downloads
Tools
Intel® Software Development Products
Free Evaluations
Tools Knowledge Base
Academic
Intel® Visual Computing Source
Downloads
Code & Downloads
Free Non-Commercial
"WhatIf" Experimental Software
Drivers
Intel® Driver Update Utility
Forums & Support
Software Forums
Intel AppUp℠ developer program Forums
Knowledge Base
Support Resources
Blog
Intel® Software Network blog
Intel AppUp℠ developer program blog
Resources
Intel Software TV - Videos
Events Calendar
Intel® Software Network Newsletter
Intel® Press
Insight Magazine
Visual Adrenaline
Language:
English
English
中文
Русский
Français
Share
Facebook
Twitter
YouTube
Linkedin
Delicious
Digg
Print
Home
›
Articles
›
Visual Computing
Visual Computing
Submit New Article
All Articles
|
Code
|
Download
|
Events
|
Landing & Links
|
News
|
Technical Article
|
Tutorials
All
Last Week
Last Month
Last Year
Date Range
From
To
Title
Tag(s)
Modified Date
Intel at Game Developer Conference 2009
Read all about Intel Software Network at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX.
Author:
Gina Bovara (Intel)
Type:
Landing & Links,Events
havok
GDC Intel
conferences
game developers conference
Smoke
gaming
larrabee
gdc
inverse kinematics
game development
visual computing
graphics
vcsource_type_news
vcsource_domain_graphics
vcsource_index
02/09/2012
Intel® Graphics Performance Analyzers (Intel® GPA) FAQ
This article is the "Frequently Asked Questions" (FAQ) for the Intel® Graphics Performance Analyzers (Intel® GPA). Intel GPA helps game developers analyze and optimize their games for Intel® CPU's and processor graphics.
Author:
Neal P. (Intel)
,
Aaron Davies (Intel)
Type:
Technical Article
optimization
FAQ
GPA
graphics performance analyzers
game asset optimization
graphics
graphics optimization
Sandy Bridge
GPA 4
vcsource_type_techarticle
vcsource_domain_media
vcsource_os_windows
vcsource_platform_desktoplaptop
vcsource_domain_graphics
vcsource_product_gpa
vcsource_domain_gamedev
vcsource_index
02/01/2012
Using Unsupported Color Formats with the Intel® Media Software Development Kit
In this article we will discuss how to use the Intel® Integrated Performance Primitives (Intel® IPP) library to convert some common type of color formats like RGB, RGBA, BGR and BGRA into those that can be recognized by the Intel® Media SDK.
Author:
Khang Nguyen (Intel)
Type:
Technical Article
color conversion
IPP
media sdk
visual computing
media
Sandy Bridge
vcsource_type_techarticle
vcsource_domain_media
vcsource_product_msdk
vcsource_os_windows
vcsource_platform_desktoplaptop
vcsource_index
01/12/2011
Modeling a Torso One Meatloaf at a Time
An intuitive way to build musculature.
Author:
Steve Pitzel (Intel)
Type:
Technical Article,Tutorials
polygonal modeling
character modeling
torso model
free model
.obj
vcsource_type_techarticle
vcsource_os_windows
vcsource_platform_desktoplaptop
vcsource_domain_graphics
vcsource_index
10/31/2009
Using H.264/AVC DirectX* Video Acceleration with the Intel® G45/GM45 Express Chipsets
This whitepaper discusses the implementation guidelines for the decoding of H.264/AVC video using DXVA on the next-generation Intel® Graphics Media Accelerator X4500HD to enable full 1080p high definition video playback, including Blu-ray* movies.
Author:
Eric Sardella (Intel)
Type:
Technical Article
h.264
Integrated Graphics
AVC
video acceleration
DirectX
visual computing
04/16/2009
The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores
by Alexandra Weber Morales Abstract While much has been written about the whys, hows, and whether-or-not-to's of threading, there's been little focus on the most productive way to pound a paradig ...
Type:
Technical Article
games
visual effects
physics
visual computing
08/03/2007
Login
Login ID:
Password:
Remember Me?
New Registration?
Forgot Login ID?
Forgot Password?