Visual Computing

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Intel at Game Developer Conference 2009
Read all about Intel Software Network at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX.
Type: Landing & Links,Events
havok GDC Intel conferences game developers conference Smoke gaming larrabee gdc inverse kinematics game development visual computing graphics vcsource_type_news vcsource_domain_graphics vcsource_index 02/09/2012
Intel® Graphics Performance Analyzers (Intel® GPA) FAQ
This article is the "Frequently Asked Questions" (FAQ) for the Intel® Graphics Performance Analyzers (Intel® GPA). Intel GPA helps game developers analyze and optimize their games for Intel® CPU's and processor graphics.
Type: Technical Article
optimization FAQ GPA graphics performance analyzers game asset optimization graphics graphics optimization Sandy Bridge GPA 4 vcsource_type_techarticle vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_gpa vcsource_domain_gamedev vcsource_index 02/01/2012
Using Unsupported Color Formats with the Intel® Media Software Development Kit
In this article we will discuss how to use the Intel® Integrated Performance Primitives (Intel® IPP) library to convert some common type of color formats like RGB, RGBA, BGR and BGRA into those that can be recognized by the Intel® Media SDK.
Type: Technical Article
color conversion IPP media sdk visual computing media Sandy Bridge vcsource_type_techarticle vcsource_domain_media vcsource_product_msdk vcsource_os_windows vcsource_platform_desktoplaptop vcsource_index 01/12/2011
Modeling a Torso One Meatloaf at a Time
An intuitive way to build musculature.
Type: Technical Article,Tutorials
polygonal modeling character modeling torso model free model .obj vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_index 10/31/2009
Using H.264/AVC DirectX* Video Acceleration with the Intel® G45/GM45 Express Chipsets
This whitepaper discusses the implementation guidelines for the decoding of H.264/AVC video using DXVA on the next-generation Intel® Graphics Media Accelerator X4500HD to enable full 1080p high definition video playback, including Blu-ray* movies.
Type: Technical Article
h.264 Integrated Graphics AVC video acceleration DirectX visual computing 04/16/2009
The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores
by Alexandra Weber Morales Abstract While much has been written about the whys, hows, and whether-or-not-to's of threading, there's been little focus on the most productive way to pound a paradig ...
Type: Technical Article
games visual effects physics visual computing 08/03/2007