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    <title>Intel Software Network articles Feed</title>
    <link>http://software.intel.com/en-us/articles/visual-computing/type/news/</link>
    <description></description>
    <language>en-us</language>
    <item>
      <title>Announcing Version 3.0 of Intel® Graphics Checker Software Assessment Tool</title>
      <description><![CDATA[ <h2>Version 3 of Intel® Graphics Checker now available for download</h2>
<p>If you're a game developer, Intel has some great tools to help make your game "best in class"!</p>
<p>Intel Graphics Checker 3.0 now works together with Intel® Graphics Performance Analyzers (Intel® GPA) to help you quickly create an Intel® GPA data capture file and generate a game playability report that can be uploaded to start engaging with the Intel® Software Partner Program.</p>
<p>The benefits are that you will better understand the playability of your game on PCs with Intel® Graphics, access tips and tools to improve your game’s acceptance in the marketplace, and access resources that can broaden the worldwide audience for your game.</p>
<p>If you're already familiar with the tool and want to download the latest version now, you can get it <a href="http://www.intel.com/partner/sat/gfx/">here</a>.</p>
<h2>What's New</h2>
Version 3.0 of the Intel Graphics Checker contains the following new features:       
<ul>
<li>Analysis of a special data capture file generated by Intel GPA that contains approximately 600 frames of graphics data.</li>
<li>Creates an updated game playability report containing key hardware and software configuration details, plus frames per second, CPU utilization, and GPU utilization metrics.</li>
<li>Ability to upload a game playability report to the Intel Software Partner Program website and access an updated, customized Software Assessment Report that compares game playability results to Intel-suggested values, provides recommendations and next steps, and displays a Software Assessment History.</li>
</ul>
<h2>Getting Started</h2>
<ul>
<li>Download Intel GPA from <a href="http://www.intel.com/software/gpa/">this site</a>.</li>
<li>Download Intel Graphics Checker from <a href="http://www.intel.com/partner/sat/gfx">here </a>and install on the same PC that contains Intel GPA.</li>
<li>After launching your game using the Intel GPA Monitor, use the Intel GPA System Analyzer HUD keyboard shortcut (the default is Ctrl-Shift-B) to capture approximately 600 frames of graphics data into a Intel Graphics Checker data capture file.</li>
<li>After capturing an Intel® Graphics Checker data file using the Intel® GPA System Analyzer HUD keyboard shortcut, launch Intel Graphics Checker and follow the on-screen instructions to analyze the data capture and view results such as can be seen in the following example report:<br /><img title="GC1.png" alt="GC1.png" src="http://software.intel.com/file/36434" height="388" width="640" /></li>
</ul>
<ul>
<li>Your Intel Graphics Checker report can then be uploaded to the Intel Software Partner Program website, to access a customized Software Assessment Report that compares game playability results to Intel-suggested values, provides recommendations and next steps, and displays a software assessment history, such as seen here (click on the image to download a sample report in PDF format):<br /><a href="http://software.intel.com/partner/library/assets/sar/samplesar-graphics"><img title="Untitled.png" alt="Untitled.png" src="http://software.intel.com/file/36440" height="759" width="400" /></a></li>
</ul>
<h2>Where to Next...</h2>
<p>If you are interested in improving your game’s playability, you’ve now got Intel GPA at your fingertips. Intel GPA is a powerful, agile tool suite enabling game developers to utilize the full performance potential of Intel® multi-core processors and Intel® processor graphics. If you are not already familiar with using Intel GPA to identify and solve game performance problems, the <a href="http://software.intel.com/en-us/articles/gpa4-GettingStartedGuide/">Getting Started Guide</a> is an excellent place to dive in and…well, get started!</p>
<p>Also, there’s a couple of brief (2-3 minute) video tutorials showing how Intel GPA and Intel Graphics Checker work together: <a href="http://software.intel.com/en-us/articles/intel-system-analyzer-hud-capturing-intel-graphics-checker-file/">Creating an Intel Graphics Checker Data File</a> and <a href="http://software.intel.com/en-us/articles/intel-graphics-checker-analyzing-a-data-capture-file/">Analyzing an Intel Graphics Checker Data File</a>.<br /><br />To learn more about Intel® Graphics Checker, visit the <a href="http://www.intel.com/partner/sat/gfx">Intel® Software Partner Program Software Assessment Center</a>. If your company is not already a member, join today – enrollment is free and takes only a few minutes. In addition to valuable development resources, members can access business resources designed to increase their product visibility with a worldwide audience.</p>
<div></div>
<div  id="vc-meta">
<div id="vc-meta-author">
<div>David Valdovinos</div>
<div>Neal Pierman</div>
</div>
<div id="vc-meta-pubdate">05-15-2011</div>
<div id="vc-meta-modificationdate">05-15-2011</div>
<div id="vc-meta-taxonomy">Tech Articles</div>
<div id="vc-meta-category-product">
<div class="gpa">Intel® GPA</div>
</div>
<div id="vc-meta-category">
<div>Performance Analysis</div>
</div>
<div id="vc-meta-thumb"></div>
<div id="vc-meta-thumb-tout"></div>
<div id="vc-meta-thumb-hero"></div>
<div id="vc-meta-tocenable">no</div>
<div id="vc-meta-abstract">This article shows you how to use the Intel Graphics Checker tool, which is part of the Intel Software Partner Program.</div>
</div> ]]></description>
      <link>http://software.intel.com/en-us/articles/GPA-Graphics-Checker-3dot0/</link>
      <pubDate>Sun, 15 May 2011 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/GPA-Graphics-Checker-3dot0/#comments</comments>
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      <category>ISN General</category>
      <category>Tools</category>
      <category>Visual Computing</category>
      <category>Intel SW Partner program</category>
      <category>Intel® Software Development Products Home</category>
      <category>Intel® Graphics Performance Analyzers Knowledge Base</category>
      <category>Intel® Graphics Performance Analyzers (Intel® GPA)</category>
      <category>Game Development</category>
      <category>Visual Computing Source</category>
    </item>
    <item>
      <title>Announcing Intel® Graphics Performance Analyzers 4.0</title>
      <description><![CDATA[ <p><b></b></p>
<b>NOTE: Intel GPA 4.0 is no longer the latest release of Intel Intel® Graphics Performance Analyzers (Intel® GPA). Please see <a href="http://software.intel.com../../../../en-us/articles/gpa-announcing-4dot2/">this article </a>on  the Intel GPA 4.2 release. This article is available for those who want  to see what features were added in the Intel GPA 4.0 release.</b>
<p><b></b></p>
<p><b>Thanks for using Intel GPA!</b></p>
<p>________________________________________________________________________________</p>
<p><b>Announcing Version 4.0 of Intel® Graphics Performance Analyzers (Intel® GPA)<br /></b></p>
Intel® GPA is a suite of software tools that provides game developers with platform-level performance analysis tools to help optimize application performance. Version 4.0 adds significant new features to the product, based upon recommendations from game developers such as yourself.<br /><br />If you're already a registered user, you can download Version 4.0 by browsing to the <a href="https://registrationcenter.intel.com/regcenter/myproducts.aspx" target="_blank">Intel Products Download Page</a>. If this think link doesn't work or if you're a new user, download this latest version by browsing to the <a href="http://www.intel.com/software/gpa">Intel GPA Home Page </a>and selecting the "Download Now" button.  <br /><br /><br /><b>What's New</b><br /><br /> Version 4.0 of the Intel® Graphics Performance Analyzers contains the   following new features:<br /><br /> 
<ul>
<li><b>General</b> 
<ul>
<li>New workflows simplify analyzing games </li>
<li>Microsoft DirectX* 11 support allows more games to be analyzed and optimized with the product</li>
<li>Fully-configurable triggers to automatically capture frame or trace  	 files (for example, "capture all frames that are slower than 20 FPS")</li>
<li>Screenshot thumbnails provided for frame capture files, providing a visual queue for which frame to analyze</li>
<li>New "how to" help videos assist both new users and seasoned veterans to more quickly take advantage of the new release </li>
</ul>
</li>
<li><b>Intel® GPA System Analyzer Heads-Up Display (HUD)</b> 
<ul>
<li>The new HUD interface provides for an easier, more intuitive analysis when running on a single PC </li>
<li>Support for new GPU metrics when running on Intel® HD Graphics 2000/3000 hardware provides for an even more detailed analysis of your game's performance bottlenecks</li>
</ul>
</li>
<li><b>Intel® GPA Frame Analyzer</b> 
<ul>
<li>Multiple Render Target (MRT) view support for games that utilize this feature </li>
<li>Vendor-specific texture types now supported </li>
<li>Support for new GPU metrics when running on Intel® HD Graphics 2000/3000 hardware provides for an even more detailed analysis of your game's performance bottlenecks </li>
</ul>
</li>
<li><b>Intel® GPA Platform Analyzer (beta release)</b> 
<ul>
<li>The features of the Intel® GPA System Analyzer Platform View (originally released with Intel GPA 3.0) have now been implemented as a   stand-alone application </li>
<li>A new, optimized tracing API makes it easier to add instrumentation to your own games and graphics applications.</li>
</ul>
</li>
<li><b>Analyzing CPU and GPU workloads enabled by Microsoft Internet Explorer 9* (experimental feature) </b><br /> 
<ul>
<li>Internet Explorer 9* supports hardware-accelerated graphics for content rendering, page composition, and desktop composition (<a href="http://blogs.msdn.com/b/ie/archive/2010/09/10/the-architecture-of-full-hardware-acceleration-of-all-web-page-content.aspx">see this article </a>for more details). For those developing graphics-rich web content, Intel GPA is a "must have" tool for optimizing this content for your users. </li>
<li>Note: In order to enable Intel GPA profiling for the browser, you'll  need to use an Internet Explorer 9* registry setting so that all your  tabs open under the same iexplore.exe process (TabProcGrowth=0). <a href="http://blogs.msdn.com/b/askie/archive/2009/03/09/opening-a-new-tab-may-launch-a-new-process-with-internet-explorer-8-0.aspx">See  this article </a>for details.</li>
<li>This feature first appeared in Intel GPA 4.0, Build 142660.</li>
</ul>
</li>
</ul>
To start using the new workflow and features, "take the tour" of Intel GPA 4.0 by referring to the new Quick Start Guide that's installed with the product (access it through the Windows Start Menu for the Intel GPA product).<br /><br />Want more info on Intel GPA? Check out either the <a href="http://software.intel.com/en-us/articles/intel-gpa/">Intel GPA Home Page</a>, the <a href="http://software.intel.com/en-us/articles/gpa-faq/">Intel GPA FAQ</a>, or the <a href="http://software.intel.com/en-us/articles/intel-gpa-kb/all/1/">Intel GPA Knowledge Base </a>articles.<br /><br /><br /><b>Screen Shots of Intel GPA 4.0 in Action<br /><br /> </b><br /><b> 
<ul>
<li><b><b>Intel® GPA System Analyzer Heads-Up Display (HUD)</b></b></li>
</ul>
<b><img alt="GPA4+HUD.png" src="http://software.intel.com/file/34272" title="GPA4+HUD.png" height="576" width="740" /></b><br /><br /> <b><b><br /></b></b> 
<ul>
<li><b><b>Intel® GPA Frame Analyzer</b></b></li>
</ul>
<b><b><img alt="GPA4+FrameAnalyzer.png" src="http://software.intel.com/file/34273" title="GPA4+FrameAnalyzer.png" height="653" width="872" /><br /><br /></b></b> 
<ul>
<li><b><b>Intel® GPA Platform Analyzer</b></b></li>
</ul>
</b><img alt="GPA4+PlatformAnalyzer.png" src="http://software.intel.com/file/34274" title="GPA4+PlatformAnalyzer.png" /><br /><b> <br /></b><br /><b>Product Overview</b><br /><br /> Intel® GPA, Version 4.0, contains the following components:<br /><br /> 
<ul>
<li><b>Intel® GPA System Analyzer HUD (Heads-Up Display)</b> - displays  	 application performance metrics in real time, overlaid on your Microsoft  	 DirectX* application. This tool enables you to understand the high-level  	 performance profile of your graphics application, in order to determine whether  	 your application is CPU bound or GPU bound. If your application is  	 GPU bound, you can use a keyboard shortcuts to capture a GPU frame for detailed  	 analysis by the Intel® GPA Frame Analyzer. If your application is  	 CPU-bound, you can use a keyboard shortcut to capture a trace file for detailed  	 analysis by the Intel® GPA Platform Analyzer. Press Ctrl-F1 in the  	 HUD to see the keyboard shortcut list.</li>
<li><b>Intel® GPA Frame Analyzer</b> - provides  	 a detailed view of a captured frame file, which contains all Microsoft  	 DirectX* context used to render the selected 3D frame, as well as  	 per-draw call/region GPU metrics. This tool enables you to understand  	 the performance of your application at the frame level, render target  	 level, and drawcall level. It enables detailed analysis and "what  	 if" optimization experiments without the need to recompile or rebuild your application.</li>
<li><b>Intel® GPA Platform Analyzer (</b><b>beta release)</b> - visualizes the execution profile of the tasks in your code on the heterogeneous (CPU+GPU) PC platform over  	 time. This tool collects trace data during the application run to  	 provide detailed analysis of how your code executes across all threads,  	 and correlates the CPU work with work being done on the GPU. The tool  	 automatically aligns clocks across all cores in the entire system  	 so that you can analyze CPU-based workloads together with GPU-based  	 workloads on the timeline. </li>
<li><b>Intel® GPA Monitor</b> - connects  	 Intel® GPA to your application  (locally or on a remote computer),  	 and enables you to configure the  HUD mode and keyboard shortcuts.</li>
</ul>
<br /><i>* Other names and brands may be claimed as the property of others.</i> ]]></description>
      <link>http://software.intel.com/en-us/articles/announcing-gpa-4dot0/</link>
      <pubDate>Mon, 10 Jan 2011 23:00:00 -0800</pubDate>
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      <category>Tools</category>
      <category>Visual Computing</category>
    </item>
    <item>
      <title>Level Up 2010 Contest Categories</title>
      <description><![CDATA[ <strong>Best Game for a Desktop<br /></strong>Entries in the “Best Game for a Desktop” category will be scored based on frames per second, thread scaling, and use of available cores to enhance the user experience via physics, artificial intelligence, or perceptible improvements. Innovative uses of the extra processing cores will be rewarded. Entries competing in the Best Game for a Desktop category will have their frame rate speed-up measured from two- to four-cores when running at resolutions up to 1920x1200, with and without Intel® Hyper Threading Technology active. A minimum target of 30 frames per second is recommended. <br /><br />Entries competing in the Best Threaded Game category must install and run on a Microsoft* Vista Ultimate 32-bit operating software and DirectX* 9.0c or DirectX* 10.1 software with:<br />• Intel® Core™ 2 Extreme processor QX9650 OR Intel® Core™ i7 processor <br />• Intel® X38 or X48 based Chipset <br />• 2GB DDR3-1333 memory in 2x1GB configuration<br />• ATI* Radeon HD3870 OR NVIDIA* 9800 GX2 graphic card<br /><br /><strong>Best Game for a Laptop</strong><br />Laptops provide special challenges and opportunities for games. Entries in this category will demonstrate features unique to the mobile gamer by leveraging the Intel Laptop Gaming TDK. Power and connectivity monitoring, platform changes, or peer-to-peer ad-hoc networking demonstrates a mobile-aware entry. Scores will be based on how well the mobile features are demonstrated. A minimum target of 15 to 20 frames per second is recommended. Entries competing in the Best Game for a Laptop category will be evaluated on a default Microsoft* Windows* XP operating system installation with Service Pack 2 (SP2) and DirectX* 9.0c software on a Lenovo* ThinkPad* T43 laptop with an ATI* Mobility Radeon* x300 graphics card. The Intel Laptop Gaming TDK version 2.1 will also be installed. <br /><br /><strong>Best Game for a Netbook</strong><br />The netbook form factor and the gaming habits of netbook users are unique within the gaming market. Entries in this category will demonstrate a compelling value proposition on a netbook. Innovative user interface; user experience designed for a mobile, always connected audience; uniqueness of application concept; quality; and visual appeal demonstrate a netbook-aware entry. Scores will be based on how well the netbook features are demonstrated.<br /><br />Finalist entries competing in the Best Game for a Netbook category will be required to join the Intel® Atom Developer Program (at no cost to the contestant) and complete the validation process outlined in the Intel AppUp℠ center. Utilization of the Intel® Atom™ Developer Program Software Development Kit (SDK) will be required to submit a market-ready application for validation. The SDK currently supports C/C++ apps for Windows* and Moblin™-based operating systems. Entries completing the validation process will also be able to sell their applications in the Intel AppUp™ store after the winning entries are announced.<br /><br /><strong>Judging Criteria<br /></strong><br />Judges will evaluate each finalist in the three categories (“Best Game for a Desktop, Best Game for a Laptop, Best Game for a Netbook) in the areas of:<br />• Achieving Category Requirements – requirements as noted in the category descriptions <br />• Game Play - consistency in game experience and user interface<br />• Originality - integration of new and unique game concepts<br />• Production Readiness – completeness of game elements for final production<br /><br /><strong>Judge’s Choice Awards<br /></strong><br />Win recognition for the unique elements of your demo version of your gaming application. In addition to the three “Best Game for a …” categories described above, finalists will be asked to select one (1) Judge’s Choice category for additional prize consideration. The categories for additional consideration are the specialty areas of Best Art Design, Best Graphics Performance, Best Sound Design, and Best Character Design. Professional/hobbyist and student game developers who complete all submission requirements and are selected as finalists will be entered to win a Judge’s Choice prize. One professional/hobbyist and one student winner will be chosen in each Judge’s Choice category. Judge’s choice prizes will be awarded to a qualifying entry purely at the judging panel's discretion.<br /><br /> ]]></description>
      <link>http://software.intel.com/en-us/articles/level-up-2010-contest-categories/</link>
      <pubDate>Wed, 10 Mar 2010 00:00:00 -0800</pubDate>
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      <category>Visual Computing</category>
      <category>Game Development</category>
      <category>Artist</category>
    </item>
    <item>
      <title>Level Up 2010 Prizes</title>
      <description><![CDATA[ <strong>Prizes<br /></strong>Winners will receive prizes as outlined below. All winners and their contributions, including the demo version of the gaming application, may be featured on the Intel® Software Network website and/or on third party websites. <br /><br /><strong>Grand Prize<br /></strong>Professional/hobbyist and student game developers who complete all submission requirements and are selected by contest judges and/or Intel Community Managers as finalists will be entered to win a grand prize. One professional/hobbyist and one student grand prize winner will be chosen.<br /><br /><em>Professional/Hobbyist Prize<br /></em>One grand prize winner will receive:<br /> • An all-expense paid trip not to exceed $4,500 USD including lodging, roundtrip airfare, $100 USD per diem, and admission to the Tokyo Game Show (http://tgs.cesa.or.jp/english/). Travel arrangements will be made by Intel or Intel’s contracted representative.<br /><br /><em>Student Prize<br /></em>One grand prize winner will receive:<br /> • A conference pass to the Game Developers Conference (GDC) to be held in San Francisco in 2011,<br /> • Intel® Software Partner Program co-marketing materials, and<br /> • An agency engagement package to market and promote the game (value not to exceed $1,000)<br /><br /><strong>Best Game for Desktop, Laptop, and Netbook Prizes<br /></strong>Professional/hobbyist and student game developers who complete all submission requirements and are selected by contest judges and/or Intel Community Managers as finalists will be entered to win prizes in three categories: Best Game for Desktop, Best Game for Laptop, and Best Game for Netbook. One professional/hobbyist will be chosen at first, second, and third prize levels in each of the three categories. One student winner will be chosen in each of the three categories.<br /><br /><em>Best Game for a Desktop: Professional/Hobbyist<br /></em><br /> First prize:<br /> • $5,000 USD (five thousand U.S. dollars)<br /> • Desktop machine with Intel® Core™ i7-920 processor; 9GB DDR3 SDRAM; DL DVD±RW/CD-RW drive; 1TB hard drive or comparable machine available locally up to $1,500 USD value<br /> • Intel® Software Partner Program co-marketing materials <br /> • Robust agency engagement package to market and promote the game (value not to exceed $1,500 USD)<br /><br /> Second prize:<br /> • $2,500 USD (two thousand and five hundred U.S. dollars)<br /> • Intel® Software Partner Program co-marketing materials <br /> • Moderate agency engagement package to market and promote the game (value not to exceed $1,000 USD)<br /><br /> Third prize:<br /> • $1,500 USD (one thousand and five hundred U.S. dollars)<br /> • Intel® Software Partner Program co-marketing materials <br /> • Foundational agency engagement package to market and promote the game (value not to exceed $750 USD)<br /><br /><br /><em>Best Game for a Desktop: Student<br /></em><br /> • $1,000 USD (one thousand U.S. dollars)<br /> • Desktop machine with Intel® Core™ i5-650 processor; 8GB DDR3 memory; DVD±RW/CD-RW drive; 1TB hard drive or comparable machine available locally up to $1,000 USD value<br /> • Foundational agency engagement package to market and promote the game (value not to exceed $750 USD)<br /><br /><br /><em>Best Game for a Laptop: Professional/Hobbyist<br /></em><br /> First prize:<br /> • $5,000 USD (five thousand U.S. dollars)<br /> • Laptop machine with Intel® Core™ i7-720QM processor; 6GB DDR3 memory; 6-cell lithium-ion battery; DL DVD±RW/CD-RW drive with Blu-ray Disc support; 18.4" widescreen; 500GB hard drive; <br /> or comparable machine available locally up to $1,500 USD value<br /> • Intel® Software Partner Program co-marketing materials <br /> • Robust agency engagement package to market and promote the game (value not to exceed $1,500 USD)<br /><br /> Second prize:<br /> • $2,500 USD (two thousand and five hundred U.S. dollars)<br /> • Intel® Software Partner Program co-marketing materials <br /> • Moderate agency engagement package to market and promote the game (value not to exceed $1,000 USD)<br /><br /> Third prize:<br /> • $1,500 USD (one thousand and five hundred U.S. dollars)<br /> • Intel® Software Partner Program co-marketing materials<br /> • Foundational agency engagement package to market and promote the game (value not to exceed $750 USD)<br /><br /><em>Best Game for a Laptop: Student<br /></em><br /> • $1,000 USD (one thousand U.S. dollars)<br /> • Laptop machine with Intel® Core™ i5-430 processor; 4GB DDR3 memory; 6-cell lithium-ion battery; DL DVD±RW/CD-RW drive; 17.3" widescreen; 500GB hard drive or comparable machine available locally up to $1,000 USD value<br /> • Foundational agency engagement package to market and promote the game (value not to exceed $750 USD)<br /><br /><br /><em>Best Game for a Netbook: Professional/Hobbyist<br /></em><br /> First prize:<br /> • $5,000 USD (five thousand U.S. dollars)<br /> • Netbook machine with Intel® Atom™ processor N450; 1GB DDR2 memory; 6-cell lithium-ion battery; 10.1" widescreen; 250GB hard drive or comparable machine available locally up to $500 USD value<br /> • Intel® Software Partner Program co-marketing materials to help bring the game to market<br /> • Robust agency engagement package to market and promote the game (value not to exceed $1,500 USD)<br /><br /> Second prize:<br /> • $2,500 USD (two thousand and five hundred U.S. dollars)<br /> • Intel® Software Partner Program co-marketing materials to help bring the game to market<br /> • Moderate agency engagement package to market and promote the game (value not to exceed $1,000 USD)<br /><br /> Third prize:<br /> • $1,500 USD (one thousand and five hundred U.S. dollars)<br /> • Intel® Software Partner Program co-marketing materials to help bring the game to market<br /> • Foundational agency engagement package to market and promote the game (value not to exceed $750 USD)<br /><br /><em>Best Game for a Netbook: Student<br /></em><br /> • $1,000 USD (one thousand U.S. dollars)<br /> • Netbook machine with Intel® Atom™ processor N450; 1GB DDR2 memory; 6-cell lithium-ion battery; 10.1" widescreen; 250GB hard drive or comparable machine available locally up to $500 USD value<br /> • Foundational agency engagement package to market and promote the game (value not to exceed $750 USD)<br /><br /><br /><strong>Judge’s Choice Prizes<br /></strong><br /><em>Best Art Design: Professional/Hobbyist<br /></em> • Wacom* Cintiq 21UX digital pen tablet or equivalent model. Up to $2,100 USD (two thousand one hundred US dollars) retail value.<br /><em>Best Art Design: Student<br /></em> • Wacom* Cintiq 12WX digital pen tablet or equivalent model. Up to $1,100 USD (one thousand one hundred US dollars) retail value.<br /><br /><em>Best Graphics Performance: Professional/Hobbyist<br /></em> • One (1) Boxed Intel® Core™ i7-940 Processor (8M Cache, 2.93 GHz, 4.80 GT/s Intel® QPI) FC-LGA8 or equivalent model. Up to $1,000 USD (one thousand US dollars) retail value.<br /><em>Best Graphics Performance: Student<br /></em> • One (1) Boxed Intel® Core™ i7-940 Processor (8M Cache, 2.93 GHz, 4.80 GT/s Intel® QPI) FC-LGA8 or equivalent model. Up to $1,000 USD (one thousand US dollars) retail value.<br /><br /><em>Best Sound Design: Professional/Hobbyist<br /></em> • Cakewalk SONAR 8.5 Studio software package. Up to $400 USD (four hundred US dollars) retail value.<br /><em>Best Sound Design: Student<br /></em> • Cakewalk* SONAR 8.5 Studio software package. Up to $400 USD (four hundred US dollars) retail value.<br /><br /><em>Best Character Design: Professional/Hobbyist<br /></em> • Wacom* Intuos4 Extra-Large digital pen tablet or equivalent model. Up to $850 USD (eight hundred fifty US dollars) retail value.<br /><em>Best Character Design: Student<br /></em> • Wacom* Intuos4 Large digital pen tablet or equivalent model. Up to $600 USD (six hundred US dollars) retail value.<br /><br /><br /><em>In addition to the above prizes, residents of India submitting contest entries will be eligible for these additional judge’s choice awards:<br /></em><br /><em>Best Overall Game - India: Professional/Hobbyist<br /></em> • Dell™ Alienware M15x, Intel® Core™ i7-720QM Mobile Processor, Genuine Windows® 7 Home Premium, 64bit 4GB Dual-channel 1066MHz DDR3 SDRAM (2 x 2GB), 500GB 7200RPM SATA RAID 0 (2 x 250GB), <br /> 15.6” High Definition + WLED (1600x900) Display with TrueLife™, 1GB GDDR3 NVIDIA® GeForce® GTX 260M, 8X DVD+/-RW Drive with DVD+R double layer write capability, Integrated 2.0 mega pixel webcam, <br /> AlienFX® Illuminated Keyboard,Dell™ Wireless 370 Bluetooth Internal (2.0) mini-card,7-in-1 Memory card reader or comparable machine available locally up to $900 USD value<br /><em>Best Overall Game - India: Student<br /></em> • All expenses paid trip to Game Developers Conference (GDC) 2011, San Francisco not to exceed $2,500 USD including roundtrip airfare, lodging and admission to GDC (http://gdconf.com/). Travel arrangements <br /> will be made by Intel or Intel’s contracted representative. <br /><br /><em>Best Casual Game - India: Professional/Hobbyist<br /></em> • Dell™ Inspiron 14 New Laptop, Intel® Core™ i3-330M (2.13Ghz, 4Threads, 3M cache), Genuine Windows® 7 Home Basic - 64bit, Intel® GM45 Chipset, 2GB 1066MHz DDR3 SDRAM (2x1GB), 250GB 5400RPM SATA <br /> Hard Drive, 14.0” High Definition (1366x768) LED Display with TrueLife™ Internal 10/100 Fast Ethernet, Integrated Intel® Graphics Media Accelerator 4500MHD, 8X DVD+/-RW Drive with DVD+R double layer write capability, <br /> Integrated speakers or comparable machine available locally up to $900 USD value<br /><br /><em>Best Art Design - India: Professional/Hobbyist</em><br /> • Dell™ Inspiron 14 New Laptop, Intel® Core™ i3-330M (2.13Ghz, 4Threads, 3M cache), Genuine Windows® 7 Home Basic - 64bit, Intel® GM45 Chipset, 2GB 1066MHz DDR3 SDRAM (2x1GB), 250GB 5400RPM SATA Hard Drive,<br /> 14.0” High Definition (1366x768) LED Display with TrueLife™ Internal 10/100 Fast Ethernet, Integrated Intel® Graphics Media Accelerator 4500MHD, 8X DVD+/-RW Drive with DVD+R double layer write capability, <br /> Integrated speakers or comparable machine available locally up to $900 USD value<br /><br /><em>Best Social Networking Game - India: Professional/Hobbyist<br /></em> • Dell™ Inspiron 14 New Laptop, Intel® Core™ i3-330M (2.13Ghz, 4Threads, 3M cache), Genuine Windows® 7 Home Basic - 64bit, Intel® GM45 Chipset, 2GB 1066MHz DDR3 SDRAM (2x1GB), 250GB 5400RPM SATA Hard Drive, <br /> 14.0” High Definition (1366x768) LED Display with TrueLife™ Internal 10/100 Fast Ethernet, Integrated Intel® Graphics Media Accelerator 4500MHD, 8X DVD+/-RW Drive with DVD+R double layer write capability, <br /> Integrated speakers or comparable machine available locally up to $900 USD value<br /><br /><em>Best Content App Idea - India: Professional/Hobbyist</em><br /> • Netbook machine with Intel® Atom™ processor N450; 1GB DDR2 memory; 6-cell lithium-ion battery; 10.1" widescreen; 250GB hard drive or comparable machine available locally up to $500 USD value<br /><br /><br /><strong>Incentive Prizes<br /></strong>In addition to the contest and Judge’s Choice awards, bi-weekly prizes will be awarded to professional/hobbyist entrants determined by random drawings. Prizes consist of one $100 USD (100 U.S. dollars) gift card per entrant selected by random drawing every two weeks. Entrants may win multiple times by submitting new game descriptions (with optional screen shots and/or video). See dates above in the “key contest dates” section.<br /><br /><br /><strong>People’s Choice Awards<br /></strong>Awards based on voting by conference or event attendees or the public via online voting may be included in 2010. The prize will be one $500 USD (500 U.S. dollars) gift card for each winner and awarded to the entrant who receives the most votes in a pre-determined voting period. <br /><br />Values of prizes for hardware and software products are based on the average retail prize in the U.S. at the time of the start of this contest. The value of the prizes may be higher or lower in the country of a winner’s residence and prize value may be adjusted accordingly. If a prize is not commercially available in the winner’s country of residence, Intel reserves the right to replace and substitute this prize in its sole discretion. <br /> ]]></description>
      <link>http://software.intel.com/en-us/articles/level-up-2010-prizes/</link>
      <pubDate>Tue, 09 Mar 2010 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/level-up-2010-prizes/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/level-up-2010-prizes/</guid>
      <category>Visual Computing</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Level Up 2010 FAQs</title>
      <description><![CDATA[ <strong>Level Up 2010 Frequently Asked Questions<br /></strong><br /><strong>Am I eligible to enter?<br /></strong>If you are 18 years or older, you are eligible to enter the contest. This is a worldwide contest, with some restrictions. See the <a href="http://software.intel.com/en-us/articles/level-up-2010-terms-and-conditions?cid=sw:LU2010FAQ1">official rules</a>.<br /><br /><strong>I've changed my approved entry and it disappeared. What happened?<br /></strong>When you update or modify your entry, it will need to go back through our approval process before we post it. Be patient—it will reappear after our approval!<br /><br /><strong>How are winners selected?<br /></strong>Judges' selections will determine the ten finalists in each of the three categories: Best Game for Desktops, Best Game for Laptops, and Best Game for Netbooks that meet the criteria of the categories based on their detailed game demo abstract, screenshots and short movies of their game demo. For final judging, a panel of Intel and game industry judges will review finalists and grade them according to playability, originality, and overall assessment of how well the game demo was done. For more details, please refer to the criteria outlined in the <a href="http://software.intel.com/en-us/articles/level-up-2010-terms-and-conditions?cid=sw:LU2010FAQ2">official rules</a>.<br /><br /><strong>Do I have to provide the source code for my game? Who owns the Intellectual Property (IP) for the game and the demo?<br /></strong>We want you to have a successful business model with your game, which is why this is a game DEMO contest. You retain all rights to your intellectual property, and you do not have to send us the source code. Finalists will assign to Intel the right to distribute their game demos—we'll post them on the contest website, show them at trade shows, conferences, etc. These are all great ways to increase the exposure of your demo, and hopefully drive sales of your full retail product.<br /><br /><strong>From June 22 to July 11, 2010, what principles will be followed to evaluate entries to determine the ten finalists in each category?<br /></strong>All contestants must upload detailed descriptions (with optional screenshots and movies) of their game demo to the contest website by June 22, 2010 at 3:00 p.m. U.S. Pacific Standard Time (PST). From June 22-July11, 2010 Intel Community Managers and/or other Intel experts will select finalists based on originality of idea as well as the concept of the game play based upon the description and optional files provided by entrants.<br /><br /><strong>Can my group or educational class submit an entry together?<br /></strong>Yes, but only one person or corporate entity will be awarded prizes, for tax purposes. Plan ahead and consult a financial advisor if you require tax advice.<br /><br /><strong>What are the deadlines for the competition?<br /></strong>Full details are in the <a href="http://software.intel.com/en-us/articles/level-up-2010-terms-and-conditions?cid=sw:LU2010FAQ3">official rules</a>. Contest registration and game descriptions (with optional screen shots or video) are due by June 22, 2010. Finalists will be notified by July 11, 2010. Detailed game demo abstracts and game executables are due by August 31, 2010, 3:00 p.m. U.S. Pacific Standard Time (PST). Winners will be notified by October 4, 2010 and announced at the Austin Game Developer’s Conference on October 5, 2010. <br /><br /><strong>Considering that there are a lot of professional game developers out there, what are the chances that an indie/student/hobbyist like me will win?<br /></strong>The chances are very good! AAA developers often have exclusive deals for distribution of their game demos, or they have an existing technology relationship with Intel which would disqualify them from the contest. We expect that the vast majority of our entries will be from small developers and student groups. Check out the <a href="http://software.intel.com/en-us/contests/levelup2009/contests.php?cid=sw:LU2010FAQ4">winners from 2009</a> for an idea of the types of games that will win.<br /><br /><strong>Can members of the Intel® Software Partner Program enter this contest?<br /></strong>Registered or Associate members of the <a href="http://www.intel.com/partner?cid=sw:LU2010FAQ5">Intel® Software Partner Program</a> are eligible to enter the contest, however if your company is a Premier or Premier Elite member, you have access to direct assistance from Intel engineers and you are not eligible to enter. We cannot directly help you compete in our own contest.<br /><br /><strong>Can you provide any additional resources that can help me develop my game demo?<br /></strong>Yes! This was a common request from last year's contest. Visit the contest site throughout the coming months for links to gaming resources and developer communities. You should also bring items you’d like to discuss into the <a href="http://software.intel.com/en-us/forums/levelup2010/?cid=sw:LU2010FAQ7">discussion forum</a> we’ve set up especially for our contest participants. Get feedback from your peers and Intel Engineers. Also, be sure to see the <a href="http://www.intel.com/cd/software/products/asmo-na/eng/index.htm?cid=sw:LU2010FAQ8">Intel® Software Development Products</a> designed especially for developers working on Intel® platforms. <br /><br /><strong>Can we use an Open Source game engine to create the game?<br /></strong>Yes, the only requirement is that you have the right to distribute the finished product. If the Open Source code also requires distribution of source code, make sure you are in compliance.<br /><br /><strong>Who is eligible to participate in LevelUp 2010 Contest for India?<br /></strong>Only residents of India are eligible to participate in the LevelUp 2010 Contest for India and win the specific Judge's Choice Awards designated for residents of India.<br /><br /><strong>What are the prize categories to be won under the LevelUp 2010 Contest for India?<br /></strong>Residents of India participating in the Professional/Hobbyist category are also eligible for prizes for Best Overall Game, Best Casual Game, Best Art Design, Best Social Networking Game, and Best Content App Idea.  Residents of India participating in the Student category are also eligible for prizes for Best Overall Game.<br /><br /><strong>Will entries from Indian developers be eligible to win the other LevelUp 2010 prizes?<br /></strong>Yes, entries from Indian developers will also be eligible to win other LevelUp 2010 prizes apart from the judge’s category prizes for India.<br /><br /><strong>Who can I contact for further questions?<br /></strong>Post to the <a href="http://software.intel.com/en-us/forums/levelup2010/?cid=sw:LU2010FAQ9">contest forum</a>, or send e-mail to us at <a href="http://software.intel.commailto:isn.support@intel.com">isn.support@intel.com</a>.<br /><br /> ]]></description>
      <link>http://software.intel.com/en-us/articles/level-up-2010-faqs/</link>
      <pubDate>Tue, 09 Mar 2010 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/level-up-2010-faqs/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/level-up-2010-faqs/</guid>
      <category>Visual Computing</category>
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    <item>
      <title>Intel Software Network TV Goes Live June 9th</title>
      <description><![CDATA[ <p>Social Media Release:</p>
<p class="sectionHeading"><strong>Intel® Software Network TV - Live, Interactive TV for Developers - Launches June 9, 2009.</strong></p>
<p><br /><strong>On June 9, <a href="http://intel.com/software/tv/">Intel® Software Network TV,</a></strong> a new 24/7 live, interactive TV channel for software developers will go "on the air" at the <a href="http://intel.com/software/tv">Intel Software Network</a>.</p>
<p><a href="http://intel.com/software/tv/"><strong>http://intel.com/software/tv/</strong></a></p>
<p><a href="http://intel.com/software/tv">Intel Software Network TV </a>launches with a lineup of regularly-scheduled live interactive shows on software and developer topics including Parallel Programming and Visual Computing, along with "behind the scenes" access and special event coverage. Additional shows are planned for later in the year. For live shows, you can interact with the show hosts and with other viewers via the chat feature. If a live show isn't currently on air, you'll see encore presentations of previous shows, and you can always browse the On Demand area to watch any past episode.</p>
<p>Here is a sample of a previously recorded show, <em>Visualize This!</em></p>
<p>
<object height="360" width="640" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param name="src" value="http://blip.tv/play/g5FLgYboSZXafg%2Em4v" />
<param name="allowfullscreen" value="true" /><embed height="360" width="640" allowfullscreen="true" src="http://blip.tv/play/g5FLgYboSZXafg%2Em4v" type="application/x-shockwave-flash"></embed>
</object>
</p>
<p><br />Subscribe to <a href="http://feeds2.feedburner.com/ISNTV">the RSS feed</a> in <a href="http://software.intel.comitpc://feeds2.feedburner.com/ISNTV">iTunes</a> (or your podcaster of choice) to automatically receive high-quality downloads of new show episodes as they become available. Watch them whenever and wherever you want.</p>
<p>Follow <a href="http://twitter.com/isntv">@isntv</a> on Twitter to be alerted when a show or special live event is about to go live. Don't miss out!</p>
<br />
<p><span class="sectionHeadingText"><strong>Come join us live for our big launch day on June 9!</strong> </span><br /><br />Here are the shows and specials we have lined up:</p>
<p><strong>June 9, 8 AM Pacific:</strong> <strong><em>Parallel Programming Talk</em></strong> with <em>hosts </em><a href="http://software.intel.com/en-us/blogs/author/aaron-tersteeg/"><em>Aaron Tersteeg</em></a>, <a href="http://software.intel.com/en-us/blogs/author/clay-breshears/"><em>Dr. Clay Breshears</em></a><em> and special guest </em><a href="http://www.eecs.berkeley.edu/~pattrsn/"><em>David Patterson of UC Berkeley</em></a><em> and UPCRC. Aaron, Clay and David will be discussing the challenges developers face in Parallel Computing today. The radio version of this show has been broadcast since July 2008, with over 14,000 cumulative listeners. <strong>Parallel Programming Talk</strong> can be seen live every Tuesday at 8AM Pacific on <a href="http://intel.com/software/tv/">Intel Software Network TV</a> or via <a href="http://www.blogtalkradio.com/multicoresoftware">podcast </a>. <br /></em></p>
<p><strong><br /><br /></strong></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
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<p><a href="http://www.blogtalkradio.com/multicoresoftware"><strong></strong></a></p>
<p ><img title="Picture1.png" src="http://software.intel.com/file/19514" alt="Picture1.png" width="294" height="172" /></p>
</td>
<td width="216" valign="top">
<p><img title="David_patterson.jpg" src="http://software.intel.com/file/19515" alt="David_patterson.jpg" width="198" height="170" /></p>
</td>
</tr>
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<td width="314" valign="top">
<p ><em>Hosts </em><a href="http://software.intel.com/en-us/blogs/author/aaron-tersteeg/"><em>Aaron Tersteeg</em></a><em> and </em><a href="http://software.intel.com/en-us/blogs/author/clay-breshears/"><em>Dr. Clay Breshears</em></a><strong></strong></p>
</td>
<td width="216" valign="top">
<p ><em>Special guest </em><a href="http://www.eecs.berkeley.edu/~pattrsn/"><em>David Patterson of UC Berkeley</em></a></p>
<p><strong></strong></p>
</td>
</tr>
</tbody>
</table>
<p><strong></strong></p>
<p><em></em></p>
<p><strong>June 9, 10 AM Pacific: Teach Parallel, </strong>a new show for parallel programming in academia. Hosts <a href="http://software.intel.com/en-us/blogs/author/paul-steinberg/">Paul Steinberg</a> and <a href="http://software.intel.com/en-us/blogs/author/wolfmurphy/">Professor Tom Murphy</a> of Contra Costa College will tackle the challenges of teaching Parallel Programming in academia and computer science.<em> Teach Parallel can be seen live on alternate Tuesdays at 10AM Pacific on Intel Software Network TV.</em></p>
<p><em></em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
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<td width="133" valign="top">
<p ><img title="TOM_Murphy.jpg" src="http://software.intel.com/file/19519" alt="TOM_Murphy.jpg" width="108" height="95" /></p>
</td>
<td width="120" valign="top"><img title="Paul_Steinberg.jpg" src="http://software.intel.com/file/19518" alt="Paul_Steinberg.jpg" /></td>
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<td width="133" valign="top">
<p ><a href="http://software.intel.com/en-us/blogs/author/wolfmurphy/">Professor Tom Murphy</a></p>
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<p ><a href="http://software.intel.com/en-us/blogs/author/paul-steinberg/">Paul Steinberg</a></p>
</td>
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</tbody>
</table>
<p> </p>
<p><strong>June 9, 12 PM Pacific: </strong>A special chat with guest and Intel Software Network blogging hero, <a href="http://software.intel.com/en-us/blogs/author/doug-holland/">Doug Holland</a>.</p>
<p><strong></strong></p>
<p><strong>June 9, 2:30 PM Pacific: <em>Visualize This!</em></strong> Show host and Intel Software Network Game Development Community Manager <a href="http://software.intel.com/en-us/blogs/author/arti-gupta/">Arti Gupta</a> will talk to Visual Computing Community Manager, <a href="http://software.intel.com/en-us/blogs/author/steve-pitzel/">Steve Pitzel</a>. Steve will introduce the new <a href="http://www.intel.com/software/artist">Artists/Animators community</a> and showcase resources available. <em>This show will focus on what is new and exciting in the world of graphics, animation, and game development. Visualize This! can be seen live on alternate Tuesdays at 2:30PM on Intel Software Network TV.</em></p>
<p><em></em></p>
<table border="0" cellspacing="0" cellpadding="0">
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<p ><img title="Pitz.jpg" src="http://software.intel.com/file/19520" alt="Pitz.jpg" /></p>
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<p ><img title="ArtI_GUPTA.jpg" src="http://software.intel.com/file/19521" alt="ArtI_GUPTA.jpg" /></p>
</td>
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<td width="116" valign="top">
<p ><a href="http://software.intel.com/en-us/blogs/author/steve-pitzel/">Steve Pitzel</a></p>
</td>
<td width="119" valign="top">
<p ><a href="http://software.intel.com/en-us/blogs/author/arti-gupta/">Arti Gupta</a></p>
</td>
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</tbody>
</table>
<p> </p>
<p><strong>June 9, <span >4:00</span> 3:30 PM Pacific: </strong>A chat with special guest <a href="http://software.intel.com/en-us/blogs/author/david-stewart">David Stewart</a> on the recently released Moblin 2.0 beta, with hands on demos.</p>
<p><strong>Links:</strong></p>
<p>Intel Software Network TV: <a href="http://intel.com/software/TV">http://intel.com/software/TV</a></p>
<p>Short URL (for Twitter, etc.): <a href="http://bit.ly/isntv">http://bit.ly/isntv</a></p>
<p>Parallel Programming Talk show episodes: <a href="http://software.intel.com/en-us/blogs/author/aaron-tersteeg/">http://software.intel.com/en-us/blogs/author/aaron-tersteeg/</a></p>
<p>Teach Parallel show episodes: <a href="http://software.intel.com/en-us/blogs/author/paul-steinberg/">http://software.intel.com/en-us/blogs/author/paul-steinberg/</a></p>
<p>Visualize This show episodes: <a href="http://software.intel.com/en-us/blogs/author/arti-gupta/">http://software.intel.com/en-us/blogs/author/arti-gupta/</a></p>
<p>Intel Software Network Parallel Programming and Multicore Community: <a href="http://www.intel.com/software/multicore">http://www.intel.com/software/multicore</a></p>
<p>Intel Software Network Visual Computing Community: <a href="http://software.intel.com/en-us/visual-computing/">http://software.intel.com/en-us/visual-computing/</a></p>
<p>Intel Software Network Academic Community: <a href="http://software.intel.com/en-us/academic/">http://software.intel.com/en-us/academic/</a></p>
<p>Intel Software Network Manageability Community: <a href="http://software.intel.com/en-us/manageability">http://software.intel.com/en-us/manageability</a></p>
<p>Intel Software Network Mobile Community: <a href="http://software.intel.com/en-us/mobility">http://software.intel.com/en-us/mobility</a></p>
<p>Intel Software Network Main Home Page: <a href="http://intel.com/software/">http://intel.com/software/</a></p>
<p> </p>
<p><strong>SUGGESTED TAGS: Intel, software, developer, code, community, live, video, tv, shows, ISNTV</strong><strong>, parallel programming, multicore, visual computing, graphics, manageability, moblin, mobile, academic, podcast</strong></p>
<p><strong></strong></p>
<p><strong><br /></strong></p>
<p><strong>Producer:</strong></p>
<p><img src="http://software.intel.com/file/19552" width="90" height="90" /></p>
<p>Josh Bancroft - <a href="http://software.intel.commailto:joshua.bancroft@intel.com">joshua.bancroft@intel.com</a>, <a href="http://twitter.com/jabancroft">@jabancroft</a> on Twitter</p>
<p><strong><br /></strong></p>
<p><strong>Media Resources: </strong></p>
<p>Intel Software Network TV RSS feed (subscribe to high quality downloads of show episodes) - <a href="http://feeds2.feedburner.com/ISNTV">http://feeds2.feedburner.com/ISNTV <br /></a></p>
<p>Intel Software Network TV Twitter Account: <a href="http://twitter.com/isntv">http://twitter.com/isntv</a><br /><strong><br /></strong></p>
<p><strong>Intel Software Network Bloggers:</strong></p>
<p><a href="http://software.intel.com/en-us/blogs/author/aaron-tersteeg/"><em>Aaron Tersteeg - Multicore and Parallel Programming Community Manager</em></a>, <a href="http://www.twitter.com/tersteeg">@tersteeg</a> on Twitter<em></em></p>
<p><a href="http://software.intel.com/en-us/blogs/author/clay-breshears/"><em>Clay Breshears</em></a><em> -Content Concierge for the Intel Developer Network Organization</em></p>
<p><a href="http://software.intel.com/en-us/blogs/author/arti-gupta/"><em>Arti Gupta</em></a><em> - Community Manager, Game Development, <a href="http://www.twitter.com/artigupta">@artigupta</a> on Twitter</em></p>
<p><a href="http://software.intel.com/en-us/blogs/author/steve-pitzel/"><em>Steve Pitzel</em></a><em> - Community Manager, Visual Computing Community </em></p>
<p><a href="http://software.intel.com/en-us/blogs/author/paul-steinberg/"><em>Paul Steinberg</em></a> - Academic Community Manager <a href="http://twitter.com/psteinb">@psteinb </a>on Twitter<br /><a href="http://software.intel.com/en-us/blogs/author/amy-barton/"><em><br />Amy Barton - New Media Communications</em></a>, <a href="http://twitter.com/amybarton">@amybarton</a> on Twitter</p>
<p> </p>
<p><em></em></p>
<p><strong>Additional pre-recorded Intel Software Network Videos:</strong></p>
<p>Take Five Videos: <a href="http://www.intel.com/software/videos">www.intel.com/software/videos</a> <a href="http://software.intel.com/media/images/small_icons/rss.png"></a></p>
<p>Take Five Video YouTube channel: <a href="http://www.youtube.com/user/intelswnetwork">http://www.youtube.com/user/intelswnetwork</a></p> ]]></description>
      <link>http://software.intel.com/en-us/articles/intel-software-network-tv-goes-live/</link>
      <pubDate>Tue, 09 Jun 2009 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/intel-software-network-tv-goes-live/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/intel-software-network-tv-goes-live/</guid>
      <category>Mobility</category>
      <category>Parallel Programming</category>
      <category>ISN General</category>
      <category>Intel® AppUp(SM) Developer Community</category>
      <category>Visual Computing</category>
      <category>Intel Software Network communities</category>
      <category>Events</category>
      <category>Intel® Software Network TV</category>
      <category>Software News</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Free Download of the Havok physics and animation middleware for PCs game development.</title>
      <description><![CDATA[ 
Intel is offering the Havok physics and animation middleware for PCs game development downloadable for free.
 ]]></description>
      <link>http://software.intel.com/en-us/articles/free-download-of-the-havok-physics-and-animation-middleware-for-pcs-game-development/</link>
      <pubDate>Tue, 10 Jun 2008 23:31:17 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/free-download-of-the-havok-physics-and-animation-middleware-for-pcs-game-development/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/free-download-of-the-havok-physics-and-animation-middleware-for-pcs-game-development/</guid>
      <category>Parallel Programming</category>
      <category>Visual Computing</category>
      <category>Game Development</category>
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