Visualize This! On Intel Software Network TV - Intel Software Network



Visualize This! on Intel Software Network TV

Arti Gupta
Watch Visualize this alternate Tuesdays at noon PST. Arti Gupta your community manager talks with Intel experts and external luminaries on visual computing trends and Intel tools and technologies.





Show Schedule

Intel's Dave Valdovinos how the Graphics Checker tool helps develop better games 06/07/2011
Intel Architect and Strategist Sunil Jain will talk about the future of Stereoscopic 3D 06/21/2011
Intel Graphics engineer Brad Werth will talk about what his team is doing at Developer days 07/05/2011

Past Episodes
Confetti's Wolfgang Engel spoke about their engine and experience with Intel Graphic Performance Analyzers 05/24/2011
Audri Phillips on advancements in digital art. 05/10/2011
A talk with Intel researcher Adam Lake on OpenCL 05/05/2011
Visualize this! a talk with Phil Taykor on Intel's game samples 03/29/2011
Visualize this! a talk with Cloakworks @GDC 2011 03/02/2011
Visualize this! a talk with Blizzard @GDC 2011 03/02/2011
Visualize this! a talk with Atari/Bedlam Studios @GDC 2011 03/02/2011
Visualize this! - a talk with Emotional Robots @GDC 2011 03/02/2011
Visualize this! a talk with Creative Assembly @GDC 2011 03/02/2011
Visualize this! a talk with Uber @GDC 2011 03/02/2011
Visualize this! a talk with NCSoft @GDC 2011 03/02/2011
Visualize this! a talk with Reallusion @GDC 2011 03/02/2011
Visualize this! a talk with Saber Interactive @GDC 2011 03/02/2011
Visualize this! a talk with codemasters @GDC 2011 03/02/2011
Barry Tannenbaum spoke about the Intel Cilk Plus SDK and what its value proposition 02/08/2011
Visualize this! Virtual crime fighters Greg Pierson Founder and CEO of iovation Inc. talks with Arti on cyber crime and how to combat it 1/25/2011
AVX Cloth - a Sandy Bridge sample Stan Melax graphics engineer at Intel speaks about this latest Sandy Bridge enabled demo 1/11/2011
Brian Pickrell spoke about Applying Control Theory to Game AI and Physics 11/16/2010
Two show day again! Allen Hux Intel graphics engineer spoke about Overlapped Execution on Programmable Graphics Hardware and his contribution to the Game Programming gems 11/02/2010
Nico Galoppo Intel graphics engineer spoke about his contribution to the Game Programming gems and his topic Eye-view pixel anti-aliasing for Irregular shadow mapping 11/02/2010
2 interviews : Kevin Dill spoke about modular AI in games and his contributions to the Game Programming Gems book 10/19/2010
Matthew Jack on Code Coverage: Informing the QA Process 10/19/2010
Chris Lomont will talk about Secure Channel Communications in game programming. 10/05/2010
Krzysztof Mieloszyk spoke about the application of quasi fluid dynamics for arbitrary closed meshes. Krzysztof is a PhD student at Gdansk University of Technology 9/07/2010
Intel Graphics engineer Rahul Sathe talks about their contributions to the book Game Programming Gems specifically about a different approach to Frustum culling. 8/24/2010
BC Rasco, President - Smarter than you software talks about Drag modeling and his contribution to the Game Programming Gems book. 8/10/2010
Intel's Graphics Researcher Adam Lake spoke about the book Game Programming Gems and Graphics technologies 7/27/2010
Monetization in games. Paypal's Praveen Alavilli spoke about how they are enabling monetization in games. 7/13/2010
Nancy Nicolaisen talks about Rapid Porting tips for porting your game to netbooks. 6/29/2010
Randy Trulson, the self-made CEO for Neuron Games will speak about scaling the SuperCortex engine from Neuron Gameshttp://software.intel.com/en-us/profile/334096/. 6/15/2010
John Van Der Berg Development Director at Mystic Game Development. Mystic Game Development is a pioneer in real-time character animation products used by leading game developers. EMotion FX is a cross platform multi-threaded animation runtime and tools for programmers, artists, animators. 6/1/2010
Chris Skaggs talks about their iPhone game "G:Into the Rain" and how they ported it for the Intel App Developer program. 5/18/2010
Angus Hewlett CEO FXpansion talks about his winning entry in the Intel Atom Developer Program challenge, GURU and multi threading 5/4/2010
Dr. Michael Gourlay of the University of Central Florida spoke about fluid simulation in games 4/20/2010
Watch CEO of Fork Particle Noor Khawaja talk about the Fork Particle SDK which enables spectacular particle effects in real-time 3d graphics software applications and why as a game developer this is important 3/23/2010

Broadcast live from GDC 2010: Mathieu Girard from Ubisoft talks about RUSE and multi threading on Core i7. 3/11/2010

Broadcast live from GDC 2010: Mike Simpson from Creative Assembly talks about Napoleon TW and multi threading on Core i7. 3/11/2010

Broadcast live from GDC 2010: Mike Kasprzak talks about their winning game Smiles in the Intel Atom Developer Program challenge, and netbook game development. 3/11/2010

Broadcast live from GDC 2010: Quentin Froemke, an Intel engineer talked about the new source code and game demo Tickertape showing a highly threaded particle system. 3/11/2010

Broadcast live from GDC 2010: Blizzard community manager Kevin Yu talks about Starcraft 2 and how Core i7 architecture made some of the features possible. 3/11/2010


Broadcast live from GDC 2010: Dan Baker and Dennis Shirk from Firaxis spoke about their latest game Civ V and how they used Intel GPA to make the game scale across all tiers of hardware. 3/11/2010

Kevin Gadd 1st place winner in the Best game on the go of Level up 2009 contest talks about his experience with Level up and game development. 2/23/2010
Listen to experts like Lincoln Wallen (head of R&D), Ed Leonard (CTO), Derek Chan, Terran Boylan and Ron Henderson from Dreamworks Animation on why technology is important, the animation pipeline, threading and Core i7, animation challenges and "Bob" the character in Monsters vs Aliens. 2/9/2010
DJ_Kehoe.png
DJ Kehoe Lead Developer at GWF Associates, LLC. and a PhD Student in the Biomedical Engineering Program at NJIT will discuss Artificial Intelligence in games.
1/26/2010

Mark Randel, President & CTO of Terminal Reality, Inc talks about Ghostbusters, infernal engine and the game development in general. Watch here
1/19/2009
Lakshmi Narasimhan – Senior Application Engineer at Intel will speak with Arti on the tips and challenges with Cross platform game development 12/15/2009
Dr. Peter E. Raad, Professor and Executive Director of the Guildhall at SMU, will talk about game development in academia 12/1/2009
Steve Pitzel community manager for the Artist/Animator area on the Visual computing community spoke with Son Kim, winner of the 1st "user created content" contest @ Project Offset. His creation the Bug-Back toad can be found here
11/10/2009
Hansoft CEO Patric Palm on why agile development tools are needed in game development 11/3/2009
Drew Sikora, Executive producer at GameDev.net, spoke about Game Development trends and challenges 10/20/2009
Arti spoke with Intel researcher Robert Adams on Building the future Virtual worlds
10/6/2009
From Intel Developer Forum in San Francisco. Arti will spoke with Paul Lindberg – Intel engineer on How Parallel Studio can become an indispensable tool for game development. 9/23/2009
Arti spoke with Intel Application Engineer Charles Congdon on the work he and his team have done with Dreamworks Animation.
Intel and Dreamworks optimization and re-architecture work.
9/15/2009
Intel's Kath Knobe and Ganesh Rao spoke about Concurrent Collections for C/C++ 8/28/2009
Arti spoke with Evelyn Watts Field services manager at Corel about Movie Factory 7 and their use of the Intel Media SDK.
Visualize this! Live from Siggraph - Corel Movie Factory 7 and Intel Media SDK
8/17/2009
John Civatte Director of Sales at BOXX technologies spoke about the 4850 workstation, 10300 Render farm and Intel processors
Visualize this! Live from Siggraph - BOXX products and their use of Intel processors
8/17/2009
Arti spoke with Carl Jacobson VP of Marketing at Cakewalk about Sonar 8 and their use of threading with Intel processors and tools
Visualize this! Live from Siggraph a talk with Cakewalk
8/17/2009
Arti spoke with Brad Peebler Vice President at Luxology about modo, Nexus and how their use of threading, Intel processors and threading tools has enabled them to meet their scale needs
Visualize this! Live from Siggraph - Luxology and its use of multicore
8/17/2009
I spoke with Robert Hoffmann Senior Product Marketing Manager at Autodesk about Maya, 3ds Max and Intel processors and tools
Visualize this! Live from Siggraph - Autodesk Maya and 3ds Max
8/17/2009
For todays show Arti shared a new Intel product announced at Siggraph last week, the beta version of the Intel Media SDK.
Visualize this! Intel Media SDK beta launch
8/14/2009
Our topic today is the Kaboom project, and the new whitepaper multi threaded fluid simulation for games. Joining us today are Jeff Freeman and Quentin Froemke software engineers in the Visual computing software division at Intel.
Visualize this! 05 the Kaboom project
7/28/2009
My guest for this show is Chris Cormack, product designer. Chris will talk to us about the release 2.1 of the Intel Graphics Performance Analyzer toolset
Visualize this! Chris Cormack GPA product designer on GPA 2.1
7/16/2009
Our guest today is Chris Taylor CEO Gas Powered Games. Chris will talk to us about the making of Demigod
Visualize this! GPG CEO Chris Taylor on Demigod and its use of GPA
7/6/2009
Scott Crabtree, Engineering manager in the Visual Computing Software Division shared the game demos developed by his team and discussed tips and techniques on how to use parallel programming techniques combined with the power of multi core processors for enhanced game performance.
Visualize this! Game Demos - Smoke, Pet Me, Destroy the Castle and Horsepower
6/19/2009
Guest for this show was Steve Pitzel, Community manager for Visual Computing on the Intel Software Network. Steve and Arti talked about the new Artist / Animator resources area on the Visual computing community
Visualize This! Artist/Animator Resources
6/12/2009
Joining me for this show is Steve Winburn – Senior Graphics Product Evangelist. Our topic - Intel's recently announced Graphics Performance Analyzer toolset.
Intel Graphics Performance Analyzer toolset
6/8/2009

Arti and Mandy Mock Program Manager for Intel's Visual Adrenaline Program talked about the Visual Adrenaline program.

The Intel Visual Adrenaline Program Show

6/8/2009


Intel Visual Adrenaline
Developer Community
Intel® Software Partner Program
Game On
Showcase