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Confetti's Wolfgang Engel spoke about their engine and experience with Intel Graphic Performance Analyzers |
05/24/2011 |
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Audri Phillips on advancements in digital art. |
05/10/2011 |
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A talk with Intel researcher Adam Lake on OpenCL |
05/05/2011 |
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Visualize this! a talk with Phil Taykor on Intel's game samples |
03/29/2011 |
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Visualize this! a talk with Cloakworks @GDC 2011 |
03/02/2011 |
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Visualize this! a talk with Blizzard @GDC 2011 |
03/02/2011 |
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Visualize this! a talk with Atari/Bedlam Studios @GDC 2011 |
03/02/2011 |
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Visualize this! - a talk with Emotional Robots @GDC 2011 |
03/02/2011 |
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Visualize this! a talk with Creative Assembly @GDC 2011 |
03/02/2011 |
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Visualize this! a talk with Uber @GDC 2011 |
03/02/2011 |
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Visualize this! a talk with NCSoft @GDC 2011 |
03/02/2011 |
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Visualize this! a talk with Reallusion @GDC 2011 |
03/02/2011 |
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Visualize this! a talk with Saber Interactive @GDC 2011 |
03/02/2011 |
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Visualize this! a talk with codemasters @GDC 2011 |
03/02/2011 |
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Barry Tannenbaum spoke about the Intel Cilk Plus SDK and what its value proposition |
02/08/2011 |
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Visualize this! Virtual crime fighters Greg Pierson Founder and CEO of iovation Inc. talks with Arti on cyber crime and how to combat it |
1/25/2011 |
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AVX Cloth - a Sandy Bridge sample Stan Melax graphics engineer at Intel speaks about this latest Sandy Bridge enabled demo |
1/11/2011 |
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Brian Pickrell spoke about Applying Control Theory to Game AI and Physics |
11/16/2010 |
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Two show day again! Allen Hux Intel graphics engineer spoke about Overlapped Execution on Programmable Graphics Hardware and his contribution to the Game Programming gems |
11/02/2010 |
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Nico Galoppo Intel graphics engineer spoke about his contribution to the Game Programming gems and his topic Eye-view pixel anti-aliasing for Irregular shadow mapping |
11/02/2010 |
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2 interviews : Kevin Dill spoke about modular AI in games and his contributions to the Game Programming Gems book |
10/19/2010 |
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Matthew Jack on Code Coverage: Informing the QA Process |
10/19/2010 |
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Chris Lomont will talk about Secure Channel Communications in game programming. |
10/05/2010 |
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Krzysztof Mieloszyk spoke about the application of quasi fluid dynamics for arbitrary closed meshes. Krzysztof is a PhD student at Gdansk University of Technology |
9/07/2010 |
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Intel Graphics engineer Rahul Sathe talks about their contributions to the book Game Programming Gems specifically about a different approach to Frustum culling. |
8/24/2010 |
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BC Rasco, President - Smarter than you software talks about Drag modeling and his contribution to the Game Programming Gems book. |
8/10/2010 |
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Intel's Graphics Researcher Adam Lake spoke about the book Game Programming Gems and Graphics technologies |
7/27/2010 |
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Monetization in games. Paypal's Praveen Alavilli spoke about how they are enabling monetization in games. |
7/13/2010 |
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Nancy Nicolaisen talks about Rapid Porting tips for porting your game to netbooks. |
6/29/2010 |
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Randy Trulson, the self-made CEO for Neuron Games will speak about scaling the SuperCortex engine from Neuron Gameshttp://software.intel.com/en-us/profile/334096/. |
6/15/2010 |
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John Van Der Berg Development Director at Mystic Game Development. Mystic Game Development is a pioneer in real-time character animation products used by leading game developers. EMotion FX is a cross platform multi-threaded animation runtime and tools for programmers, artists, animators. |
6/1/2010 |
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Chris Skaggs talks about their iPhone game "G:Into the Rain" and how they ported it for the Intel App Developer program. |
5/18/2010 |
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Angus Hewlett CEO FXpansion talks about his winning entry in the Intel Atom Developer Program challenge, GURU and multi threading |
5/4/2010 |
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Dr. Michael Gourlay of the University of Central Florida spoke about fluid simulation in games |
4/20/2010 |
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Watch CEO of Fork Particle Noor Khawaja talk about the Fork Particle SDK which enables spectacular particle effects in real-time 3d graphics software applications and why as a game developer this is important |
3/23/2010 |

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Broadcast live from GDC 2010: Mathieu Girard from Ubisoft talks about RUSE and multi threading on Core i7. |
3/11/2010 |

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Broadcast live from GDC 2010: Mike Simpson from Creative Assembly talks about Napoleon TW and multi threading on Core i7. |
3/11/2010 |

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Broadcast live from GDC 2010: Mike Kasprzak talks about their winning game Smiles in the Intel Atom Developer Program challenge, and netbook game development. |
3/11/2010 |

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Broadcast live from GDC 2010: Quentin Froemke, an Intel engineer talked about the new source code and game demo Tickertape showing a highly threaded particle system. |
3/11/2010 |

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Broadcast live from GDC 2010: Blizzard community manager Kevin Yu talks about Starcraft 2 and how Core i7 architecture made some of the features possible. |
3/11/2010 |


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Broadcast live from GDC 2010: Dan Baker and Dennis Shirk from Firaxis spoke about their latest game Civ V and how they used Intel GPA to make the game scale across all tiers of hardware. |
3/11/2010 |

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Kevin Gadd 1st place winner in the Best game on the go of Level up 2009 contest talks about his experience with Level up and game development. |
2/23/2010 |
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Listen to experts like Lincoln Wallen (head of R&D), Ed Leonard (CTO), Derek Chan, Terran Boylan and Ron Henderson from Dreamworks Animation on why technology is important, the animation pipeline, threading and Core i7, animation challenges and "Bob" the character in Monsters vs Aliens. |
2/9/2010 |
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DJ Kehoe Lead Developer at GWF Associates, LLC. and a PhD Student in the Biomedical Engineering Program at NJIT will discuss Artificial Intelligence in games.
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1/26/2010 |
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Mark Randel, President & CTO of Terminal Reality, Inc talks about Ghostbusters, infernal engine and the game development in general. Watch here
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1/19/2009 |
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Lakshmi Narasimhan – Senior Application Engineer at Intel will speak with Arti on the tips and challenges with Cross platform game development |
12/15/2009 |
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Dr. Peter E. Raad, Professor and Executive Director of the Guildhall at SMU, will talk about game development in academia |
12/1/2009 |
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Steve Pitzel community manager for the Artist/Animator area on the Visual computing community spoke with Son Kim, winner of the 1st "user created content" contest @ Project Offset. His creation the Bug-Back toad can be found here
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11/10/2009 |
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Hansoft CEO Patric Palm on why agile development tools are needed in game development |
11/3/2009 |
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Drew Sikora, Executive producer at GameDev.net, spoke about Game Development trends and challenges |
10/20/2009 |
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Arti spoke with Intel researcher Robert Adams on Building the future Virtual worlds
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10/6/2009 |
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From Intel Developer Forum in San Francisco. Arti will spoke with Paul Lindberg – Intel engineer on How Parallel Studio can become an indispensable tool for game development. |
9/23/2009 |
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Arti spoke with Intel Application Engineer Charles Congdon on the work he and his team have done with Dreamworks Animation. Intel and Dreamworks optimization and re-architecture work. |
9/15/2009 |
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Intel's Kath Knobe and Ganesh Rao spoke about Concurrent Collections for C/C++ |
8/28/2009 |
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Arti spoke with Evelyn Watts Field services manager at Corel about Movie Factory 7 and their use of the Intel Media SDK. Visualize this! Live from Siggraph - Corel Movie Factory 7 and Intel Media SDK |
8/17/2009 |
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John Civatte Director of Sales at BOXX technologies spoke about the 4850 workstation, 10300 Render farm and Intel processors Visualize this! Live from Siggraph - BOXX products and their use of Intel processors |
8/17/2009 |
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Arti spoke with Carl Jacobson VP of Marketing at Cakewalk about Sonar 8 and their use of threading with Intel processors and tools Visualize this! Live from Siggraph a talk with Cakewalk |
8/17/2009 |
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Arti spoke with Brad Peebler Vice President at Luxology about modo, Nexus and how their use of threading, Intel processors and threading tools has enabled them to meet their scale needs Visualize this! Live from Siggraph - Luxology and its use of multicore |
8/17/2009 |
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I spoke with Robert Hoffmann Senior Product Marketing Manager at Autodesk about Maya, 3ds Max and Intel processors and tools Visualize this! Live from Siggraph - Autodesk Maya and 3ds Max |
8/17/2009 |
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For todays show Arti shared a new Intel product announced at Siggraph last week, the beta version of the Intel Media SDK. Visualize this! Intel Media SDK beta launch |
8/14/2009 |
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Our topic today is the Kaboom project, and the new whitepaper multi threaded fluid simulation for games. Joining us today are Jeff Freeman and Quentin Froemke software engineers in the Visual computing software division at Intel. Visualize this! 05 the Kaboom project |
7/28/2009 |
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My guest for this show is Chris Cormack, product designer. Chris will talk to us about the release 2.1 of the Intel Graphics Performance Analyzer toolset Visualize this! Chris Cormack GPA product designer on GPA 2.1 |
7/16/2009 |
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Our guest today is Chris Taylor CEO Gas Powered Games. Chris will talk to us about the making of Demigod Visualize this! GPG CEO Chris Taylor on Demigod and its use of GPA |
7/6/2009 |
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Scott Crabtree, Engineering manager in the Visual Computing Software Division shared the game demos developed by his team and discussed tips and techniques on how to use parallel programming techniques combined with the power of multi core processors for enhanced game performance. Visualize this! Game Demos - Smoke, Pet Me, Destroy the Castle and Horsepower |
6/19/2009 |
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Guest for this show was Steve Pitzel, Community manager for Visual Computing on the Intel Software Network. Steve and Arti talked about the new Artist / Animator resources area on the Visual computing community Visualize This! Artist/Animator Resources |
6/12/2009 |
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Joining me for this show is Steve Winburn – Senior Graphics Product Evangelist. Our topic - Intel's recently announced Graphics Performance Analyzer toolset. Intel Graphics Performance Analyzer toolset |
6/8/2009 |
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Arti and Mandy Mock Program Manager for Intel's Visual Adrenaline Program talked about the Visual Adrenaline program.
The Intel Visual Adrenaline Program Show
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6/8/2009 |