Visualize This! on Intel Software Network TV



Arti Gupta
Watch Visualize this alternate Tuesdays at noon PST. Arti Gupta your community manager talks with Intel experts and external luminaries on visual computing trends and Intel tools and technologies.




Show Schedule

Listen to experts like Lincoln Wallen (head of R&D), Ed Leonard (CTO), Derek Chan, Terran Boylan and Ron Henderson from Dreamworks Animation on why technology is important, the animation pipeline, threading and Core i7, animation challenges and “Bob” the character in Monsters vs Aliens. 2/9/2010

Kevin Gadd 1st place winner in the Best game on the go of Level up 2009 contest will discuss his experience with Level up and game development. 2/23/2010
Dr. Michael Gourlay of the University of Central Florida will talk about fluid simulation. 3/23/2010

 

Past Episodes

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DJ Kehoe Lead Developer at GWF Associates, LLC. and a PhD Student in the Biomedical Engineering Program at NJIT will discuss Artificial Intelligence in games.
1/26/2010


Mark Randel, President & CTO of Terminal Reality, Inc talks about Ghostbusters, infernal engine and the game development in general. Watch here
1/19/2009
Lakshmi Narasimhan – Senior Application Engineer at Intel will speak with Arti on the tips and challenges with Cross platform game development 12/15/2009
Dr. Peter E. Raad, Professor and Executive Director of the Guildhall at SMU, will talk about game development in academia 12/1/2009
Steve Pitzel community manager for the Artist/Animator area on the Visual computing community spoke with Son Kim, winner of the 1st “user created content” contest @ Project Offset. His creation the Bug-Back toad can be found here
11/10/2009
Hansoft CEO Patric Palm on why agile development tools are needed in game development 11/3/2009
Drew Sikora, Executive producer at GameDev.net, spoke about Game Development trends and challenges 10/20/2009
Arti spoke with Intel researcher Robert Adams on Building the future Virtual worlds
10/6/2009
From Intel Developer Forum in San Francisco. Arti will spoke with Paul Lindberg – Intel engineer on How Parallel Studio can become an indispensable tool for game development. 9/23/2009
Arti spoke with Intel Application Engineer Charles Congdon on the work he and his team have done with Dreamworks Animation.
Intel and Dreamworks optimization and re-architecture work.
9/15/2009
Intel's Kath Knobe and Ganesh Rao spoke about Concurrent Collections for C/C++ 8/28/2009
Arti spoke with Evelyn Watts Field services manager at Corel about Movie Factory 7 and their use of the Intel Media SDK.
Visualize this! Live from Siggraph - Corel Movie Factory 7 and Intel Media SDK
8/17/2009
John Civatte Director of Sales at BOXX technologies spoke about the 4850 workstation, 10300 Render farm and Intel processors
Visualize this! Live from Siggraph - BOXX products and their use of Intel processors
8/17/2009
Arti spoke with Carl Jacobson VP of Marketing at Cakewalk about Sonar 8 and their use of threading with Intel processors and tools
Visualize this! Live from Siggraph - A talk with Cakewalk
8/17/2009
Arti spoke with Brad Peebler Vice President at Luxology about modo, Nexus and how their use of threading, Intel processors and threading tools has enabled them to meet their scale needs
Visualize this! Live from Siggraph - Luxology and its use of multicore
8/17/2009
I spoke with Robert Hoffmann Senior Product Marketing Manager at Autodesk about Maya, 3ds Max and Intel processors and tools
Visualize this! Live from Siggraph - Autodesk Maya and 3ds Max
8/17/2009
For todays show Arti shared a new Intel product announced at Siggraph last week, the beta version of the Intel Media SDK.
Visualize this! Intel Media SDK beta launch
8/14/2009
Our topic today is the Kaboom project, and the new whitepaper multi threaded fluid simulation for games. Joining us today are Jeff Freeman and Quentin Froemke software engineers in the Visual computing software division at Intel.
Visualize this! 05 the Kaboom project
7/28/2009
My guest for this show is Chris Cormack, product designer. Chris will talk to us about the release 2.1 of the Intel Graphics Performance Analyzer toolset
Visualize this! Chris Cormack GPA product designer on GPA 2.1
7/16/2009
Our guest today is Chris Taylor CEO Gas Powered Games. Chris will talk to us about the making of Demigod
Visualize this! GPG CEO Chris Taylor on Demigod and its use of GPA
7/6/2009
Scott Crabtree, Engineering manager in the Visual Computing Software Division shared the game demos developed by his team and discussed tips and techniques on how to use parallel programming techniques combined with the power of multi core processors for enhanced game performance.
Visualize this! Game Demos - Smoke, Pet Me, Destroy the Castle and Horsepower
6/19/2009
Guest for this show was Steve Pitzel, Community manager for Visual Computing on the Intel Software Network. Steve and Arti talked about the new Artist / Animator resources area on the Visual computing community
Visualize This! Artist/Animator Resources
6/12/2009
Joining me for this show is Steve Winburn – Senior Graphics Product Evangelist. Our topic - Intel’s recently announced Graphics Performance Analyzer toolset.
Intel Graphics Performance Analyzer toolset
6/8/2009

Arti and Mandy Mock Program Manager for Intel's Visual Adrenaline Program talked about the Visual Adrenaline program.

The Intel Visual Adrenaline Program Show

6/8/2009

 


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