Software Blogs

Intel's developer communities invite you to participate in our interactive blogs chronicling all things software.

My favorite PC accessory of 2010 is my Lap Desk!

By Matt Ployhar (Intel) (20 posts) on September 2, 2010 at 4:13 pm
Comments (0)

So this may sound a little odd but my favorite PC accessory purchase this year has to be my Lap Desk. (See below Pic). To make a very long story short I used to use a rigid Art Board for years. However; after many years it started getting pretty worn out. Several months’ [...]

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Category: Gaming, Mobility, Uncategorized

Intel Threading Challenge 2010: One Down, Three to Go

By Clay Breshears (Intel) (152 posts) on August 31, 2010 at 2:15 pm
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We've completed the first problems in the Intel Threading Challenge 2010 contest. Did you enter a solution code? If not, there's still time to get in and win the big prize.

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Category: Academic, Intel® Software Network 2.0, Parallel Programming

A Sea Change in Computer Science Education

By Paul Steinberg (Intel) (15 posts) on August 30, 2010 at 3:39 pm
Comments (4)

After decades of sturm und drang over whether or not to include parallelism in the undergraduate computer science curriculum, we can announce definitively that battle is over. Parallelism is here, and it already abides. Fortunately, we are not left staring into the abyss. Academia, Industry and Developers are cooperating to help define what [...]

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Category: Academic, Parallel Programming

nulstein v2 plog - back to sequential !

By Jérôme Muffat-Méridol (Intel) (10 posts) on August 30, 2010 at 2:03 am
Comments (1)

(note: this is slide 5 of the nulstein plog) In an Agatha Christie novel, this slide would really go at the end of the talk, everything would finally get revealed only in the end, leaving the reader to play detective, picking up clues as the story unfolds... But that's not what I want, this slide goes [...]

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Category: Parallel Programming, Visual Computing

Seismic Duck goes Open Source

By Arch Robison (Intel) (24 posts) on August 28, 2010 at 7:42 pm
Comments (4)

Seismic Duck

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Category: Open Source, Parallel Programming, Threading Building Blocks

Shopping athletes get new embedded help

By David Stewart (Intel) (140 posts) on August 28, 2010 at 7:02 pm
Comments (0)

I'm not really big on "shopping" as a sport. Some people love to wander the up and down the aisles of Costco on a "treasure hunt" to see new and unexpected items for sale or wander from store to store in a shopping mall.  I'm more one of those "hunters" who targets what I need, [...]

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Category: Embedded Computing

Testing Intel’s Parallel Studio

By Guy Tel-Zur (1 posts) on August 27, 2010 at 3:44 pm
Comments (0)

I just published a post at my other blog about Intel's Parallel Studio for OpenMP and MPI applications. My Conclusion is that this tool is useful for OpenMP (and TBB) but not for MPI. You are welcome to read it from here (http://telzur.blogspot.com/2010/08/testing-intels-parallel-studio.html). Starting from the forthcoming semester I am going to incorporate Intel's Parallel Studio [...]

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Category: Academic, Parallel Programming, Threading Building Blocks

Have a Cisco ACE XML Gateway? Intel(R) SOA Expressway to the Rescue

By Blake Dournaee (Intel) (3 posts) on August 27, 2010 at 12:34 pm
Comments (0)

It looks like Cisco has issued both an end-of-sale and end-of-life announcement for their Cisco ACE XML Gateway. In response, the SOA Expressway team has teed-up a special offer for Cisco customers looking to move to replacement XML Gateway. This is an interesting development to be sure, and it probably signals that Cisco is seeing less demand [...]

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Category: Uncategorized

Adding web page tooltips that are iPad compatible

By Ylian Saint-hilaire (Intel) (167 posts) on August 27, 2010 at 12:27 pm
Comments (0)

In recent weeks, I have been working on MeshCentral, a central web site for managing all our computers. I got lots of features added in and more to come but I wanted to make the web site more user friendly by adding pop-up tool tips as certain places. I also wanted it to not be [...]

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Category: Manageability, Open Source, What If Software

nulstein v2 plog - divide and surrender

By Jérôme Muffat-Méridol (Intel) (10 posts) on August 27, 2010 at 8:05 am
Comments (0)

(note: this is slide 4 of the nulstein plog) I like calling the time when I started writing games "the good old days", it was in the nineties, DOOM's era, I had quit doing IT development work for hire to join a crazy team, doing creative stuff, pushing machines and people to the limits of what [...]

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Category: Parallel Programming, Visual Computing

Smart/iPhones – a convergence hub device? I believe so.

By Matt Ployhar (Intel) (20 posts) on August 26, 2010 at 7:18 pm
Comments (0)

A few days ago I received my iPhone 4 and I absolutely love it! The setup was pretty straightforward and easy to navigate. So far the only thing that took any length of time was the necessary step of downloading iTunes for the device which is primarily used for syncing contacts, email, and the [...]

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Category: Gaming, Intel® Atom™ Developer Program, Media, Mobility, Uncategorized, Visual Computing, What If Software

Life, the game (you and Scott Pilgrim vs. the world)

By Scott Crabtree (Intel) (8 posts) on August 26, 2010 at 2:26 pm
Comments (0)

As a game designer and developer I know the power of points. Even if they have no connection to the real world, it feels great to score points, and even better to score big points, and level up. In case you haven't noticed, the rest of the world is ...

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Category: Intel® Atom™ Developer Program

My Lab's Computer Power State Now Public

By Ylian Saint-hilaire (Intel) (167 posts) on August 26, 2010 at 2:25 pm
Comments (0)

Today I added a new feature in MeshCentral that allows an administrator to make some of the state of their computers public for anyone to see. Obviously, this is not enabled by default, but when enabled MeshCentral gives you a link to a publicly accessible web page you can share with anyone. Now your friends [...]

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Category: Manageability, Open Source, What If Software

Unity as a multi-platform development environment.

By Code-Monkeys (9 posts) on August 26, 2010 at 12:49 pm
Comments (0)

Tweet
To all the folks here who are looking at game creation on AppUp (or elsewhere) we wanted to share our recent experience with the Unity Game Engine.

We'll show a little video here but in short: UNITY ROCKS!

read more

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Category: Intel® Atom™ Developer Program

Unity as a multi-platform development environment.

By Code-Monkeys (9 posts) on August 26, 2010 at 12:49 pm
Comments (0)

Tweet
To all the folks here who are looking at game creation on AppUp (or elsewhere) we wanted to share our recent experience with the Unity Game Engine.

We'll show a little video here but in short: UNITY ROCKS!

read more

Continued ›

Category: Intel® Atom™ Developer Program
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