Second Life - Intel Engagement

I'm Jason Powell, have been working for Intel about 6 years as a Microsoft Account Manager and recently took an Analyst job at Intel. I work with smaller Web 2.0 companies to help them grow using Intel technology and support. One of the companies I've been working with in the last 4 months is Linden Labs. I've visited them in person several times to understand their Solution and what they need to grow. It has been a blast, educating Intel about the possibilities of Second Life, it reminds me of when my first software professors would explain about the basics of software, that it is a tool to create anything on the computer, and that it is only limited by our individual imagination. Several don't believe until I show them Second Life in person or give examples of the variety of ways major companies are using Second Life.

I've developed a pretty good relationship with Linden Labs by supporting them at a few Shows/Events (at Siggraph 2006 and Emerce Day in The Netherlands last month). I believe in their product and believed I could help them grow. I developed a plan/strategy to support them with the lastest Intel Server Technology as well as getting them aligned with Intel's future Roadmaps, so end users wouldn't have any issues when experiencing Second Life. Got a small team together to support the strategy, Silicon Mechanics was very helpful, as well as few Intel Sales and Marketing folks. Recently Linden CTO announced a move back to Intel Servers. Most part is due to performance and low power of the CPU and part is the relationship established in growing Second Life.

The majority of the content within Second Life is created by the users, there are games you can play within Second Life, concerts to attend, test driving cars, reviewing art, designing clothes, the only limit is your imagination. You can also develop your own business and make Linden dollars, these dollars can be converted with Pay Pal into US dollars.

"Built on Intel, experienced on Intel, it's better that way" this is the messaging we jointly developed with Linden Labs.

Thanks,

Jason Powell
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Comments

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Bob in order to run SL on Intel 945 and above you need to have sufficient RAM. I noticed that SL uses 1gig and above of RAM depending of the settings (Draw distance etc) i suggest you to upgrade to 2gig since you gonna use share memory with this chipset. Next you have to set up your video memory in the BIOS
Use Max DVMT option if you have it, this will allocate 224MB for the graphic card. Now SL should run with default settings on this configuration. My CPU is Intel(R) Celeron(R) M CPU 440 @ 1.86GHz this is really low end machine and SL is running.

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And one more thing guys... downgrade to Windows XP... and wait to see whats gonna happen with Vista SP1.

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I have a new HP Pavillion DV 2530ea laptop with Intel X3100 graphics. It runs most games and other stuff really well. This chipset is being used in new Mac laptops. Surely SL / Intel can get this chipset going together. Currently it wont work. Im using Vista 64 bit but have tried XP with no luck.

Gael Hofemeier (Intel)'s picture

So I'm trying to load SL on a brand new HP Dual Core system that has 2GB memory and the Intel GL965 Graphics card. This card uses 358 MB memory (so it supercedes the above requirements) and I still can't get this system to load SL. Any other Ideas?

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I just purchased a Dell Inspiron 1520 with the Centrino Duo and the Mobile Intel(R) 965 Express Chipset with 2 gigs. It also has Vista running as the OS. I haven't had any success getting sl to run on the machine. Does anyone know if I downgrade to XP will SL run with my current CPU and Chipset?

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To answer your question about the Dell Inspiron 1520 it does not seem to matter if you downgrade to XP as I can get it to run for about 3 minutes and then it crashes. I have not found a fix for it. I am hoping that someone else might have an answer on what we can do because I really would like to play SL. If anyone has any suggestion that would be great.

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I found an SL thread and joined in but with little luck :

https://jira.secondlife.com/browse/VWR-2975

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I have a Intel 82945G Express Chipset and in Second life System Requirement it's says its compatible with 945 chipset. I updated the driver just today and still its crashes. I get an error code ialmrnt5 and the screen and my computer goes to windows 95 with a blurry image without even restarting the PC. I have XP and I don't understand what the problem is.

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I managed to get SL working on my X3100 chipset by using XP pro 64 bit. The graphics drivers worked! This tells me that its a driver problem. Unfortunately, I cant get sound working in XP 64 bit so its not a workable solution overall. Im using a HP Pavillion DV2530ea laptop, Core Duo 1.5Ghz, 2GB Ram.

To summarise my findings with X3100 chipset: Using Vista 32/64 bit, not working attall. Using XP 32 bit, works but hangs after few seconds. Using XP 64 bit, works very well. I used the latest drivers in each case. From these tests, It seems Intel can make or break SL with their drivers.

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I have one Acer laptop with Vista and the 945 chipset, and one Gateway with Vista and the 965 chipset.

SL runs fine on the Acer, but crashes on the Gateway. So candidates for being the culprit are:
Intel's 965 chipset
OpenGL
Second Life

I don't think it's SL, but they are in the best position to pinpoint the problem. I downloaded their source code, but it'll take me a year to figure it out in my spare (hah!) time.

I don't think it's OpenGL, although this is probably where the crash occurs.

This leaves the Intel 965 chipset. So, what's the difference between the 965 chipset and the 945 chipset?

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