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Parallel Programming Talk Radio
Clay Breshears and I did our second 15 min Parallel Programming Talk radio program this morning at 8:00AM PST. We had David Rich of Interactive Supercomputing on as a guest to talk about their Parallel Programming tools for engineers. I feel really good about how it went and I think that Clay and I are starting to get a rhythm for the conversation to be both relevant and engaging. My high energy and his deadpan humor seem to make a good combination. I've included the player in this post but if you want to go to the source you can listen to it on BlogTalkRadio.
Our next Parallel Programming Talk show is schedule for August 26th at 8:00AM where Clay and I will be recapping the Intel Developer Forum announcements relevant to the parallel programming developer community.
Intel Software Development Emulator - Support for Intel AVX!
Yesterday we released the Intel Software Development Emulator on What If and the Intel AVX sites.
In my opinion this is a VERY big deal. The way it usually works is that Intel designs the chips and behind closed doors work with the biggest of software companies to test out the chips new features on sample chips. Everything is NDA and very closed lipped until the actual mass production of final chips. All the other software companies need to wait until they get the chips like the rest of the consumer market to test out the new instruction, capacities and crank up their software to meet business/consumer demand. But the rules of the game have changed. In an unususal step (that I'm hoping turns into the way things happened) Intel is making the pre-silicon tools available for software developer to test out the instructions and see how they can squeeze out even more performance from their code.
Larrabee News at SIGGRAPH2008
I'm sure that you've heard the Larrabee buzz and are very interested in learning more about Intel's new many core x86 architecture for visual computing. At SIGGRAPH2008 Intel has presented a paper that discusses "the many-core visual computing architecture code named Larrabee, a new software rendering pipeline, a many-core programming model, and performance analysis for several applications. Larrabee uses multiple in-order x86 CPU cores that are augmented by a wide vector processor unit, as well as some fixed function logic blocks. This provides dramatically higher performance per watt and per unit of area than out-of-order CPUs on highly parallel workloads. It also greatly increases the flexibility and programmability of the architecture as compared to standard GPUs." Download and read the full "Larrabee: A Many Core x86 Architecture for Visual Computing" paper.
New Guest Blogger - Asif Shelly
Please welcome Asif Shelly as a guest blogger for Parallel Programming on the Intel Software Network. Asif is a freelance developer and system architect that also shares is programming expertise as a Microsoft MVP. I look forward to reading more of what Asif has to share regarding parallel programing and software development trends.
