GCDC’08: turn your game into a real mobile app

By Michael J Huelskoetter (90 posts) on August 14, 2008 at 4:07 am

Did you know that in 2008 Intel already sold more mobile CPUs than desktop processor? If yes, you can really imagine how important this market segment is for game developers. And that‘s probably one of the main reasons why Steve Hughes and Basher Khan will talk about „Game development on a moving platform“ at GCDC’08 on Tuesday, 19. August at 10:30 am in room E.

But, what can you expect from a portable device like a notebook in terms of gaming experience? Especially when you consider the fact that a wide range of laptops is equipped with integrated graphics adapters like the Intel GMA X4500 which is part of the Intel Mobile 45 Express chipset family.

If you are assuming that GMA X4500 is not capable supporting the newest gaming technologies like DirectX 10, Shader Model 4.0 or OpenGL 2.0 – you are wrong. On top of that Intel GMA X4500 even supports Clear Video technology which enhances the HD capabilities of Intel based notebooks.

So, if you‘re planing to create a new gaming title for mobile platforms which will support both integrated and discrete graphics adapters there are some points you should take into account:

  • The overall gaming experience must not lower the battery life.
  • The gaming title should support direct network connections without having to access the internet in between.
  • Gaming apps should be multi-threaded as this extends battery life, but imbalanced threading may result in higher power consumption.
  • High LCD brightness leads to poor battery duration. Brightness control via Microsoft Vista registration keys can save up to 50 percent of LCD panel power consumption.
  • Consider using one of the Intel Threading Tools to profile loads across different threads as well as profiling the code for time spent in parallel sections.

In order to support game developers the best way possible Intel provides its Laptop Gaming TDK. The Technology Develop Kit is a set of light-weight, high-performance APIs that can be integrated into games with minimal or no overhead. The good news is: the download of the TDK is free at intel.com.

So, if you want to know more about Intel Integrated Graphics and the Laptop Gaming TDK, come to GCDC’08 and listen to Steve‘s and Basher‘s tech session.

Categories: Events, Game Development, Graphics & Media, Mobility
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Comments (2)

August 14, 2008 5:07 AM PDT


cookie lombardo
Dear Michael,
I apologize for not having any comments on your blog, however, you appear to be an intelligent IT professional who might be able to answer a simple question for me.
When you or others employed with Intel need to travel to other locations, what is Intel's preferred travel provider or do you have the option of selecting your own preferred travel agency?
Please email your reply at your earliest convenience.
Thank you for your time and assistance, it is very much appreciated.
Sincerely,
Cookie Lombardo
cookielombardo@gmail.com
November 6, 2008 3:19 AM PST


cyberarts
thanks, il give it a try and see how this works on my mobile

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