Virtual Worlds, social web and web3.0 are some of the recent cool buzzwords making the rounds recently. Everybody seems to have a different view and definition for each one of them. Intel had been looking into the space for some time and see this as as the next logical evolution of web, where “connectedness” and “immersion” (not just richness) come together to bring us to an era of “Connected Visual Computing”.
Jim Held , Intel Fellow put out the concept and requirements behind Connected Visual Computing (CVC) recently in a keynote at Intel Developer Forum (IDF). Connected Visual Computing is the seen as the next stop on the Intel’s “Visual Computing”vision. Visual Computing is the first stop on our road map where we bring almost real 3D rendering experience to Intel platforms, and are truly driving home the message of “Looks Real, Acts Real, Feels Real”.
CVC market builds on early adopters of the Gaming & Visual Computing market that had been pushing the limits on rendering and elements of interaction (e.g Wii) and connectedness (Xbox Live). But going forward the bigger growth will be coming from the other two segments Metaverse and Paraverse. Metaverse are traditionally oriented and focused towards the social experiences and the relationship aspect of players & users. The focus is on social interaction, doing stuff together and creative explorations. The content is mostly user generated and hence allows creativity to bloom. Examples include virtual worlds like Habbo, ClubPenguin, Secondlife and others
Paraverse on the other hand has two major flavors – Augmented Reality & Mirror Worlds. Augmented Reality (AR)– Focuses on overlaying information on top of real world interactions. The emphasis is on “Always Connected” and "Context" including location. Cellphones and mobile form devices will rule this category. Mirror Worlds like Google Earth are focused on simulating the real world information. Information is overlayed on the reflection of real world.
The three segments of usages will start driving applications that are main stream and could kick off a new content spiral. Be it the new uses for existing vast amount of 3D content from architecture, CAD, mechanical CAD, engineering, movies, games or from new sources like - user generated content, mapping, sensors, mobile phones etc. The whole world is getting digitized and most of it is happening in 3D. Even though majority of the content we visualize today and consume are in 2D lots of those blueprints are in 3D. Take the case of Google that had been mapping the globe but certainly is building the database in 3D and soon we can expect 3D visualization to start emerging on Google Properties.
Not only are we seeing hardware and software that can do richer rendering capability emerge but with pervasive connectivity and immersive interaction the CVC market is really starting to take off.
What do you think. Are we on the cusp of a new content spiral leading towards a connected, immersive computing era ?