Hello once again,
I'm in Santa Cruz these days working in the Cryptic Sea offices (Gish, BlastMiner) on Super MeatBoy and another secret project that I hope to be able to announce soon. The cross platform crazy engine I'm doing for Meatboy is coming along well. After doing extensive reading on how the Wii GPU does texture tiling and how it accesses texture memory I now have a cool texture and material system that is totally cross platform. That might not sound like much, but going from a PC/DirectX powered game to a Wii/OpenGLesque game with a recompile isn't an easy task. Right now I'm in the process of converting the graphics pipeline from 100% shader driven (I'm all directX) to something that can transfer to either a fixed function pipeline, like Wii or iPhone, or shader driven, like PS3, Xbox, and PC. I feel this should be basically done by the end of the week, with further improvements to be built in as I need them. The goal is to have all of the flexibility to create a game like Goo! on PC and Xbox, but still be able to make a more simple game, like Meatboy, and port it to all platforms by replacing system files, input, sound, and graphics drivers. So far, I'm winning:)
Speaking of Winning, I made a really really stupid fun game. It's called Free Money* Scratch n' Win and its on the AppStore for $0.99. The purpose of this game is to make people laugh as its a totally stupid lottery scratch off simulator. I did all the voices and put the most appropriate music to it that I could find. Give it a go, you'll laugh..and that's really all I'm going for:)
Free Money*: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305612915&mt=8
I'll post again in a few weeks with maybe some Meatboy videos...maybe not. We'll just see how it goes! In the coming months I will be creating Tools for the engine, Flash exporters, texture tools, etc and I plan to talk a lot about that. Hopefully I'll be able to talk about the other project which is a much more technical project that can give some insights into threading on some next gen consoles.
Tommy
I'm in Santa Cruz these days working in the Cryptic Sea offices (Gish, BlastMiner) on Super MeatBoy and another secret project that I hope to be able to announce soon. The cross platform crazy engine I'm doing for Meatboy is coming along well. After doing extensive reading on how the Wii GPU does texture tiling and how it accesses texture memory I now have a cool texture and material system that is totally cross platform. That might not sound like much, but going from a PC/DirectX powered game to a Wii/OpenGLesque game with a recompile isn't an easy task. Right now I'm in the process of converting the graphics pipeline from 100% shader driven (I'm all directX) to something that can transfer to either a fixed function pipeline, like Wii or iPhone, or shader driven, like PS3, Xbox, and PC. I feel this should be basically done by the end of the week, with further improvements to be built in as I need them. The goal is to have all of the flexibility to create a game like Goo! on PC and Xbox, but still be able to make a more simple game, like Meatboy, and port it to all platforms by replacing system files, input, sound, and graphics drivers. So far, I'm winning:)
Speaking of Winning, I made a really really stupid fun game. It's called Free Money* Scratch n' Win and its on the AppStore for $0.99. The purpose of this game is to make people laugh as its a totally stupid lottery scratch off simulator. I did all the voices and put the most appropriate music to it that I could find. Give it a go, you'll laugh..and that's really all I'm going for:)
Free Money*: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305612915&mt=8
I'll post again in a few weeks with maybe some Meatboy videos...maybe not. We'll just see how it goes! In the coming months I will be creating Tools for the engine, Flash exporters, texture tools, etc and I plan to talk a lot about that. Hopefully I'll be able to talk about the other project which is a much more technical project that can give some insights into threading on some next gen consoles.
Tommy
