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Digital Content Creation is tough work. It takes stamina, it takes discipline - and it takes the guts to throw stamina and discipline completely out the window, blow things up, walk away, and come back with a fresh perspective.
It also takes compute power - lots of it - and...it takes time.
I was an animator and digital tools instructor for the LA film studios and Mattel before joining Intel. I probably love teaching as much as I love animating - and more than anything, I appreciate the results I've seen when powerful tools are put in the hands of talented artists.
There are some very, very powerful tools out there - amazing software optimized and threaded to take full advantage of multiple cores. Animators no longer need to pace through a long coffee break while their workstation chugs through a half-sized test render with half the lights and all the textures turned off.
The hardware has finally caught up to the software. We finally have the time to fulfill our passion and do our work!
But that work still isn't easy! It never will be. It gets more complex all the time.
The Artist/Animator Resources area (www.intel.com/software/artist/), along with this Blog, are places for artists to discuss those complexities and, hopefully, find ways to cut through the BS and get to a fix. There are many different ways to solve a DCC challenge - few of them will work in every situation, some methods will even break things down the road if you're not careful. So let's talk!
- Pitz

Art Scott
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