Visualize this! 05 the Kaboom project

By Arti Gupta (Intel) (31 posts) on July 28, 2009 at 3:10 pm

Welcome to episode #7 of Visualize this! where we talk about topics relating to Visual Computing.

Our topic today is the Kaboom project, and the new whitepaper multi threaded fluid simulation for games. Joining us today are Jeff Freeman and Quentin Froemke . Jeff and Quentin are software engineers in the Visual computing software division at Intel.

Direct download link to the high quality MP4 video file (250 MB)

News :

Mark Randel President and CTO of Terminal Reality started a blog series on the Highlights and Challenges during the development of Ghostbusters. You can read the fascinating journey at http://software.intel.com/en-us/blogs/author/mark-randel/

Thread like wildfire continues : send in your entries by the last day of the month and be entered to win 1 of the 5 game stop gift certificates. More details can be found at http:///www.intel.com/software/thread-like-wildfire

Jeff and Quentin talked to the below questions:
1. This year at GDC San Francisco you spoke about the Kaboom project and recently released the source code and white paper on it. Can you speak to what is the goal behind this project?
2. You mentioned that this project shows how to add real-time 3D smoke, fog and other fluid simulations to your game. How is this different from traditional methods of rendering smoke and fog?
3. Tell us how you were able to use the Navier-Stokes equations in this project?
4. You based this paper and work on Mick West's paper "Practical Fluid Dynamics". How did you use this?
5. What kind of hardware are you using for this project and what kind of frame rates are you seeing?
6. Are there other Intel tools used?
7. The message you have with this demo is proper threading for multi core architectures will help you reach the full potential of your games. What have you included in the source code that helps a developer do this?
8. Where can we go for more information : http://software.intel.com/en-us/articles/multi-threaded-flui.....for-games/

Join me in 2 weeks for another episode of Visualize this!

Categories: Gaming, Parallel Programming, Visual Computing

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