Visualize this! Live from Siggraph - Autodesk Maya and 3ds Max

By Arti Gupta (Intel) (31 posts) on August 17, 2009 at 1:14 pm

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network.

For Siggraph this year we decided on streaming live interviews with software vendors who are well known in the visual computing world and have worked with Intel products.

I spoke with Robert Hoffmann Senior Product Marketing Manager at Autodesk about Maya, 3ds Max and Intel processors and tools

Download link to a high quality MP4 video file

Here is the interview outline:

1. Your flagship product, Autodesk Maya, has a storied history in cinema and also impacted television and game development and manufacturing and design. What are its features that has made it so popular? (user interface, open architecture, APIs)
2. Tell us about a few feature films where Maya was used and how? (can you provide us some film clips here that you can talk to?)
3. How did the capabilities of Maya help in the creation of Beowulf? Can you share a specific scene and talk to its specifics (again a clip would be awesome)
4. How has pre-visualization technologies helped 3D creativity? (talk about your work with DW Animation)
5. What role has Intel’s platforms played in the performance and creativity gains with Maya? (you can also mention the wrap deformer)
6. Why is parallelization important?
7. Did you use Intel tools along with hardware platforms? How and why were these used?
8. Shifting to 3ds Max, popular with game developers, what are the challenges that you face and how has parallelization and Intel core architecture helped meet these challenges?
9. Can you give a specific example / examples of where you gained performance by proper threading and using multi cores?
10. You are a member of the Intel Software Partner Program, how has the experience been working with Intel?
11. What innovations do you see coming with the growth in compute power?

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Categories: Visual Computing

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