GDC09: How Intel Parallel Studio works

By Michael J Huelskoetter (68 posts) on August 18, 2009 at 7:58 am

During the second day at Game Developers Conference 2009 in Cologne we had the chance to have a closer look at Intel Parallel Studio. Edmund Preiss took some time and shared some insights with us. OK, I wrote nearly anything about Parallel Studio but with this video blog have the chance to get all relevant information about Parallel Studio. So, please join the show!

klick on the picture to start the video clip

Categories: Events, Gaming, Parallel Programming, Visual Computing

Comments (1)

August 19, 2009 4:57 PM PDT

Maximillian Domeika (Intel)
Total Points:
717
Status Points:
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Brown Belt
One of my tips when speaking about parallelism - be very careful and deliberate with how you enunciate.

Our tools help customers parallelize their applications, not paralyze them.

Regards, Max

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