In 2.1, GPA allows you to configure both the X and Y axis to any available metric within the bar chart. This allows you to visually see the relationship between multiple per-draw call metrics at the same time. For example, you can select vertex shader duration in the X-axis and pixel shader duration in the Y-axis.
After configuring the bar chart this way, the wider the bar is - the more vertex shader heavy it is, the taller, the more pixel shader heavy it is.
See the screenshots below for a view of this feature in action...
Download GPA today to see this feature in action. Please provide feedback either by replying to this post or on the GPA forum.
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