Visualize this! Building the future Virtual Worlds

By Arti Gupta (Intel) (31 posts) on October 7, 2009 at 7:26 pm

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.

Our guest today is Robert Adams, a research engineer at Intel. Robert will talk to us about the research happening at Intel in the area of Virtual worlds.



Download link to a high quality MP4 video file of the show (about 150MB)

Community News :

-- The Intel Atom Developer Program was announced at IDF last week. Where developers can signup and start developing apps – check it out

--Videos from the Intel developer forum held last week in San Francisco are now becoming available. One of interest to game developers is Paul Lindberg (Smoke optimization with Intel tools) which I mentioned in my talk with Paul in the last show. You can watch the video at the url on the screen, I will also include this in my show notes
Fanning the flames to really make it burn

–Intel has invested $500,000 in TransGaming, a Canada-based company focused on bringing PC games to other platforms like Mac, Linux, and -- eventually -- television sets as an "on-demand" service. TransGaming is developing GameTree.tv, which will allow players to instantly load up a wide variety of games to play using their television sets but instead of using cloud computing it will do game rendering client-side, using Intel's own "system on a chip" architecture. Intel separately announced today that those compact, graphics-oriented chips would be integrated into forthcoming HDTV sets.

Read the story here

Show Questions :

--tell our listeners about your role, what do you do?
--You mentioned you are working on virtual worlds – tell us a bit more about what this is and how this is linked with visual computing
--what are the challenges you face today with virtual worlds
Scalability (granularity, interaction and fidelity)
--can you speak more to each of the above challenges
--How is your research trying to address the challenges above?
--you mentioned that you are working on 3 aspects of the problem,
--Dynamic partitioning
--Reduction pipeline
--aggregation. Can you tell us how these help?
--You are also doing some work on interoperability, can you give more details here?
--how does larrabee help with virtual worlds challenges?

You can watch Visualize This! live alternate Tuesdays at 2:30PM Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.

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Categories: Gaming, Visual Computing

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