Visualize this! Agile tools in game development - a talk with Hansoft

By Arti Gupta (Intel) (31 posts) on November 3, 2009 at 12:39 pm

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.

Hello and welcome to another episode of Visualize this!. My guest today is Patric Palm, CEO and co-founder of Hansoft. Patric will be speaking with us today on the need to for agile tools for game development teams.

Download link to a high quality MP4 video file of the show (about 150MB)

Community News :

--Mike Simpson from Creative Assembly started a blog on the Intel software network Visual computing community. You can read his blog here Encourage you to leave your comments as well and if you want Mike to share his thoughts on a particular subject. I am sure Mike will love to hear from you!
--Want to remind our audience about Idea zone - this is an area where we encourage our community members to submit their ideas on intel products and tools. There are various topics and each accepted idea is eligible to win a cash prize. So check out idea zone and enter your ideas!

Show Questions :

-- Tell us a bit about yourself and Hansoft?
-- Is there a difference between agile methods in traditional development shops vs visual computing teams?
-- Why is an agile/lean development tool needed for game /digital content creation companies?
-- How would you recommend implementing a tool?
-- what the the typical situations where teams have implemented a tool to manage their agile process
-- Is there an ideal team size where a tool for managing the project is recommended?
--How is Hansoft different from other agile products?

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Categories: Gaming, Visual Computing

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