Visualize this! A talk with Son Kim - Project offset contest winner

By Arti Gupta (Intel) (34 posts) on November 12, 2009 at 2:35 pm

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.

Today's show is a slightly different format. Steve Pitzel community manager for Artist/Animator and Media will talk with Son Kim, uber modeler and winner of Project Offset’s first User Created Content contest, Son Kim.

Download link to a high quality MP4 video file of the show (about 150MB)

Show notes:
• Where did you first learn about Project Offset?
• What got you get interested in building 3D CG characters?
• What tools do you like to use.
• Any tips and tricks that you want to share with our viewers.
• What are your future plans?

I am always looking for community feedback and questions. You can email them to visualizethis@intel.com

You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.

Categories: Gaming, Visual Computing

Comments (4)

November 18, 2009 7:46 PM PST

spyderfreek
Total Points:
35
Registered User
Woohoo, Son Kim! This was a nice little interview, and I like that you showed us some of the early, unpolished versions of your model - it seems even some well-established artists are too often reluctant to do that, and then up-and-coming artists can get discouraged because they get the false impression that "real" artists do everything right the first time! The toad is a great piece of work, and I look forward to seeing what you have to offer us in the future.
November 24, 2009 11:06 AM PST

sulman
Total Points:
25
Registered User
I completely agree with Spyderfreek. I played around with 3d modeling tools when I was younger, but I never thought of seriously making something because I tried too hard to make it right the first time. After watching this video and seeing your video tip about where you show us how the model progressed, I felt a lot better. It's inspiring to see things in their raw state because you realize the task is really about creating a "draft" and then refining it until it gets to where you like it. Quick question though: Would you recommend new artists to use a Tablet PC with a stylus or just get good at using the mouse to make art (while practicing a ton on paper)? Great video!
November 24, 2009 7:27 PM PST

son_kim
Total Points:
69
Status Points:
19
Green Belt
@spyderfreek, thanks for the kind words! Its always good to keep older works laying around, that way you can look back and see how far one has progress.

@sulman, tablet PC are fine if you can afford it. For low resolution modeling,where your dealing with vertices/edges/polygons i prefer a mouse, but for sculpting or painting i would recommend everyone get a wacom tablet - It doesn't have to be the expensive tablets, i have a cheap wacom bamboo myself and it rocks! :). When i was in College i used to draw polygons on paper - kind of like mimicking 3D modeling without the computer(it does help alot!).

November 26, 2009 2:05 PM PST


Nicolas A
It is nice to see the evolution of the design, I would have appreciated images of the original sketches of the design to compare them with the final design. The closest I came to 3D modeling was using Sketchup and Autocad, and not for any artistic purpose. Funny how I had the same introduction to the game with the dragon tech demo, I was stunned watching light going through its wings.

Offset:nicolas

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