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Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.
Today's show is a slightly different format. Steve Pitzel community manager for Artist/Animator and Media will talk with Son Kim, uber modeler and winner of Project Offset’s first User Created Content contest, Son Kim.
Download link to a high quality MP4 video file of the show (about 150MB)
Show notes:
• Where did you first learn about Project Offset?
• What got you get interested in building 3D CG characters?
• What tools do you like to use.
• Any tips and tricks that you want to share with our viewers.
• What are your future plans?
I am always looking for community feedback and questions. You can email them to visualizethis@intel.com
You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.
| November 24, 2009 11:06 AM PST
sulman
| I completely agree with Spyderfreek. I played around with 3d modeling tools when I was younger, but I never thought of seriously making something because I tried too hard to make it right the first time. After watching this video and seeing your video tip about where you show us how the model progressed, I felt a lot better. It's inspiring to see things in their raw state because you realize the task is really about creating a "draft" and then refining it until it gets to where you like it. Quick question though: Would you recommend new artists to use a Tablet PC with a stylus or just get good at using the mouse to make art (while practicing a ton on paper)? Great video! |
| November 24, 2009 7:27 PM PST
son_kim
|
@spyderfreek, thanks for the kind words! Its always good to keep older works laying around, that way you can look back and see how far one has progress. @sulman, tablet PC are fine if you can afford it. For low resolution modeling,where your dealing with vertices/edges/polygons i prefer a mouse, but for sculpting or painting i would recommend everyone get a wacom tablet - It doesn't have to be the expensive tablets, i have a cheap wacom bamboo myself and it rocks! :). When i was in College i used to draw polygons on paper - kind of like mimicking 3D modeling without the computer(it does help alot!). |
| November 26, 2009 2:05 PM PST
Nicolas A |
It is nice to see the evolution of the design, I would have appreciated images of the original sketches of the design to compare them with the final design. The closest I came to 3D modeling was using Sketchup and Autocad, and not for any artistic purpose. Funny how I had the same introduction to the game with the dragon tech demo, I was stunned watching light going through its wings. Offset:nicolas |

spyderfreek
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