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Tickertape game demo - Use of Real Time 3D Aerodynamics with Video
By Arti Gupta (Intel) (103 posts) on March 9, 2010 at 5:02 pm
Watch and hear Quentin Froemke a software engineer from Intel, talk about the tickertape game demo released today by Intel. This game demo shows a 3d particle system. By using multi threading and SIMD programming they have achieved good frame rates for this demo even though the calculations are fairly complex.
This demo has 2000 falling leaves and they have calculations built in to simulate air movement, drag, lift.
Well, I wont say more. you can watch the video below
Categories: Game Development, Graphics & Media
Tags: tickertape
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