A lot of the concepts we cover on Digital Arts involve feature film and AAA video games - but with the massive development of internet gaming and low-power handheld devices, a good grasp of low-polygon techniques that can still pack an animation wallop for gamers is a great thing to have, maybe even a necessity as the industry evolves.
Niko Makela not only has a firm grip on the techniques, he's willing to share! Having suffered and survived the effects of biting off way more than anyone could possibly chew on a project, Niko also gives great tips for scoping out projects way before they balloon and pop.
Be sure and check out Niko's website for more low-poly tips and tricks - and be sure and check out his 3D mascots and look for breaking news on the Ultima 6 Project.
Click to download the MP4 of Niko's interview.
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