4,580 Posts served
11,094 Conversations started
- Academic

- Android

- Art, Music, & Animation

- Embedded Computing

- Events

- Game Development

- Graphics & Media

- Intel SW Partner Program

- Intel® AppUp Developer Program

- Manageability & Security

- Mobility

- Open Source

- Parallel Programming

- Performance and Optimization

- Power Efficiency

- Server

- Site News & Announcements

- Software Tools

- Ultrabook

- Association for Computing Machinery TechNews (ACM)
- Go Parallel! (Dr. Dobbs)
- HPCwire (Tabor Communications, Inc.)
- insideHPC (John West)
- Joe Duffy's Weblog (Microsoft)
- Microsoft Parallel Programming Development Center (Microsoft Germany)
- MultiCoreInfo.com
- scalability.org (Scalable Informatics)
- Software Dev Blog (Intel Germany)
- Soft Talk Blog (Intel United Kingdom)
- The Moth (Microsoft)
Digital Arts 04 - Niko Makela on Low Polygon Modeling and Animation
By Steve Pitzel (Intel) (54 posts) on July 6, 2010 at 7:45 am
A lot of the concepts we cover on Digital Arts involve feature film and AAA video games - but with the massive development of internet gaming and low-power handheld devices, a good grasp of low-polygon techniques that can still pack an animation wallop for gamers is a great thing to have, maybe even a necessity as the industry evolves.
Niko Makela not only has a firm grip on the techniques, he's willing to share! Having suffered and survived the effects of biting off way more than anyone could possibly chew on a project, Niko also gives great tips for scoping out projects way before they balloon and pop.
Be sure and check out Niko's website for more low-poly tips and tricks - and be sure and check out his 3D mascots and look for breaking news on the Ultima 6 Project.
Click to download the MP4 of Niko's interview.
- Pitz
Be sure and visit the Digital Arts page for on-demand interviews and tutorials related to art, music and animation with the latest digital technology. Are you a programmer too? Visit ISNTV.
Categories: Art, Music, & Animation, Graphics & Media
Tags: Animation, DigitalArts, low-poly modeling, niko makela, ultima 6 project
For more complete information about compiler optimizations, see our Optimization Notice.


niko77
147
Rock on! I look forward to more Digital Arts.
- Niko