Digital Arts 04 - Niko Makela on Low Polygon Modeling and Animation

By Steve Pitzel (Intel) (54 posts) on July 6, 2010 at 7:45 am

A lot of the concepts we cover on Digital Arts involve feature film and AAA video games - but with the massive development of internet gaming and low-power handheld devices, a good grasp of low-polygon techniques that can still pack an animation wallop for gamers is a great thing to have, maybe even a necessity as the industry evolves.

Niko Makela not only has a firm grip on the techniques, he's willing to share! Having suffered and survived the effects of biting off way more than anyone could possibly chew on a project, Niko also gives great tips for scoping out projects way before they balloon and pop.

Be sure and check out Niko's website for more low-poly tips and tricks - and be sure and check out his 3D mascots and look for breaking news on the Ultima 6 Project.

Click to download the MP4 of Niko's interview.

- Pitz

Be sure and visit the Digital Arts page for on-demand interviews and tutorials related to art, music and animation with the latest digital technology. Are you a programmer too? Visit ISNTV.

Categories: Art, Music, & Animation, Graphics & Media
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Comments (1)

July 6, 2010 12:30 PM PDT

niko77
niko77Total Points:
147
Registered User
Thank you Steve for the interview. It was my pleasure and you made it fun. Please pass my thanks to your team, too.

Rock on! I look forward to more Digital Arts.

- Niko

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