4,580 Posts served
11,094 Conversations started
- Academic

- Android

- Art, Music, & Animation

- Embedded Computing

- Events

- Game Development

- Graphics & Media

- Intel SW Partner Program

- Intel® AppUp Developer Program

- Manageability & Security

- Mobility

- Open Source

- Parallel Programming

- Performance and Optimization

- Power Efficiency

- Server

- Site News & Announcements

- Software Tools

- Ultrabook

- Association for Computing Machinery TechNews (ACM)
- Go Parallel! (Dr. Dobbs)
- HPCwire (Tabor Communications, Inc.)
- insideHPC (John West)
- Joe Duffy's Weblog (Microsoft)
- Microsoft Parallel Programming Development Center (Microsoft Germany)
- MultiCoreInfo.com
- scalability.org (Scalable Informatics)
- Software Dev Blog (Intel Germany)
- Soft Talk Blog (Intel United Kingdom)
- The Moth (Microsoft)
Overview: Intel at GCD Europe 2011, Cologne, Germany
By ibelshaeuser (13 posts) on August 8, 2011 at 5:39 am
In a few days the Game Developers Conference Europe (GDCE) 2011 will start in Cologne, Germany. This is the most important European event for game developers and Intel is proud to be a silver sponsor during this game conference.
So don‘t miss to visit our stand, Number 150, where you can meet Intel experts around game development and more. Here some details on Intel’s tech sessions:
On Monday, 5:40- 6:30 pm (CET), Leigh Davies will talk about optimizing task-based games for multicore systems. You can join this 4th level-session in Nördliches Sitzungszimmer.
On Tuesday, 9:30 - 10:20 am (CET), Levent Akyil will enter the stage to give a lecture on „Hotspot Flops & Micro-Ops“. The 4th level-session will take place at Südliches Sitzungszimmer.
On Tuesday, 5.40 – 6.30 pm (CET), Philipp Gerasimov will show how software engineers of the action title "Darkspore" could optimize their game for notebooks by using Intel GPA. This 4th level-session will also take place at Südliches Sitzungszimmer.
So, we hope to see you in Cologne. Please visit gdceurope.com to get more information about the event, the exhibitors and the sessions.
Over the next coming days more detailed information about the Intel sessions will follow, so - stay tuned.
Categories: Events, Game Development, Mobility
Tags: gdceurope2011
For more complete information about compiler optimizations, see our Optimization Notice.
Comments (0)
Trackbacks (6)
- Overview: Intel at GCD Europe 2011, Cologne,... | Game and Intel | Syngu
August 8, 2011 10:41 PM PDT - Game Developers Conference Europe 2011: more Intel session details – Blogs - Intel® Software Network
August 10, 2011 5:35 AM PDT - Game Developers Conference Europe 2011: more Intel session details | ServerGround.net
August 10, 2011 6:01 AM PDT - GDCE 2011: Levent Akyil from Intel talks about “Hotspot Flops & Micro-Ops” – Blogs - Intel® Software Network
August 16, 2011 5:21 AM PDT - GDCE 2011: Levent Akyil from Intel talks about "Hotspot Flops & Micro-Ops" | ServerGround.net
August 16, 2011 6:00 AM PDT - GDC 2011: Levent Akyil from Intel talks about “Hotspot Flops & Micro-Ops” – Blogs - Intel® Software Network
August 16, 2011 10:49 AM PDT

