Author's Blogs
Posted May 12th 20120
We've updated the Dynamic Resolution Rendering sample with an optimisation to the temporal anti-aliasing (TAA) upscale pass and added a few new features for improved qualitative comparisons focused on TAA.
You can find the ...
Posted July 18th 20110
The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check it out. This sample demonstrates a technique for balancing rendering quality and performance ...
Posted July 17th 20110
I'll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you're able to come, the talk will be at 16:00 on Thursday. I'll be giving a live demo of the technique during the talk, which always ...
Posted March 9th 20112
Posted February 18th 20111
Posted January 4th 20110
Before joining Intel, one of the re-occurring issues with balancing performance and quality in games was how to handle the shadows for slow changing or stationary lights such as the Sun. For example a recent game I worked on used a combination of cascaded shadow maps along with a low resolution ...
Posted August 5th 20100
During a recent project I needed to find out the install location of the Microsoft Visual Studio version a user has, in order to be able to run compiles from the command line, and run Vcvars32.bat to set up the required environment variables. Though there's enough information on the web do figure ...
Posted July 8th 20100
I’ll be giving a short presentation on "Building Games for Netbooks" at this year's Develop UK games conference. To encourage as many people as possible to come, it’s not only part of the ...
