Author's Blogs

Dynamic Resolution Rendering Update
By doug-binks (Intel)Posted May 12th 20120
We've updated the Dynamic Resolution Rendering sample with an optimisation to the temporal anti-aliasing (TAA) upscale pass and added a few new features for improved qualitative comparisons focused on TAA. You can find the ...
Dynamic Resolution Rendering Sample Now Live
By doug-binks (Intel)Posted July 18th 20110
The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check it out. This sample demonstrates a technique for balancing rendering quality and performance ...
Dynamic Resolution Rendering at the Develop Conference in Brighton, UK
By doug-binks (Intel)Posted July 17th 20110
I'll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you're able to come, the talk will be at 16:00 on Thursday. I'll be giving a live demo of the technique during the talk, which always ...
Dynamic Resolution Rendering GDC 2011 presentation slides available
By doug-binks (Intel)Posted March 9th 20112
The slides from my GDC 2011 presentation on Dynamic Resolution Rendering are available online here. You can also find many of the other presentations from Intel on our GDC 2011 ...
Dynamic Resolution Rendering Presentation and Demo at GDC 2011
By doug-binks (Intel)Posted February 18th 20111
I'll be giving a talk at GDC 2011 in San Francisco about a technique I've been working on called Dynamic Resolution Rendering. The concept of dynamic resolution rendering, like a good game, is simple to grasp but with hidden complexity needed ...
Distributing Shadow Map Calculations
By doug-binks (Intel)Posted January 4th 20110
Before joining Intel, one of the re-occurring issues with balancing performance and quality in games was how to handle the shadows for slow changing or stationary lights such as the Sun. For example a recent game I worked on used a combination of cascaded shadow maps along with a low resolution ...
Detecting the install path for Microsoft Visual Studio from C++
By doug-binks (Intel)Posted August 5th 20100
During a recent project I needed to find out the install location of the Microsoft Visual Studio version a user has, in order to be able to run compiles from the command line, and run Vcvars32.bat to set up the required environment variables. Though there's enough information on the web do figure ...
Building Games for Netbooks Presentation at Develop UK 2010 Conference
By doug-binks (Intel)Posted July 8th 20100
I’ll be giving a short presentation on "Building Games for Netbooks" at this year's Develop UK games conference. To encourage as many people as possible to come, it’s not only part of the ...