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	<title>Blogs &#187; Arti Gupta (Intel)</title>
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		<title>Visualize this! How Graphics Checker 3.0 &amp; Intel GPA help game developers</title>
		<link>http://software.intel.com/en-us/blogs/2011/06/17/visualize-this-how-graphics-checker-30-intel-gpa-help-game-developers/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/06/17/visualize-this-how-graphics-checker-30-intel-gpa-help-game-developers/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 23:46:46 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/06/17/visualize-this-how-graphics-checker-30-intel-gpa-help-game-developers/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. My guest today is Dave Valdovinos. Dave is a Scale Product Manager at Intel. Download Link - High Quality MP4 Video File (Large) Community News: 1. Check out the benefits of the Intel Software Partner Program 2. Register for the Graphics Checker Webinar! [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  My guest today is<strong> Dave Valdovinos</strong>.  Dave is a Scale Product Manager at Intel. </p>
<p><iframe src="http://blip.tv/play/g5FLgsD_XQA.html" width="640" height="360" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g5FLgsD_XQA" style="display:none"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualiseThis54DaveValdovinos889.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Community News</strong>:<br />
1.	Check out the benefits of the <a href="http://www.intel.com/partner">Intel Software Partner Program</a><br />
2.	<a href="http://www.intel.com/partner/sat/gfx ">Register</a> for the Graphics Checker Webinar!<br />
3.	New Whitepaper : <a href="http://software.intel.com/en-us/articles/new-intel-center-driving-the-future-of-visual-computing/">New Intel Center Driving the Future of Visual Computing</a><br />
4.	New whitepaper : <a href="http://software.intel.com/en-us/articles/cpu-onloading-leveraging-the-pc-platform/">CPU Onloading</a><br />
5.	<a href="www.intel.com/software/game-dev-success">Check out </a>tools, resources for game development and what we are doing with our developer days!</p>
<p><strong>Questions </strong>: </p>
<p>1.	 Tell us about your role at Intel<br />
2.	What is the Partner Program and what is Intel trying to do with the SAT tools<br />
3.	How do Graphics Checker 3.0 &#038; Intel GPA work together to help game developers?<br />
4.	What added benefit do developers/ISVs get by uploading their game playability report to ISPP?<br />
5.	Where can developers go to find more information?  </p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
			<wfw:commentRss>http://software.intel.com/en-us/blogs/2011/06/17/visualize-this-how-graphics-checker-30-intel-gpa-help-game-developers/feed/</wfw:commentRss>
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		<item>
		<title>Visualize this! Confetti middleware engine on Intel Sandy Bridge architecture</title>
		<link>http://software.intel.com/en-us/blogs/2011/06/01/visualize-this-confetti-middleware-engine-on-intel-sandy-bridge-architecture/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/06/01/visualize-this-confetti-middleware-engine-on-intel-sandy-bridge-architecture/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 13:10:40 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/06/01/visualize-this-confetti-middleware-engine-on-intel-sandy-bridge-architecture/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. My guests today are Wolfgang Engel CEO Confetti, Peter Santoki COO Confetti. Confetti provides advanced graphics middleware for SNB. Download Link - High Quality MP4 Video File (Large) Community News: 1. OpenCL SDK beta is now live on the Visual Computing community. You [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  My guests today are <strong>Wolfgang Engel CEO Confetti,  Peter Santoki COO Confetti.   Confetti provides advanced graphics middleware for SNB</strong>.   </p>
<p><iframe src="http://blip.tv/play/g5FLgr%2BDOgA.html" width="640" height="360" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g5FLgr+DOgA" style="display:none"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThis53WolfgangEngelAndPeterSantoki691.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Community News</strong>:<br />
1.	OpenCL SDK beta is now live on the Visual Computing community.  You can download it <a href="http://software.intel.com/en-us/articles/opencl-sdk/<br />
">here</a><br />
2.	We have published <a href="http://software.intel.com/en-us/articles/cpu-onloading-leveraging-the-pc-platform/">CPU Onloading: Leveraging the PC Platform  </a><br />
3. Another new whitepaper <a href="http://software.intel.com/en-us/articles/practical-intel-avx-optimization-on-2nd-generation-intel-core-processors/">Practical Intel® AVX Optimization on 2nd generation Intel® Core™ Processors </a> </p>
<p><strong>Questions </strong>: </p>
<p>1.	Tell us about Confetti<br />
2.           Confetti has become one of the earliest providers of advanced graphics middleware tools for Intel’s Sandy Bridge architecture. What was the gap that you were trying to fill?<br />
3.	What are some of the challenges you faced while building this engine<br />
4.	What is CPU MLAA?<br />
5.	Describe some of your other middleware packages like Dynamic Skydome, PostFX, Global Illumination Approach<br />
6.	Any tips for game developers?</p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
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		<title>What do gamers want developers to know?</title>
		<link>http://software.intel.com/en-us/blogs/2011/05/26/what-do-gamers-want-developers-to-know/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/05/26/what-do-gamers-want-developers-to-know/#comments</comments>
		<pubDate>Thu, 26 May 2011 20:38:17 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/05/26/what-do-gamers-want-developers-to-know/</guid>
		<description><![CDATA[On May 14th Intel® Visual Adrenaline decided to seek out the answer to this and other questions by going straight to the source. They arose early and set out on a quest to seek out the elusive gamer in their natural habitat. Equipped with laptops, energy drinks and some tasty snacks for the road, these [...]]]></description>
			<content:encoded><![CDATA[<p>On May 14th Intel® Visual Adrenaline decided to seek out the answer to this and other questions by going straight to the source. They arose early and set out on a quest to seek out the elusive gamer in their natural habitat. Equipped with laptops, energy drinks and some tasty snacks for the road, these would-be crusaders went straight into the gamers’ lair, that’s right they went to a LAN party.<br />
NWLANFest was holding an event on campus at Oregon State University. This relatively small 90 seat LAN was a perfect opportunity to socialize with gamers on a personal level and ask the gamers questions that developers might want to know.<br />
To get the gamers attention Visual Adrenaline held a little contest, using four laptops sporting Intel® Core i7 Processors with HD Graphics and Intel® Solid-State Drives. Each laptop also had a copy of Left4Dead 2 installed on it and players were urged to form teams of up to four and see who could survive the longest. The prize for the team who out lasted their peers, was an Intel® Solid-State Drive for each member of the team! </p>
<p>Now, having won the approval of the masses these gamers were asked some questions. The goal was to help better understand some appeals of how they buy games, what they like and what they want developers to know. Some of the questions asked were:<br />
1.	What factors in to your decision when purchasing a game?<br />
2.	How important are graphics?<br />
3.	Have you ever bought a new PC just to play a game?<br />
4.	If your PC is newer are you more likely to buy games?<br />
5.	What would you like developers to know?<br />
6.	What makes for an epic game? </p>
<p>Check out the video created at the event to see how the gamers answered these questions <a href="http://bit.ly/VAlanfest">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://software.intel.com/en-us/blogs/2011/05/26/what-do-gamers-want-developers-to-know/feed/</wfw:commentRss>
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		<title>Visualize this! Audri Phillips on advancements in digital art</title>
		<link>http://software.intel.com/en-us/blogs/2011/05/23/visualize-this-audri-phillips-on-advancements-in-digital-art/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/05/23/visualize-this-audri-phillips-on-advancements-in-digital-art/#comments</comments>
		<pubDate>Mon, 23 May 2011 14:52:07 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Art, Music, & Animation]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/05/23/visualize-this-audri-phillips-on-advancements-in-digital-art/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. My guest is Audri Phillips, author and digital artist. Download Link - High Quality MP4 Video File (Large) Community News: 1. OpenCL SDK beta is now live on the Visual Computing community. You can download it here 2. We have published part 2 [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  My guest is <strong>Audri Phillips, author and digital artist</strong>.   </p>
<p><iframe src="http://blip.tv/play/g5FLgrytRwA.html" width="640" height="360" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g5FLgrytRwA" style="display:none"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThis52AudriPhillips257.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Community News</strong>:<br />
1.	OpenCL SDK beta is now live on the Visual Computing community.  You can download it <a href="http://software.intel.com/en-us/articles/opencl-sdk/<br />
">here</a><br />
2.	We have published <a href="http://software.intel.com/en-us/articles/dynamics-and-particle-effects-part-2/">part 2 of dynamics and particle effects </a>by Audri Phillips herself.   Check it out, I am sure Audri will appreciate your feedback.  </p>
<p><strong>Questions </strong>:<br />
1. Tell us about yourself, you are very involved in this industry, what are you working on?<br />
2. You have been in this industry for a long time, how has the use of the computer by artists changed?<br />
3.  The area of visual computing is changing drastically, what new immersive technologies are most exciting to you?  And why?<br />
4.  You have written articles on particle effects on the Intel community, what are some of the challenges in this area?  Does the advent of multi core systems with immense computing power, help?<br />
5.  Realistic hair and fur is also another big challenge facing computer graphics artists and programmers.  How can game developers / artists create realistic looking hair?<br />
6. Typically it is thought that once an artist always an artist, do you think the skills learnt in this area can be transferred to other industries?</p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
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		<title>Intel GPA not attaching to any process?</title>
		<link>http://software.intel.com/en-us/blogs/2011/05/09/intel-gpa-not-attaching-to-any-process/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/05/09/intel-gpa-not-attaching-to-any-process/#comments</comments>
		<pubDate>Mon, 09 May 2011 21:21:37 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Intel Graphics Performance Analyzers]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/05/09/intel-gpa-not-attaching-to-any-process/</guid>
		<description><![CDATA[I thought this might be useful to Intel Graphics Performance Analyzer users. There is a known issue where Avast anti-virus software blocks Intel GPA from attaching to any process. You can try to disable the Avant software but that usually does not work since the Avast process is still running in the background. If you [...]]]></description>
			<content:encoded><![CDATA[<p>I thought this might be useful to Intel Graphics Performance Analyzer users.  There is a known issue where Avast anti-virus software blocks Intel GPA from attaching to any process. You can try to disable the Avant software but that usually does not work since the Avast process is still running in the background.  </p>
<p>If you remove the Avast anti virus software completely from the Control Panel, then reboot and trying to run Intel GPA again, it should work.  We know this is an issue with Avast 5.1.889.  Our GPA team is working on fixing this in the next release but till then hope this information helps folks using GPA and are running into this issue.  </p>
<p>If you still see issues you can get support in our <a href="http://software.intel.com/en-us/forums/intel-graphics-performance-analyzers/">forums</a></p>
]]></content:encoded>
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		<item>
		<title>Visualize this!  Intel OpenCL discussion with Adam Lake</title>
		<link>http://software.intel.com/en-us/blogs/2011/05/06/visualize-this-intel-opencl-discussion-with-adam-lake/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/05/06/visualize-this-intel-opencl-discussion-with-adam-lake/#comments</comments>
		<pubDate>Fri, 06 May 2011 19:27:57 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>
		<category><![CDATA[openCL]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/05/06/visualize-this-intel-opencl-discussion-with-adam-lake/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. My guest is Adam Lake - Staff Software Architect and Intel Rep to the OpenCL ARB. Adam works in the Advanced Visual Computing group at Intel. Download Link - High Quality MP4 Video File (Large) Community News: 1. Dynamics and Particle Effects, Part [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  My guest is <strong>Adam Lake - Staff Software Architect and Intel Rep to the OpenCL ARB</strong>.   Adam works in the Advanced Visual Computing group at Intel.  </p>
<p><iframe src="http://blip.tv/play/g5FLgrj2VgA.html" width="640" height="360" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g5FLgrj2VgA" style="display:none"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThis51AdamLakeOpenCLSDK109.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Community News</strong>:<br />
1.  <a href="http://software.intel.com/en-us/articles/dynamics-and-particle-effects-part-1/">Dynamics and Particle Effects, Part 1</a> is now available - this is the first part of this series.<br />
2.  We released the beta version of the Media SDK 3.0.  You can check out its features and download it <a href="http://software.intel.com/en-us/articles/intel-media-sdk-30-beta/">here </a><br />
3.  We continue to add new Sandy bridge related content.  CHeck it out on the <a href="--http://www.intel.com/software/sandybridge">microsite</a><br />
4.  <b>Download the OpenCL SDK <a href="http://software.intel.com/en-us/articles/opencl-sdk/">here </a></b></p>
<p><strong>Questions </strong>:<br />
1.	What is heterogeneous computing, and what is OpenCL?<br />
2.	What is Intel's contribution to OpenCL and who else in the industry is involved?<br />
3.           Why and when should developers use OpenCL?  Which type of customers are most interested in this spec?<br />
4.	Why do you think OpenCL can be relevant for game developers?<br />
5.	What is OpenCL like to program?  Is the code compiled differently?<br />
6.           What are the advantages in writing OpenCL for CPU?<br />
7.	Similarly, what is the relationship between OpenCL and DirextX or Cuda?<br />
8.	Where can developers find more information?</p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
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		<title>Visualize this!  Randy Trulson on Cortex and Megaloptura</title>
		<link>http://software.intel.com/en-us/blogs/2011/04/20/visualize-this-randy-trulson-on-cortex-and-megaloptura/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/04/20/visualize-this-randy-trulson-on-cortex-and-megaloptura/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 17:50:28 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/04/20/visualize-this-randy-trulson-on-cortex-and-megaloptura/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. My guest is Randy Trulson CEO and founder of Neuron Games. . Download Link - High Quality MP4 Video File (Large) Community News: 1. We released the beta version of the Media SDK 3.0. You can check out its features and download it [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  My guest is <strong>Randy Trulson CEO and founder of Neuron Games. </strong>. </p>
<p><iframe src="http://blip.tv/play/g5FLgrTGEQA.html" width="640" height="360" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g5FLgrTGEQA" style="display:none"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThis50RandellTrulsonNeuronGames415.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Community News</strong>:<br />
1.  We released the beta version of the Media SDK 3.0.  You can check out its features and download it <a href="http://software.intel.com/en-us/articles/intel-media-sdk-30-beta/">here </a><br />
2.  <a href="http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-9/">Fluid Simulation Part 9</a> is now available - this is the last part of the very popular whitepaper series<br />
3.  We continue to add new Sandy bridge related content.  CHeck it out on the <a href="--http://www.intel.com/software/sandybridge">microsite</a></p>
<p><strong>Questions </strong>:<br />
1.            Tell us about yourself and Neuron games<br />
2.	Tell us about Cortex 3.1 which I believe is now complete.  What does it bring to developers?  How does it differentiate itself from other products on the market and how it is different from Super Cortex?<br />
3.	You mentioned this is for Windows phone too, tell us where you think the mobile platform is going for gaming?<br />
4.	Shifting gears to your new game Megaloptura, what inspired this game?<br />
5.	What are some of the challenges you face during your development process?  Any tips for game developers?<br />
6.           Megaloptura is going to be available on both PC and XBOX 360.  Any challenges in developing for 2 platforms?</p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
			<wfw:commentRss>http://software.intel.com/en-us/blogs/2011/04/20/visualize-this-randy-trulson-on-cortex-and-megaloptura/feed/</wfw:commentRss>
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		<title>You need Intel graphics drivers with Intel GPA</title>
		<link>http://software.intel.com/en-us/blogs/2011/04/18/you-need-intel-graphics-drivers-with-intel-gpa/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/04/18/you-need-intel-graphics-drivers-with-intel-gpa/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 17:46:01 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>
		<category><![CDATA[GPA]]></category>
		<category><![CDATA[Graphics Perfomance Analyzer]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/04/18/you-need-intel-graphics-drivers-with-intel-gpa/</guid>
		<description><![CDATA[If you have downloaded Intel Graphics Performance Analyzers and want to use it with Intel graphics chipsets you will also need to download the latest versions of the Intel graphics drivers -- using the latest version ensures that you can make full use of all metrics available for your graphics system. Download these drivers by [...]]]></description>
			<content:encoded><![CDATA[<p>If you have downloaded <a href="http://www.intel.com/software/gpa">Intel Graphics Performance Analyzers </a> and want to use it with Intel graphics chipsets you will also need to download the latest versions of the Intel graphics drivers -- using the latest version ensures that you can make full use of all metrics available for your graphics system. </p>
<p>Download these drivers by using Microsoft Internet Explorer* to browse to the <a href="http://support.intel.com/support/graphics/detect.htm">graphics driver update page</a>. This page runs a script that examines your system configuration, then updates the Intel® Integrated Graphics drivers to the latest version. If this automatic graphics driver update process does not work, you can manually search for the drivers by browsing to the <a href="http://downloadcenter.intel.com/">Intel Download Center</a>, and then searching for your specific graphics chipset.</p>
<p>For non-Intel graphics, check with the vendor of the graphics card for the latest drivers.<br />
In addition to getting the latest graphics drivers, you might want to verify that you have the latest BIOS installed -- the vendor's site it usually the best place to find the latest BIOS release.</p>
<p>For more information regarding installation, configuration, and usage of the Intel GPA product, visit the <a href="http://www.intel.com/software/gpa">Intel GPA home page </a>and the <a href="http://software.intel.com/en-us/articles/intel-gpa-kb/all/1/">GPA Knowledge Base articles</a>.  There are also some very <a href="http://software.intel.com/en-us/articles/gpa4-help-videos/">detailed help videos </a>on using Intel GPA.  </p>
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		<title>Visualize this! Game Samples from Intel</title>
		<link>http://software.intel.com/en-us/blogs/2011/04/12/visualize-this-game-samples-from-intel/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/04/12/visualize-this-game-samples-from-intel/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 19:55:28 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Sandy Bridge]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/04/12/visualize-this-game-samples-from-intel/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. My guest is Phil Taylor senior software engineer at Intel Download Link - High Quality MP4 Video File (Large) Community News: 1. Fluid Simulation Part 9 is now available - this is the last part of the very popular whitepaper series 2. We [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  My guest is <strong>Phil Taylor senior software engineer at Intel </strong></p>
<p><embed src="http://blip.tv/play/g5FLgq_mPQA" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed> </p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThis49PhillipTaylor826.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Community News</strong>:<br />
1.  <a href="http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-9/">Fluid Simulation Part 9</a> is now available - this is the last part of the very popular whitepaper series<br />
2.  We continue to add new Sandy bridge related content.  CHeck it out on the <a href="--http://www.intel.com/software/sandybridge">microsite</a></p>
<p><strong>Questions </strong>:<br />
•	Tell us about your role at Intel</p>
<p>I joined Intel for the larrabee project, I thought it was a bold move and was impressed by Intel’s commitment to graphics and thinking outside of the box.</p>
<p>I have now moved to working on graphics samples for Visual Computing, and am a combination of Program Manager and Producer for the Intel Gaming and Graphics Samples, that can be found from the Visual Computing web site. These include features that take advantage of Intel CPUs as well as Intel Processor graphics capabilities.</p>
<p>•	What we are doing with the samples team</p>
<p>Intel has a dedicated samples team with artists, to let us create samples that are both visually appealing and that have algorithms that are useful to practicing game ISVs.</p>
<p>•	 What defines a sample, versus a collection or explorer</p>
<p>A sample contains a single algorithm for a single area, whether its mult-core or graphics focused.</p>
<p>An explorer contains multiple algorithms and presents a way to compare and contrast the results of each algorithm in terms of visual quality and computational costs. Some games have more head-room than others, so runtime cost is always an important metric.</p>
<p>•	What comes with a sample ( code, whitepaper, abstract, screenshots, video )</p>
<p>The most important part of a sample is the source code. The next most critical element is the whitepaper, explaining the algorithm. Then we plan for having developer videos and the web page includes an abstract and some representative screenshots.</p>
<p>•	How you come up with ideas and general charter</p>
<p>We have several paths we follow for sample idea generation.</p>
<p>Intel has a relationship with many key gaming ISVs on the PC platform, and the Intel engineers who work with the ISVs often come back with ideas based on issues real game engineers need solved.</p>
<p>We also study papers at GDC and SIGGRAPH and mine that material for sample ideas.</p>
<p>And our engineers have their own ideas too.</p>
<p>So that’s at least 3 different paths.</p>
<p>•	What is coming down the line this year?  What is Ivy Bridge going to bring for game developers?</p>
<p>We have more graphics and multi-core samples coming, until they are a bit further along I don’t want to say too much, but you could expect post processing, texturing, terrain, that sort of thing</p>
<p>Ivy Bridge is going to be an exciting product.  It supports full DX11, compute shader support, more AVX, HDMI 1.4, PCI 3 for across the board bandwidth boost. </p>
<p>•	Where to get the samples</p>
<p>From visual computing page, the graphics samples are on 2 pages, the <a href="http://software.intel.com/en-us/articles/code">Samples page </a>and the <a href="http://software.intel.com/en-us/articles/sandy-bridge/">Sandy Bridge </a>page.</p>
<p>•	How can people send you input on sample ideas/improvements</p>
<p>The best way is to make comments on the sample pages , or in the forums, and if there is feedback we need a direct email, we could add that. Please tell us and we will make it happen.</p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
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		<title>What did we do at GDC 2011?</title>
		<link>http://software.intel.com/en-us/blogs/2011/03/24/what-did-we-do-at-gdc-2011/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/03/24/what-did-we-do-at-gdc-2011/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 17:06:47 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/03/24/what-did-we-do-at-gdc-2011/</guid>
		<description><![CDATA[GDC is over and I am slowly getting back to the normal work routine. Amidst all the rush and excitement I realized I did not post about what we did at GDC and related content that is now available for download / viewing at our GDC Event page 1. First we announced Intel GPA 4.0, [...]]]></description>
			<content:encoded><![CDATA[<p>GDC is over and I am slowly getting back to the normal work routine. Amidst all the rush and excitement I realized I did not post about what we did at GDC and related content that is now available for download / viewing at our <a href="http://software.intel.com/en-us/articles/intelgdc2011/">GDC Event page</a></p>
<p>1. First we announced <a href="http://www.intel.com/software/gpa">Intel GPA 4.0</a>, the newest version of the graphics performance analyzer which provides among a number of new features<br />
◦New workflows simplify analyzing games<br />
◦Microsoft DirectX* 11 support allows more games to be analyzed and optimized with the product<br />
◦Fully-configurable triggers to automatically capture frame or trace files (for example, "capture all frames that are slower than 20 FPS")<br />
◦Screenshot thumbnails provided for frame capture files, providing a visual queue for which frame to analyze<br />
◦New "how to" help videos assist both new users and seasoned veterans to more quickly take advantage of the new release</p>
<p>2. Secondly we released a new sample code called <a href="http://software.intel.com/en-us/articles/shadowexplorer/">Shadow Explorer</a>. This sample, Shadow Explorer, lets the user compare and contrast four different algorithms, adjust various parameters for each one, and observe the effects on performance in real-time.</p>
<p>3. I also interviewed a number of our partners and users of Intel technologies like Blizzard, Atari, Codemasters. Here are the specific interviews you can listen to and provide feedback/questions :<br />
<a href="http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-with-blizzard-gdc-2011/">Blizzard</a><br />
<a href="1.	http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-with-cloakworks-gdc-2011/">Cloakworks</a><br />
<a href="4.	http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-ataribedlam-studios-gdc-2011/">Atari/Bedlam Studios</a><br />
<a href="5.	http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-emotional-robots-gdc-2011/">Emotional Robots</a><br />
<a href="6.	http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-creative-assembly-gdc-2011/">Sega/Creative Assembly</a><br />
<a href="7.	 http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-uber-gdc-2011/">Uber</a><br />
<a href="8.	http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-ncsoft-gdc-2011/">NCSoft</a><br />
<a href="9.	http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-reallusion-gdc-2011/">Reallusion</a><br />
<a href="9	http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-saber-interactive-gdc-2011/">Saber Interactive</a><br />
<a href="1.	http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-codemasters-gdc-2011/">Codemasters</a></p>
<p>4.  There are number of shorter interviews we taped with key partners and players in the game development area.  Check them out <a href="http://software.intel.com/en-us/videos/category/visual-computing/1/1/">here </a></p>
<p>5.  And there were a number of <a href="http://software.intel.com/en-us/blogs/category/game-development/">blog posts by Intel experts</a>.  They would love your feedback or questions!</p>
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		<title>Visualize this! a talk with Saber Interactive @GDC 2011</title>
		<link>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-saber-interactive-gdc-2011/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-saber-interactive-gdc-2011/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 21:53:11 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>
		<category><![CDATA[Sandy Bridge]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-saber-interactive-gdc-2011/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year. My guest is Rick Raymo - Director Game Content, Saber Interactive. Download Link - High Quality MP4 Video File (Large) Questions : 1. Tell us about your role and [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  This is one of the interviews I recorded at GDC San Francisco this year.  </p>
<p>My guest is <strong>Rick Raymo - Director Game Content, Saber Interactive</strong>. </p>
<p><embed src="http://blip.tv/play/g5FLgqvtRAA" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThisAtGDC11RickRaymo204.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Questions </strong>:<br />
1.  Tell us about your role and Saber Interactive<br />
2.  Before we get into discussing Inversion and Battle LA, can you talk about how Saber Interactive was founded?<br />
3.  I believe you also have a very geographically dispersed team, how do you make that work effectively?<br />
4.  You are releasing Battle LA next week (I read the release date as 3/11), tell us what makes this game stand out? (you can also refer to the release style here) 5.  Another upcoming game is Inversion which has what I think is something like a gravity manipulation engine?  Was making it work on a multiple platforms any harder?<br />
6.  You also use Havok extensively, how does that help in making the gameplay more compelling?<br />
7.  You have a very high tech engine, what makes it stand out from others?<br />
8.  What has your experience been optimizing for Intel platforms?<br />
9.  I read you are working on a big name game?  Anything you can share?</p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
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		<title>Visualize this! a talk with Reallusion @GDC 2011</title>
		<link>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-reallusion-gdc-2011/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-reallusion-gdc-2011/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 21:43:26 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>
		<category><![CDATA[Sandy Bridge]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-reallusion-gdc-2011/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year. My guest is John Martin VP Product Marketing at Reallusion. Download Link - High Quality MP4 Video File (Large) Questions : 1. Tell us about your self and Reallusion [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  This is one of the interviews I recorded at GDC San Francisco this year.  </p>
<p>My guest is <strong>John Martin VP Product Marketing at Reallusion</strong>. </p>
<p><embed src="http://blip.tv/play/g5FLgqvtVwA" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThisAtGDC11JohnMartin146.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Questions </strong>:<br />
1.	Tell us about your self and Reallusion<br />
2.	Reallusion has a number of products for photo editing, video conversion, 3d Animation.  Tell us how these products help in game development or enabling better quality media?<br />
3.	You also have apps for the iphone, how is the development cycle different for the PC vs the iphone platform?<br />
4.	You also have a social network site called City.   What is this and how do you help developers using City?  (I believe you let them sell products that have used Reallusion products).<br />
5.	How have you worked with Intel?  </p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
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		<title>Visualize this! a talk with NCSoft @GDC 2011</title>
		<link>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-ncsoft-gdc-2011/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-ncsoft-gdc-2011/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 21:31:10 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>
		<category><![CDATA[Sandy Bridge]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-ncsoft-gdc-2011/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year. My guest is Ross Borden - Senior Vice President, NCsoft. Download Link - High Quality MP4 Video File (Large) Questions : 1. Tell us about your role @ NCSoft. [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  This is one of the interviews I recorded at GDC San Francisco this year.  </p>
<p>My guest is <strong>Ross Borden - Senior Vice President, NCsoft</strong>. </p>
<p><embed src="http://blip.tv/play/g5FLgqvtbAA" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThisAtGDC11RossBorden295.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Questions </strong>:<br />
1.	Tell us about your role @ NCSoft.<br />
2.	You recently enabled Aion for the new Sandy Bridge architecture.  What has your experience been so far?<br />
3.	NCSoft has purchased Intel Xeon based servers, how are you planning to use these?<br />
4.	Lets talk about City of Heroes, where are you going with the game?<br />
5.	Another big title from NCSoft(ArenaNet) is Guild Wars, any thoughts on when it is releasing?<br />
6.	If you were to talk about the 2 biggest features of Guild Wars 2, what would they be? </p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
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		<title>Visualize this! a talk with Uber @GDC 2011</title>
		<link>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-uber-gdc-2011/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-uber-gdc-2011/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 21:15:51 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>
		<category><![CDATA[Sandy Bridge]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-uber-gdc-2011/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year. My guest is Jon Mavor CTO Uber Entertainment. Download Link - High Quality MP4 Video File (Large) Questions : 1. Tell us about your role @ Uber 2. You [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  This is one of the interviews I recorded at GDC San Francisco this year.  </p>
<p>My guest is <strong>Jon Mavor CTO Uber Entertainment</strong>. </p>
<p><embed src="http://blip.tv/play/g5FLgqvuBQA" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThisAtGDC11JonMavor219.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Questions </strong>:<br />
1.	Tell us about your role @ Uber<br />
2.     You recently tested Monday Night Combat on Intel’s new Sandy bridge hardware.  What did you think of the results?<br />
3.     Now that you had a chance to play with Sandy Bridge architecture,where do you see HD graphics going?  What excites you about the product lineup we have coming up?<br />
4.     You have probably done optimization for multi and many core.  This is still an area of learning for a lot of game developers, any suggestions on BKMs to other game developers?<br />
5.     What was the most exciting part of working on Monday Night Combat?</p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
]]></content:encoded>
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		<title>Visualize this! a talk with Creative Assembly @GDC 2011</title>
		<link>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-creative-assembly-gdc-2011/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-creative-assembly-gdc-2011/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 21:00:07 +0000</pubDate>
		<dc:creator>Arti Gupta (Intel)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics & Media]]></category>
		<category><![CDATA[Sandy Bridge]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2011/03/21/visualize-this-a-talk-with-creative-assembly-gdc-2011/</guid>
		<description><![CDATA[Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year. My guest is James Russell Lead Designer for the Total War series. Download Link - High Quality MP4 Video File (Large) Questions : 1. Tell us about your background [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Visualize this! the show where we talk about game development.  This is one of the interviews I recorded at GDC San Francisco this year.  </p>
<p>My guest is <strong>James Russell Lead Designer for the Total War series</strong>. </p>
<p><embed src="http://blip.tv/play/g5FLgqvuKQA" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><a href="http://blip.tv/file/get/ISNTV-VisualizeThisAtGDC11JamesRussell565.mp4">Download Link - High Quality MP4 Video File (Large)</a></p>
<p><strong>Questions </strong>: </p>
<p>1.	Tell us about your background and role at CA?<br />
2.	I understand that your team follows a creative/fluid/out of the box design process, can you tell us more?<br />
3.	Given that the Total War series has moved throught different lands and eras, what is different that Shogun 2 brings to the game play?<br />
4.	What were some of the learnings from Napolean?<br />
5.	Due to the size of the TW engine you have been refining it vs re-writing.  What advantages has this brought?  How do you work with Intel engineers?<br />
6.	What do you see coming next for the TW series?</p>
<p>I am always looking for community feedback and questions. You can email them to <strong>visualizethis@intel.com </strong>or provide on twiter <strong>@artigupta</strong></p>
<p>You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.</p>
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