Archives

Posts from Chris Cormack (Intel) RSS

Chris Cormack (Intel)

Chris is the lead product designer for the GPA suite of graphics performance tools at Intel.

GPA 2.2: DX10 and Windows7 Support!

By Chris Cormack (Intel) (10 posts) on November 2, 2009 at 11:21 am
Comments (0)

Hi all, GPA 2.2 has been released with a few major pieces of new functionality. First and foremost, GPA now supports DX10 across the entire tool suite. You can now analyze DX10 games with both the System Analyzer and Frame Analyzer. Secondly, GPA fully supports Windows7. Finally, System Analyzer now supports "frame [...]

Continued ›

Category: Gaming, Visual Computing

GPA 2.1 Feature Highlight: Disable Erg(s) Experiment

By Chris Cormack (Intel) (10 posts) on September 25, 2009 at 2:46 pm
Comments (0)

Today I wanted to talk about one of the new GPA 2.1 features: disable Erg(s). Remember that we have defined the word "Erg" to mean any piece of GPU work. This might be a draw call, clear, blt, etc. Disable Erg(s) is a new experiment that is available in the experiments tab [...]

Continued ›

Category: Uncategorized

Come and See GPA 2.1 at IDF (San Francisco)

By Chris Cormack (Intel) (10 posts) on September 21, 2009 at 8:32 am
Comments (1)

If you are headed to IDF in San Francisco - stop and get a demo of GPA 2.1 on September 22nd or 23rd (Tuesday or Wednesday).

Continued ›

Category: Gaming, Visual Computing

Online Video of Codemasters using GPA 2.1

By Chris Cormack (Intel) (10 posts) on September 16, 2009 at 11:53 am
Comments (0)

Hi all, check out the Codemasters video of GPA 2.1 on youtube... its great to see folks out there using our tools. http://www.youtube.com/user/one2tvEDITS For more info about what Codemasters does - check out there website. You can download GPA 2.1 here and provide feedback here.

Continued ›

Category: Gaming, Visual Computing

GDC Austin: GPA demos at the Intel booth

By Chris Cormack (Intel) (10 posts) on September 14, 2009 at 11:10 am
Comments (0)

If you are attending GDC Austin - please come see us at the Intel booth for a GPA 2.1 demo. Stop by, check it out, and provide feedback. Or if you just want to download it now - do that here :).

Continued ›

Category: Gaming, Visual Computing

GPA 2.1 Feature Highlight: Supports all DX devices

By Chris Cormack (Intel) (10 posts) on September 11, 2009 at 1:08 pm
Comments (0)

For this week's GPA blog entry, I wanted to make sure that everyone is aware that GPA runs across all DX devices. This means that GPA supports all Intel DX devices as well as any and all non-Intel DX devices. Further, all GPA features work equally across all these platforms. This includes [...]

Continued ›

Category: Gaming, Visual Computing

GPA 2.1 Feature Highlight: Configurable X and Y Axes in the Bar Chart

By Chris Cormack (Intel) (10 posts) on September 4, 2009 at 10:08 am
Comments (0)

In 2.1, GPA allows you to configure both the X and Y axis to any available metric within the bar chart. This allows you to visually see the relationship between multiple per-draw call metrics at the same time. For example, you can select vertex shader duration in the X-axis and pixel shader duration [...]

Continued ›

Category: Gaming, Visual Computing

GPA 2.1 Feature Highlight: Buffer Histograms

By Chris Cormack (Intel) (10 posts) on August 28, 2009 at 10:24 am
Comments (0)

GPA 2.1 includes a feature to allow you to better view render targets and textures. Let's say you have a texture with a very narrow dynamic range, all values in the texture are nearly white. When you select this texture to view, by default - it looks white The GPA histogram feature [...]

Continued ›

Category: Gaming, Visual Computing

GPA 2.1 Feature Highlight: Visually Single-Step Through a Game

By Chris Cormack (Intel) (10 posts) on August 21, 2009 at 4:36 pm
Comments (0)

Today I wanted to talk about a lesser-known Intel GPA feature called "Scrub Mode". Scrub Mode enables you to step through a frame or render target, erg by erg. We have borrowed the word erg from the physics space, and defined it in the graphics space to mean a piece of graphics work. [...]

Continued ›

Category: Gaming, Visual Computing

GPA 2.1 Feature Highlight: Pixel History based on Overdraw Visualization

By Chris Cormack (Intel) (10 posts) on August 14, 2009 at 9:38 am
Comments (0)

Pixel history has been the most requested feature from the gaming community since the launch of Intel GPA. The great news is that we have added this feature to our currently available 2.1 release. The cool thing about how Intel GPA Frame Analyzer implements pixel history is that you can take a history [...]

Continued ›

Category: Gaming, Visual Computing