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Archives
Posts from Doug Binks (Intel) 
Dynamic Resolution Rendering Update
By Doug Binks (Intel) (8 posts) on May 12, 2012 at 5:04 am
Comments (0)
We've updated the Dynamic Resolution Rendering sample with an optimisation to the temporal anti-aliasing (TAA) upscale pass and added a few new features for improved qualitative comparisons focused on TAA. You can find the updated sample here. The changes, listed below, are detailed in this pdf. Added optimization for temporal anti-aliasing (TAA) when using motion [...]
Category: Uncategorized
Dynamic Resolution Rendering Sample Now Live
By Doug Binks (Intel) (8 posts) on July 18, 2011 at 8:32 pm
Comments (0)
The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check it out. This sample demonstrates a technique for balancing rendering quality and performance through altering the resolution at runtime. Download the sample [...]
Category: Game Development, Graphics & Media, Performance and Optimization, Power Efficiency
Tags: Sandy Bridge
Dynamic Resolution Rendering at the Develop Conference in Brighton, UK
By Doug Binks (Intel) (8 posts) on July 17, 2011 at 8:49 am
Comments (0)
I'll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you're able to come, the talk will be at 16:00 on Thursday. I'll be giving a live demo of the technique during the talk, which always adds an element of fun if only because of the inevitable risks involved! For [...]
Category: Events, Game Development, Graphics & Media
Tags: Sandy Bridge
Dynamic Resolution Rendering GDC 2011 presentation slides available
By Doug Binks (Intel) (8 posts) on March 9, 2011 at 3:36 am
Comments (2)
The slides from my GDC 2011 presentation on Dynamic Resolution Rendering are available online here. You can also find many of the other presentations from Intel on our GDC 2011 site. Feel free to get in touch with any questions about the presentation and I'll do my best to answer them. Meanhile I'll be working [...]
Category: Events, Game Development, Graphics & Media
Tags: GDC 2011
Dynamic Resolution Rendering Presentation and Demo at GDC 2011
By Doug Binks (Intel) (8 posts) on February 18, 2011 at 11:54 am
Comments (1)
I'll be giving a talk at GDC 2011 in San Francisco about a technique I've been working on called Dynamic Resolution Rendering. The concept of dynamic resolution rendering, like a good game, is simple to grasp but with hidden complexity needed for true mastery. At its most basic, the scene is rendered via a dynamically [...]
Category: Events, Game Development, Graphics & Media
Tags: GDC, GDC 2011
Distributing Shadow Map Calculations
By Doug Binks (Intel) (8 posts) on January 4, 2011 at 10:33 am
Comments (0)
Before joining Intel, one of the re-occurring issues with balancing performance and quality in games was how to handle the shadows for slow changing or stationary lights such as the Sun. For example a recent game I worked on used a combination of cascaded shadow maps along with a low resolution shadow map covering the [...]
Category: Game Development, Graphics & Media
Tags: LevelUp2011, Sandy Bridge
Detecting the install path for Microsoft Visual Studio from C++
By Doug Binks (Intel) (8 posts) on August 5, 2010 at 6:56 am
Comments (0)
During a recent project I needed to find out the install location of the Microsoft Visual Studio version a user has, in order to be able to run compiles from the command line, and run Vcvars32.bat to set up the required environment variables. Though there's enough information on the web do figure out how to [...]
Category: Graphics & Media, Software Tools
Tags: C++, Windows
Building Games for Netbooks Presentation at Develop UK 2010 Conference
By Doug Binks (Intel) (8 posts) on July 8, 2010 at 5:39 am
Comments (0)
I’ll be giving a short presentation on "Building Games for Netbooks" at this year's Develop UK games conference. To encourage as many people as possible to come, it’s not only part of the free sessions in the expo, but we’re also giving away a Netbook. Furthermore I’ll be giving the talk twice, 14:30-15:00 Wednesday 14th [...]
