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Archives
Posts from ibelshaeuser 
GDC 2011: How Havok's tools work and what you can do with them
By ibelshaeuser (13 posts) on August 17, 2011 at 12:30 am
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As you might remember we have interviewed Havok's Head of Product Management, Andrew Bowell who told us a lot about Havok as a company, about GDC Europe, about their partnership with Intel and many things more. A few hours later I had the chance to have a video chat with Steve Ewart who is Sales [...]
Category: Events, Game Development
Tags: gdceurope2011
GDC 2011: Philipp Gerasimov from Intel talks about Intel GPA
By ibelshaeuser (13 posts) on August 17, 2011 at 12:28 am
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During Game Developers Conference Europe 2011 Intel's Senior Application Engineer Philipp Gerasimov had his tech session where he talked about the gaming title Darkspore and how the developer's team from Maxis was able to optimize their game running best on laptops. They achieved this by using Intel's profiling and analyzing tool called Intel Graphics Performance [...]
Category: Events, Game Development
Tags: gdceurope2011
GDC 2011: Andrew Bowell talks about Havok's rendering technoglogies
By ibelshaeuser (13 posts) on August 16, 2011 at 9:43 am
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Here at Game Developers Conference Europe 2011 in Cologne, Germany, well-known software company Havok from Dublin, Ireland, is this years software partner at the Intel booth in the exhibition area. These smart guys show their latest and coolest stuff regarding different rendering and texturing techniques which are being implemented in a lot of current gaming [...]
Category: Events, Game Development
Tags: gdceurope2011
GDC 2011: Levent Akyil video chats about Sandy Bridge, AVX and Intel VTune Amplifier 2011 XE
By ibelshaeuser (13 posts) on August 16, 2011 at 9:38 am
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Do you remember?! Levent Akyil held his tech session live at Game Developers Conference 2011 this morning and talked about the architectural improvements of Sandy Bridge, why developers should look closer at AVX and which hotspots and traps you as a developer can tap in when parallelizing new or existing code - whether you are [...]
Category: Events, Game Development
Tags: gdceurope2011
GDC 2011: Levent Akyil from Intel talks about "Hotspot Flops & Micro-Ops"
By ibelshaeuser (13 posts) on August 16, 2011 at 4:21 am
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As I told you already Intel is silver sponsor of the GDC event in Cologne, Germany. Part of this sponsor package is a demo booth in the exhibition area (stand 150) and three lectures which address game developers who want to know more about Intel's efforts regarding game development. After yesterdays's tech session where Leigh [...]
Category: Events, Game Development
Tags: gdceurope2011
GDC 2011: What you should know about task based game engines
By ibelshaeuser (13 posts) on August 16, 2011 at 1:41 am
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Here at Game Developers Conference Europe 2011 in Cologne, Germany, I'm not only talking to people about their favorite topics like morphological anti-aliasing, but also about important tech sessions which take place at this biggest gaming event of Europe. The first session I attended was held by Leigh Davies, Intel fellow and game specialist. Leigh [...]
Category: Events, Game Development
Tags: gdceurope2011
GDC 2011: What people think about Game Developers Conference Europe 2011
By ibelshaeuser (13 posts) on August 16, 2011 at 12:21 am
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Shows like the Game Developer Conference Europe 2011 in Cologne do have several aspects like tech sessions, networking, organization, relationship building and much more. This provided us with the chance, time and opportunity to talk to a lot of people asking them why they are here. And their answers are as colourful as the conference itself, [...]
Category: Events, Game Development, Uncategorized
GDC 2011: Leigh Davies from Intel talks about Morphological Anti-Aliasing
By ibelshaeuser (13 posts) on August 15, 2011 at 8:32 am
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Well, here the first blog post live from Game Developers Conference Europe 2011. It's all about Morphological Anti-Aliasing (MLAA) which helps game developers to create better looking 3D gaming titles with less effort and less costs. The trick behind MLAA in comparison to standard Multisample Anti-Aliasing (MSAA): after rendering a whole scene MLAA takes care [...]
Category: Events, Game Development
Tags: gdceurope2011
GDC 2011: create your own gaming title and get the chance earn money with it
By ibelshaeuser (13 posts) on August 15, 2011 at 7:49 am
Comments (2)
It's day one here at Game Developers Conference Europe 2011 in Cologne, Germany. As you know I do some live blogging on the various topics and also create some interesting video interviews . But before my first blog post goes online I have to announce something really cool which should interest all game developers. For the [...]
Category: Events, Game Development
Tags: gdceurope, Level Up 2011
Game Developers Conference Europe 2011: these tech demos you will see at Intel booth 150
By ibelshaeuser (13 posts) on August 12, 2011 at 3:59 am
Comments (2)
As you can read in my Wednesday's and Thursday's blog post Intel will sponsor the biggest European game developers conference - GDCE 2011 - which will start on Monday morning, in Cologne, Germany. As a part of this sponsporing package Intel will have three speaker slots (which I talked about already) and a demo booth [...]
Category: Events, Game Development, Parallel Programming
Tags: gdceurope2011
Game Developers Conference Europe 2011: Intel session about game optimizations using Intel GPA
By ibelshaeuser (13 posts) on August 11, 2011 at 7:39 am
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As you learned in my yesterday's blog post Intel will sponsor the Game Developers Conference Europe which will start next week in Cologne, Germany. Thousands of developers, IT professionals, game designer and other people who are involved in this huge gaming industry which is worth several billion dollars will be there . So - no [...]
Category: Events, Game Development, Parallel Programming
Tags: gdceurope2011
Game Developers Conference Europe 2011: more Intel session details
By ibelshaeuser (13 posts) on August 10, 2011 at 4:35 am
Comments (1)
As you might know from our previous blog post Intel is going to attend Europe's biggest developer's conference, Game Developer Conference Europe (GDCE), which takes place from 15 to 17 of August, 2011, in Cologne, Germany. Intel is not only one of the big sponsors during GDCE but will also cover some hot topics regarding game [...]
Category: Events, Game Development, Parallel Programming
Tags: gdceurope2011
Overview: Intel at GCD Europe 2011, Cologne, Germany
By ibelshaeuser (13 posts) on August 8, 2011 at 5:39 am
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In a few days the Game Developers Conference Europe (GDCE) 2011 will start in Cologne, Germany. This is the most important European event for game developers and Intel is proud to be a silver sponsor during this game conference. So don‘t miss to visit our stand, Number 150, where you can meet Intel experts around [...]
