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Posts from Judy Hartley (Intel) RSS

Judy Hartley (Intel)

Judy is a Software Application Engineer with the Client Scale Enabling group. She loves to read, put together lab systems, and play “casual” computer games (not fond blood and guts but loves her 8-bit Nintendo games). Currently she is supporting Scale projects and Graphics translation from DirectX to OpenGL. She blogs about her experiences in these areas.

One Step Forward, Two Steps Back

By Judy Hartley (Intel) (12 posts) on December 8, 2009 at 10:25 am
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It’s been a while since I’ve written a blog. I’ve wanted to, but when I blog I want to have something relevant to say. Makes sense, right? I’ve written 6 previous blogs on the same topic as this one, specifically, porting a DirectX demo to OpenGL with an eye on running it on a netbook [...]

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Category: Uncategorized

Round and Round, In and Out

By Judy Hartley (Intel) (12 posts) on October 13, 2009 at 1:30 pm
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If you have been following my blogs, you know that I am porting a DirectX-based demo application to OpenGL as the first phase in the project to play the app on a netbook with an Atom processor. If you’ve missed a few or would like to read all of my blogs pertaining to this [...]

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Category: Gaming, Mobility, Open Source, Software Engineering, Uncategorized, Visual Computing

Load, Follow, or Get Out of the Way

By Judy Hartley (Intel) (12 posts) on September 29, 2009 at 9:01 am
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Hi again, everyone. This is my 5th blog on my project of porting a DirectX interactive demo to OpenGL. The name of the demo I am porting is “Destroy the Castle”. I call it “OpenGL Castle Destruction” in the OpenGL version. A list of my previous blogs on this topic can be found at the [...]

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Category: Gaming, Open Source, Software Engineering, Uncategorized, Visual Computing

Scene Graphs and Instancing

By Judy Hartley (Intel) (12 posts) on September 9, 2009 at 8:24 am
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This is the fourth blog I’ve written on the subject of porting a DirectX demo over to OpenGL. The first blog details what my project is about. The second and third blogs talk about some of the areas I have been working on and the troubles I’ve been having with the conversion of [...]

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Category: Mobility, Open Source, Software Engineering, Uncategorized, Visual Computing

OpenGL Graphic Formats and Conversion

By Judy Hartley (Intel) (12 posts) on August 18, 2009 at 10:49 am
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I’m back again to share with you some of the things I am working on currently. If you’ve been following, you know that I have started a project to convert a DirectX interactive demo over to OpenGL. My first blog about this subject is Threaded Graphics to MID - a New Journey. This blog talks [...]

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Category: Gaming, Open Source, Software Engineering, Uncategorized, Visual Computing

From DirectX to OpenGL – Wheels Up

By Judy Hartley (Intel) (12 posts) on August 4, 2009 at 7:40 am
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The first phase of my project to take a DirectX demo to a MID begins with porting DirectX code to OpenGL. In the past several weeks I have spent a lot of time preparing for this phase. I’ve read about half of the OpenGL Programming Guide, often called the “Redbook”, and spent a [...]

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Category: Gaming, Open Source, Software Engineering, Uncategorized, Visual Computing

Threaded Graphics to MID - A New Journey

By Judy Hartley (Intel) (12 posts) on May 26, 2009 at 8:00 am
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Hi Everyone. It’s been a while since I did any blogging. The reason is that I’ve been mostly wrapping up my work on several different projects. Now, I’m finally getting to move on to a new challenge. A few years ago a team of people developed an application to demonstrate the [...]

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Category: Mobility, Visual Computing

Linux Libraries Lost and Found

By Judy Hartley (Intel) (12 posts) on February 19, 2009 at 11:33 am
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Developing an application to run on Linux systems is, for the most part, fun and rewarding.  I always enjoy using new tools and seeing how much I can get the tool to do for me.   But after the construction is complete, you need to test it on the intended target devices.  I’ve been developing an [...]

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Category: Mobility, Open Source, Software Engineering, Uncategorized

Cross-Platform Wizarding

By Judy Hartley (Intel) (12 posts) on October 29, 2008 at 7:59 am
Comments (2)

Hi Everyone.  Well, I’m happy to tell you that the program I’ve been discussing in my previous blogs has completed the code inspection process and has cleared legal.  The decision was made to bundle it with the actual API’s that are being developed in another group so it is not yet out on ISN.  I [...]

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Category: Open Source, Software Engineering

Linux Bug Extermination

By Judy Hartley (Intel) (12 posts) on October 1, 2008 at 9:57 am
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Well, it has been a while since I wrote a blog entry, but boy have I learned some stuff! If you have followed my previous blogs you know that I have been working on developing a program to be run on MIDs. I started out putting together my development system and creating my program in [...]

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Category: Mobility, Open Source, Software Engineering, Uncategorized

Adventures at Moblin.org

By Judy Hartley (Intel) (12 posts) on August 14, 2008 at 9:02 am
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Thanks for all the kind comments from my last blog.  I’ve been continuing on my quest to move my application into the MID environment.  To do this, I have made moblin.org my new best friend.  By opening the “resource center” page I discovered some guides for getting a development system set up and for porting [...]

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Category: Mobility, Software Engineering

Windows to Linux and soon to MID

By Judy Hartley (Intel) (12 posts) on August 5, 2008 at 8:05 am
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Newbie blogger here.  I’ve been working on a GUI application for MID devices that will call some APIs that are being developed simultaneously.  Because it is MID directed, I’m using a Linux OS (Ubuntu 8.04) for the first time in years.   My development system is Anjuta IDE and Glade Interface Designer.  I started using Gdk+ [...]

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Category: Mobility, Open Source