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It’s been a while since I’ve written a blog. I’ve wanted to, but when I blog I want to have something relevant to say. Makes sense, right? I’ve written 6 previous blogs on the same topic as this one, specifically, porting a DirectX demo to OpenGL with an eye on running it on a netbook [...]
If you have been following my blogs, you know that I am porting a DirectX-based demo application to OpenGL as the first phase in the project to play the app on a netbook with an Atom processor. If you’ve missed a few or would like to read all of my blogs pertaining to this [...]
Hi again, everyone. This is my 5th blog on my project of porting a DirectX interactive demo to OpenGL. The name of the demo I am porting is “Destroy the Castle”. I call it “OpenGL Castle Destruction” in the OpenGL version. A list of my previous blogs on this topic can be found at the [...]
This is the fourth blog I’ve written on the subject of porting a DirectX demo over to OpenGL. The first blog details what my project is about. The second and third blogs talk about some of the areas I have been working on and the troubles I’ve been having with the conversion of [...]
I’m back again to share with you some of the things I am working on currently. If you’ve been following, you know that I have started a project to convert a DirectX interactive demo over to OpenGL. My first blog about this subject is Threaded Graphics to MID - a New Journey. This blog talks [...]
The first phase of my project to take a DirectX demo to a MID begins with porting DirectX code to OpenGL. In the past several weeks I have spent a lot of time preparing for this phase. I’ve read about half of the OpenGL Programming Guide, often called the “Redbook”, and spent a [...]
Hi Everyone. It’s been a while since I did any blogging. The reason is that I’ve been mostly wrapping up my work on several different projects. Now, I’m finally getting to move on to a new challenge. A few years ago a team of people developed an application to demonstrate the [...]
Developing an application to run on Linux systems is, for the most part, fun and rewarding. I always enjoy using new tools and seeing how much I can get the tool to do for me. But after the construction is complete, you need to test it on the intended target devices. I’ve been developing an [...]
Hi Everyone. Well, I’m happy to tell you that the program I’ve been discussing in my previous blogs has completed the code inspection process and has cleared legal. The decision was made to bundle it with the actual API’s that are being developed in another group so it is not yet out on ISN. I [...]
Well, it has been a while since I wrote a blog entry, but boy have I learned some stuff! If you have followed my previous blogs you know that I have been working on developing a program to be run on MIDs. I started out putting together my development system and creating my program in [...]
Thanks for all the kind comments from my last blog. I’ve been continuing on my quest to move my application into the MID environment. To do this, I have made moblin.org my new best friend. By opening the “resource center” page I discovered some guides for getting a development system set up and for porting [...]
Newbie blogger here. I’ve been working on a GUI application for MID devices that will call some APIs that are being developed simultaneously. Because it is MID directed, I’m using a Linux OS (Ubuntu 8.04) for the first time in years. My development system is Anjuta IDE and Glade Interface Designer. I started using Gdk+ [...]