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Matt Ployhar (Intel)

I joined Intel in April of 2008. Work in VCSD inside of SSG as a Senior Tech Evangelist. Prior to that I worked for Microsoft for over 12 years. First in Microsoft SideWinder Gaming Devices as a Tech Evangelist. Later in Microsoft Game Studios as a Lead PM in the test/tools group. The last job was in the Windows division working with the DirectX & Windows Planning teams. My passions are around graphics and gaming. Enjoying the Great outdoors, & reading.

Consumers deserve better than Proprietary Game Systems

By Matt Ployhar (Intel) (10 posts) on November 2, 2009 at 1:19 pm
Comments (3)

I’ve been immersed in the Gaming Industry now for nearly fifteen years. In that length of time I’ve played countless games on at least ten or more key gaming systems. (e.g. PC, Xbox/360, Wii, PS/2-3, NinDS, etc). I’ve attended well over sixty tradeshows and met with a few thousand great people representing well over three [...]

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Category: Gaming, Media, Uncategorized, Visual Computing, What If Software

How the Incredible Shrinking Hard Drive will shape our Industry

By Matt Ployhar (Intel) (10 posts) on August 1, 2009 at 5:28 pm
Comments (4)

What I’m going to cover here certainly isn’t new or revolutionary thinking by any stretch of the imagination. This particular blog is going to be some of my observations about hard drives, what the past ten years have looked like, where we are today, and what might the next decade hold in store? I’ll of [...]

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Category: Gaming, Mobility, Uncategorized, Visual Computing, What If Software

How PC Gaming helps shape the future of computing

By Matt Ployhar (Intel) (10 posts) on April 20, 2009 at 8:46 am
Comments (2)

How PC Gaming helps shape the future of computing One of the reasons I enjoy working in the Games industry so much is due to the rapid pace at which innovation occurs. It’s not uncommon to learn about and be surprised by some new development on a daily basis. I’m going to focus specifically on PC [...]

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Category: Gaming, Visual Computing

Game Developers Conference® 2009 Impressions

By Matt Ployhar (Intel) (10 posts) on March 29, 2009 at 3:32 pm
Comments (2)

I’ve attended every GDC since 1996 and must say that I was actually pleasantly surprised by this one. For starters I expected the economic climate would have had much more of an impact but thankfully not as much as I predicted. Attendance seemed to be down; however spirits were high. The GDC snapshot for me [...]

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Category: Events, Gaming, Uncategorized, Visual Computing

Just how many PC Gamers are there?

By Matt Ployhar (Intel) (10 posts) on March 3, 2009 at 12:46 am
Comments (5)

This is a loaded question I get asked all the time. So I’ll do my best to explain the ball park ranges I’ve arrived at. Typically my first question back is what is your definition of a PC gamer? Should I count every consumer that’s ever played a casual free game on their PC? Should [...]

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Category: Gaming, Visual Computing

How Mobile technologies changed the way I game

By Matt Ployhar (Intel) (10 posts) on February 18, 2009 at 9:52 pm
Comments (17)

From about 1995 to 2005 I was pretty much all about the fastest Desktop I could afford to build to satisfy my gaming habit. Faster Processors, bigger power supplies, bigger fans, some overclocking here and there, you name it. I had roughly four to seven gaming systems between work and home at any one time. Then [...]

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Category: Gaming, Mobility, Visual Computing

Paying tribute to Microsoft Flight Simulator - R.I.P.

By Matt Ployhar (Intel) (10 posts) on January 26, 2009 at 10:48 pm
Comments (0)

Monday - January 26th 2009 will go down as one of the saddest days in Gaming history from my perspective. Just a few of the articles I'm referring to can be found here and here. While not necessarily a game by most people's standards I still lump most sims-apps in the gaming bucket primarily due [...]

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Category: Gaming, Uncategorized

Taking the 64-bit plunge with Win7 for Gaming

By Matt Ployhar (Intel) (10 posts) on January 12, 2009 at 12:37 pm
Comments (9)

There comes a time when you have to start eating your own dogfood. In my case It'll be making the leap to the 64-bit install version of Windows 7 as my primary OS. There are many reasons for this and I'll articulate what they are for me. For starters I think we hit the limits for [...]

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Category: Gaming, Visual Computing

3 Key Misconceptions in the PC vs. Console debate

By Matt Ployhar (Intel) (10 posts) on January 7, 2009 at 6:21 pm
Comments (42)

I'd like to address what I believe are some key misconceptions in the PC vs. Console debate. Since about 2000 I've been tracking PC and Console Hardware and Software sales. I first started doing this to project Minimum System Configurations for PC titles when I worked at Microsoft Game Studios. I never thought I'd still be [...]

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Category: Gaming

Matt Ployhar: Introductions (Gaming and Graphics)

By Matt Ployhar (Intel) (10 posts) on December 9, 2008 at 4:15 pm
Comments (6)

Hi there, I joined Intel in April of 2008 in the Visual Compute Software Division as a Senior Technical Evangelist. Before joining Intel, I worked for Microsoft for over twelve years. Primarily in SideWinder Game Devices, Microsoft Game Studios, and most recently in the Windows DirectX and OS Planning teams. I'm very excited about the opportunity [...]

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Category: Gaming, Visual Computing