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	<title>Blogs &#187; Matt Ployhar (Intel)</title>
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		<title>How Blizzard saved approximately $44 million on Diablo 3</title>
		<link>http://software.intel.com/en-us/blogs/2012/05/25/how-blizzard-saved-approximately-44-million-on-diablo-3/</link>
		<comments>http://software.intel.com/en-us/blogs/2012/05/25/how-blizzard-saved-approximately-44-million-on-diablo-3/#comments</comments>
		<pubDate>Fri, 25 May 2012 22:49:19 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Android]]></category>
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		<category><![CDATA[Ultrabook]]></category>
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		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2012/05/25/how-blizzard-saved-approximately-44-million-on-diablo-3/</guid>
		<description><![CDATA[So I’ll caveat this up front by saying that there might be a little voodoo math going on here; however, be that as it may it’s still good food for thought. In short: Diablo 3, as of today (5/25/2012) has now hit 6.3 million in sales. Quite impressive! Huge congratulations going out to all my [...]]]></description>
			<content:encoded><![CDATA[<p>So I’ll caveat this up front by saying that there might be a little voodoo math going on here; however, be that as it may it’s still good food for thought. </p>
<p>In short:  Diablo 3, as of today (5/25/2012) has now hit 6.3 million in sales.  Quite impressive!  Huge congratulations going out to all my friends at Blizzard!  That’s an amazing milestone; and even better, it’s always nice to surpass expectations.  Article <a href="http://www.maximumpc.com/article/news/diablo_iii_shatters_pc_sales_records_server_woes_postpone_real-money_auction_house_launch">here</a>.  </p>
<p>So this got me to thinking.  IF this game had shipped on just (1) of the Consoles; how much revenue in royalties would they have normally had to cough up to: Microsoft, Sony, or Nintendo?   (For the ostensible privilege of being on that platform?)   Well… if rumors are true.. and believe me, I’ve  heard a ton of them….  Royalty rates are typically between $7-10/unit.   So.. let’s go on the low side of the scale.  6.3 million units at $7 ea = $44,100,000 (US) dollars!!!  That’s a ton of money no matter how it’s sliced/diced.   </p>
<p>In short:   I think the savings that can be had by shipping on the PC, and not paying that royalty are spot on.  It’s hard to argue with their track record.   Those kinds of savings, if managed properly and keeping the quality of the product high, and by being able to hit a much broader global market continue to provide them a very strong recipe for success.  Again.. congratulations Blizzard! </p>
<p>Thx for following everyone! Hope you all have a great Memorial Day Weekend!<br />
Matt<br />
PS: If anyone does have more clarity on those royalty rates I'd love to hear them! </p>
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		<title>My wife bought an Ultrabook – and LOVES it!</title>
		<link>http://software.intel.com/en-us/blogs/2012/04/02/my-wife-bought-an-ultrabook-and-loves-it/</link>
		<comments>http://software.intel.com/en-us/blogs/2012/04/02/my-wife-bought-an-ultrabook-and-loves-it/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 05:17:31 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<category><![CDATA[Ultrabook]]></category>
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		<category><![CDATA[PC Gaming Ultrabook]]></category>

		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2012/04/02/my-wife-bought-an-ultrabook-and-loves-it/</guid>
		<description><![CDATA[Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device. There’s my work HP Pavilion dv6, my personal Alienware M11x, her former Dell XPS M1530, which just got replaced by the Asus Zen book UX 31. In my sixteen years of being in [...]]]></description>
			<content:encoded><![CDATA[<p>Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device.   There’s my work HP Pavilion dv6, my personal Alienware M11x, her former Dell XPS M1530, which just got replaced by the Asus Zen book UX 31.  In my sixteen years of being in the tech industry, and thirteen being with my wife, I’ve never seen her get so excited, and delighted, about technology and or a PC.  The only other time that gets this close would have been when I bought her an iPhone.  Sure…. We love our iPad 2, but tend to use it more for what’s termed ‘snacking’, or simply just casually surfing the internet, looking something up, perusing the occasional YouTube video, etc.   So this got me thinking that if something like an Ultrabook can have that sort of an impact on my wife, and reach a broader demographic than myself, then it warrants taking a closer look at.  </p>
<p>So what things does she like most about it? The below is in her words.</p>
<p>1) She loves the design, how sleek it is, and the brushed metal appearance.<br />
2) Loves the small form factor – fits in most of her handbags.<br />
3) Loves the Keyboard. Likes the spacing between the keys &#038; the way they feel.<br />
4) Setup was seamless, found all her ‘piles of different devices’.  “Right out of the box everything worked”.<br />
5) Liked the fact she didn’t have to download a bunch of updates.  Was up and running quickly.<br />
6) The Solid State drive.  (I asked her how she knew about that) – ‘because she read up on it’.<br />
7) Boots up super-fast.<br />
8) Likes the attention to detail.<br />
9) Out of box experience was great.  Wasn’t like unpacking something from just a bunch of cardboard.<br />
10) Likes the Case it came with, it’s like an envelope case.<br />
11) Loves the battery life.</p>
<p>	Ok… so I realize this is a sample of one; but I’m struck at how quickly she rattled off all the above features without even thinking about it.  So… about ten minutes later I asked her – ‘So what do you like about the iPad 2’?   (Note: It took her about three times the length of time to list the following things)</p>
<p>1) Touch screen.<br />
2) Size of the Form Factor.<br />
3) Convenience that it offers in being able to multi-task.<br />
4) Can play games on it.<br />
5) Good for reading stuff.<br />
6) Quickly checking email.</p>
<p>That’s where it ended… and then about three minutes later she says … ‘well, now with my Ultrabook, the iPad has now pretty much been relegated to being a kitchen gadget’.<br />
Interesting….<br />
So then I flipped the bit and asked her – ‘Is there anything you don’t like about your Ultrabook?’ – Answer: “not yet”.   IMO that's pretty cool.</p>
<p>Ok - so now onto some gratuitous pics of most of these devices.   (Note:  I didn’t include my Alienware M11x this time around).   In the foreground – bottom to top:  iPad 2, Asus Ultrabook, HP dv6, and then the Dell M1530<br />
<a href="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/04/IMG_1251.jpg"><img src="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/04/IMG_1251-224x300.jpg" alt="4 PC devices" title="IMG_1251" width="224" height="300" class="aligncenter size-medium wp-image-46409" /></a></p>
<p>In this next pic.. I’m comparing the thickness of the Dell to the Asus Ultrabook.<br />
<a href="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/04/IMG_1254.jpg"><img src="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/04/IMG_1254-300x224.jpg" alt="Ultrabook on top of Dell 1530" title="IMG_1254" width="300" height="224" class="aligncenter size-medium wp-image-46410" /></a</p>
<p>In this following pic I’m comparing the thickness of the Ultrabook (on the bottom) as compared to the iPad 2<br />
<a href="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/04/IMG_1256.jpg"><img src="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/04/IMG_1256-300x224.jpg" alt="iPad 2 on top of UB" title="IMG_1256" width="300" height="224" class="aligncenter size-medium wp-image-46411" /></a></p>
<p>In this final pic I’m comparing the iPad 2 (I had to put the case back on it in order to prop it up), the Ultrabook, and then the HP dv6<br />
<a href="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/04/IMG_1261.jpg"><img src="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/04/IMG_1261-300x224.jpg" alt="iPad 2 - UB - HP" title="IMG_1261" width="300" height="224" class="aligncenter size-medium wp-image-46412" /></a> </p>
<p>For those concerned about the dimension of weight.  The Dell XPS for example weighs 5.9lbs  (2.6 kg), the Ultrabook comes in at 2.9lbs (1.3 kg).  This weight factor alone is one of the biggest selling points for me.  The best part is that I’m seeing little to no tradeoffs yet with regards to overall performance. These devices are packing a pretty serious punch.</p>
<p>So – in a nutshell I’m having some serious PC Laptop envy right now.   I might wait a few more months though.  For those that have been following the Ultrabook category – we should also start seeing the Ultrabooks that also integrate ‘touch’ – and convert into being either a Laptop and or a Tablet when you want it.   At any rate, I’m very sold on the concept, and yes, I’m keeping a very close eye on ensuring that all the games we PC Gamers love to play – play well on these!  Stay tuned!</p>
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		<title>PC Gaming hits an all time high of $18.6B in Software Revenues for 2011!</title>
		<link>http://software.intel.com/en-us/blogs/2012/03/06/pc-gaming-hits-an-all-time-high-of-186b-in-software-revenues-for-2011/</link>
		<comments>http://software.intel.com/en-us/blogs/2012/03/06/pc-gaming-hits-an-all-time-high-of-186b-in-software-revenues-for-2011/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 08:51:05 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
				<category><![CDATA[Academic]]></category>
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		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2012/03/06/pc-gaming-hits-an-all-time-high-of-186b-in-software-revenues-for-2011/</guid>
		<description><![CDATA[Wow… what a year for PC Gaming! The PC Gaming Alliance has just released our latest Press Release results covering PC Gaming’s latest revenue milestone now exceeding $18.6B. The in-depth details are available to PC Gaming Alliance members provided in our Horizon’s Research Reports. The best part about all this is that this is just [...]]]></description>
			<content:encoded><![CDATA[<p>Wow… what a year for PC Gaming!  </p>
<p>The PC Gaming Alliance has just released our latest Press Release results covering PC Gaming’s latest revenue milestone now exceeding $18.6B.  The in-depth details are available to PC Gaming Alliance members provided in our Horizon’s Research Reports.   The best part about all this is that this is just the tip of the iceberg!  PC Gaming Revenues are on a trajectory to once and for all pass up all 3, yes, all 3 Consoles Revenues combined - this year!</p>
<p>So for those of you that follow the news about Gaming – results haven’t really been all that rosy over the past quarter or more right?  So I’m sure some of you are going what? How can PC Gaming be doing this well?  There's no way! Right?  So this gets better… as I’m sure the Console Giants, Strategists, Biz-Dev, Marketing-PR, Academics, several Analysts, and Investor types, et al are convinced that Consoles are crushing PC Gaming blah blah blah. Right? Well.... </p>
<p>WRONG<br />
WRONG<br />
And<br />
WRONG</p>
<p>Here’s what’s really going on.  The reports coming out from Retailers that Gaming sales are way down leave out the most critical detail.  It’s not so much the PC Games being impacted…it’s mostly Console Games.   I’m not trying to gloat here or anything but let’s face it; Console Games are going to go through the same pains that PC Games did in the last decade.  Put another way…. PC Games can’t really fall any further at Retail since that’s pretty much already happened.   However; Console Games have a much much much further distance to fall before they hit ground.  It’s most likely not an if, but when, that happens.  So… welcome to our PC Gaming Party!</p>
<p>So… should we do to the Console PR machine what they did to PC Gaming and spin this as… “Consoles are dying”?  Nah… I don’t believe we should.  I think the smarter way of pitching this is that Consoles are both obsolete and irrelevant.  Those paying attention already see that.  However; given that, I don’t they’ll die out per se, but rather evolve &#038; be re-spun as some sort of new, evolved, or transformed product.  (Have fun with that several hundred million dollar PR re-invention story).  Besides… for all the propaganda about PC Gaming dying… the reality is that the only platforms that actually did die in the last decade actually turned out to be 2 Consoles.   (Xbox 1, &#038; GameCube – if I must spell them out).   A shame that people can’t keep their facts straight, or conveniently overlook these things.  </p>
<p>Unfortunately; the real victims are likely going to be more of the Retail stores.   I don’t relish seeing that.  I think we’ve all seen too much of that happen already with Music stores, Book stores, Video/Movie stores, and even with Games stores.  <sigh></p>
<p>So.. in a nutshell for those wondering how PC Gaming can be this healthy, strong, and vibrant.<br />
1) PC Gaming is far more global<br />
2) Gaming capable PC’s sell more units in one year typically than any individual Console can in 3 to 5 years<br />
3) PC Gaming, for quite some time now, has had far less reliance on Retail than Consoles<br />
4) PC Gaming shifted &#038; embraced newer more lucrative business models &#038; formats more quickly than Consoles have.  (e.g. Subscriptions, Free to Play/Freemium/Micro-transactions, Advertising, etc). They’re also able to do this because the form-factor itself is far more flexible &#038; iterative.<br />
5) PC Gaming, believe it or not, is far more profitable.  Consoles are swimming in veritable ‘Red-Oceans’.  ARPU’s are way up on PC Gaming.  Especially so when taking advantage of the latest and greatest formats and business models.  I have far more details here for PCGA members-only.  <Sorry><br />
6) PC Gaming practically invented the 'Free to Play' model which nearly eliminates Piracy. This has proven to be a very effective approach and adopted quite heavily in some Geo's.  Piracy can be further reduced by other simple things such as offering more value, or services, back to Gamers.  This includes localizing your game content for as many Geo’s as possible on day 1 launch.<br />
7) PC Gaming doesn’t suffer nearly as much from the ‘Secondary Sales’, ‘Pre-Owned’, ‘Loaned-out’ games scenarios as the Consoles do.<br />
8) PC Gaming's value-proposition smokes the Console.   Savvy Gamers across the world realize PC Gaming has never been more affordable.  Have you checked out all the great laptop and desktop bargains lately?  Absolutely incredible deals out there for extremely respectable PC’s ranging from $350-800 (US) that blow Consoles of today completely out of the water.<br />
9) PC Gaming can be done in your Living Room, using an HDMI cable, and wireless game-pads.  I do this all the time.  Now.. if your game isn’t available for the PC, or the PC version isn’t working like the Console version does.  Email and contact the Games ISV in question!  Vote with your wallet!  </p>
<p>I’m going to hit the ‘pause’ button now as I could keep going with tons of more reasons as to why PC Gaming is doing so well.  That said, I’ll try to share more of the research report over time.  It’s a great time to be a PC Gamer, and honestly, I believe this is just only the beginning.</p>
<p>Thanks for reading everyone.<br />
Hopefully I’ll bump into a few of you at GDC this week!</p>
<p>Sincerely,<br />
Matt </p>
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		<title>GDC 2012 –   Session:  Security Best Practices</title>
		<link>http://software.intel.com/en-us/blogs/2012/02/23/gdc-2012-session-security-best-practices/</link>
		<comments>http://software.intel.com/en-us/blogs/2012/02/23/gdc-2012-session-security-best-practices/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 23:09:07 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2012/02/23/gdc-2012-session-security-best-practices/</guid>
		<description><![CDATA[Hi Everyone – I hope to see some of you in a few weeks at GDC. This year I’ll be doing an Introductory Session on Security Best Practices. This is going to be a fast paced debrief and introduction of the spectrum of: Piracy, Secondary Sales, and Account Theft solutions available to Game Developers. I’ll [...]]]></description>
			<content:encoded><![CDATA[<p>Hi Everyone – </p>
<p>I hope to see some of you in a few weeks at GDC.   This year I’ll be doing an Introductory Session on Security Best Practices.  This is going to be a fast paced debrief and introduction of the spectrum of:  Piracy, Secondary Sales, and Account Theft solutions available to Game Developers.  I’ll also be providing a quick snapshot of some common Piracy ‘misconceptions’; and touching on some other related topics such as domestic legislation that impacts our industry as a result of Piracy. </p>
<p>GDC Conference Link: <a href="http://schedule.gdconf.com/session/13473324/Security_Best_Practices_%26%238211%3B_Piracy%2C_Secondary_Sales%2C_%26_Account_Theft_Solutions"> http://schedule.gdconf.com/session/13473324/Security_Best_Practices_%26%238211%3B_Piracy%2C_Secondary_Sales%2C_%26_Account_Theft_Solutions </p>
<p>DAY / TIME / LOCATION: Thursday 6:00- 6:30 Room 3005, West Hall, 3rd Fl<br />
TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Business and Marketing and Management / 25-Minute / Sponsored / All<br />
GDC VAULT RECORDING: Video Recorded<br />
DESCRIPTION:<br />
The question is: how do you protect both consumers, and your content?  Evolutions in gaming business models, distribution methods, and the rising sophistication of pirates have pushed the gamut of issues that plague gaming far beyond piracy.  In order to better address piracy, it’s necessary to also reflect on secondary sales, and the emergence of new threats such as account and identity theft.  This session will take a broader and more holistic view at the range of solutions designed to address these increasingly complex set of issues in an effort to assist game developers &#038; publishers to be more successful.</p>
<p>ELIGIBLE PASSES:  All Access Pass, Main Conference Pass </p>
<p>We will also be posting these materials up on: <a href="www.intel.com/software/gdc"> www.intel.com/software/gdc</a> </p>
<p>Hope to see you there!<br />
Matt </p>
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		<title>2011 Game Piracy Observations – Have Consoles Failed the Piracy Litmus Test?</title>
		<link>http://software.intel.com/en-us/blogs/2012/01/31/2011-game-piracy-observations-have-consoles-failed-the-piracy-litmus-test/</link>
		<comments>http://software.intel.com/en-us/blogs/2012/01/31/2011-game-piracy-observations-have-consoles-failed-the-piracy-litmus-test/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 23:53:57 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
				<category><![CDATA[Academic]]></category>
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		<guid isPermaLink="false">http://software.intel.com/en-us/blogs/2012/01/31/2011-game-piracy-observations-have-consoles-failed-the-piracy-litmus-test/</guid>
		<description><![CDATA[So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak. The first article I read was Tom’s article on Gamasutra titled “Report: Crysis 2 named most-pirated game of 2011”. That article led me to the link he [...]]]></description>
			<content:encoded><![CDATA[<p>So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak.  The first article I read was Tom’s article on Gamasutra titled “Report: Crysis 2 named most-pirated game of 2011”.  That article led me to the link he posted that takes you to Ernesto’s article posted up on TorrentFreak titled “The Most Pirated Games of 2011”.   They’re both great reads and for those interested in the topic of Piracy I recommend reading through them both; the posted comments are always good to scan as well.  However; I think both articles lead me towards wanting to scrutinize these claims in FAR more depth.</p>
<p>Links to both articles here:<br />
Gamasutra: http://www.gamasutra.com/view/news/39461/Report_Crysis_2_named_mostpirated_game_of_2011.php<br />
TorrentFreak:  http://torrentfreak.com/top-10-most-pirated-games-of-2011-111230/</p>
<p>Here’s a screen capture from the latter site that I’ll be discussing:  (Attributes/Thanks to TorrentFreak &#038; Ernesto)<br />
<a href="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/01/2011_Stats.jpg"><img src="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2012/01/2011_Stats-203x300.jpg" alt="" title="2011_Stats_TorrentFreak" width="203" height="300" class="aligncenter size-medium wp-image-44488" /></a></p>
<p>So let’s dissect this &#038; put things in more context. Besides the obvious exclusion of PS3 data – what stands out to you all? ………………………….  Give up?  Here are the things that stand out the most to me. </p>
<p>1) Does anyone see any Games here that lean on Free to Play/Freemium?  (w/Micro-transactions)<br />
2) Does anyone see any MMO, or Subscriptions based Games here?<br />
3) Does it strike anyone else that these games all appear to originate in the Western Hemisphere?<br />
4) Aren’t most of these games still leaning heavily on the Retail fire &#038; forget release model?<br />
5) Most of the games listed also stand out as those that are candidates for Secondary Sales. <ouch></p>
<p>Ok… yes…. Before I get flamed I do realize that a few of these are dabbling in things like Online Pass, &#038; some platform specific exclusives, Co-Op modes that lean on a great multi-player experience etc., and so forth.  However; I really believe that what we’re seeing occur in Piracy is largely (but not always) a function of these ‘Pirated’ games perhaps not taking, or leveraging more fully, the full tool-set of Business Model Options, Game Design Choices, &#038; or Current Technology that can help reduce, or even in some cases eliminate Piracy outright.  I honestly don’t get it.  That said, not every game might be a good candidate for say the Freemium/Free-to-Play model, or warrants a subscription; however, it seems like the Western Hemisphere’s Game ISVs – could at least consider some form of a hybrid approach to implement at least (1) of these new trends or technologies to tackle Piracy issues.   The alternative is to continue to blame the PC for being a bad platform to publish your game on.  However; I don’t hear this kind of story coming out of Eastern Hemisphere Games Companies such as:  Nexon, TenCent, Shanda, Netease, etc.  So again… I’m at a loss as to why.  Also; is the PC really that bad to publish on after all?  I believe the PC as a platform to bring your games to is far superior as long as one's willing to tap into some of those relatively newer game design choices, business, and distribution models; but it's going to require some changes in our thinking and playing some catch up to other parts of the world.  (Note: Worth adding that localizing your content on day 1 release as globally as possible is also extremely important - especially if you want to reduce Piracy)</p>
<p>Last but not least we have to ask ourselves the following question.  When looking at the links or the posted pic we see that PC is leading piracy rates, then it’s the Wii, then it’s the Xbox 360.  Interestingly enough though, how much of this is due to the active install base of players on those respective platforms?  It’s interesting to note that the higher the Install base, the higher the Piracy rates.  Mere coincidence?  I doubt it. Bear in mind, the volume of GPU capable PC Gamers over say the Xbox 360 platform is at least 4:1. (~250mu to ~60mu).  The Wii has to be somewhere in the neighborhood of at least ~85-90mu or ~3:1 PC to Wii Gamers.  Which is an extremely conservative estimate by the way for PC Gaming but I digress.  So I’ll leave you with this thought.  What would the Piracy rates be on the 360, Wii, or even the PS3 *if* the Active User Install base were at least comparable to that of the PC global install base?   Sadly… I think what you’d see is comparable rates of Piracy; regardless of what platform a Publisher chooses.   The net is this – and in my opinion it appears that:  One: Consoles have failed to truly curb Piracy, and Two: As a result we’ve ended up with an experiment in Consoles that have unfortunately held back gaming and left us with sub-par gaming experiences.  </p>
<p>Perhaps it’s time to break those shackles?!</p>
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		<title>Matt’s Top 10+ Technology Predictions for 2012</title>
		<link>http://software.intel.com/en-us/blogs/2011/12/05/matts-top-10-technology-predictions-for-2012/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/12/05/matts-top-10-technology-predictions-for-2012/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 19:12:12 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[Hi everyone – It’s that time of year again where I speculate on what the big technology announcements and impacts are going to be for next year 2012. The lens I use for this are those things that will in some way have a profound short or long term impact, or implications, for the various [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone – </p>
<p>It’s that time of year again where I speculate on what the big technology announcements and impacts are going to be for next year 2012.  The lens I use for this are those things that will in some way have a profound short or long term impact, or implications, for the various gaming ecosystems.  </p>
<p>I also want to preface this by saying that I intentionally try to close myself off from various discussions that would implicate me from divulging anyone’s roadmaps.  In instances where I do have some inside foreknowledge of what’s going on I have to remain mute on those topics.  In those instances where I’m dangerously close it would be by sheer coincidence and is tied to my own predictive models.</p>
<p>Before we get started though, I’d like to recap some of my 2011 predictions; of which a few came true.  I was only 4 for 10; and am kicking myself for not posting so you’ll have to take my word for it.  Some of the things I didn’t accurately predict I’ll actually ‘carry-over’ into 2012.  What I did predict accurately for 2011 was: </p>
<p>1) Microsoft would sign some major deals with additional content providers &#038; pipelines. (In this case Comcast, Verizon, and a host of other TV networks)<br />
2) Microsoft would pitch Xbox 360 as an Entertainment System (Expect even more of this)<br />
3) Knew that GameStop had to buy some digital distribution partner.  (Impulse)<br />
4) Free to Play would start hitting the Western Hemisphere’s shores like a sledge hammer.  (Too many games to list)</p>
<p>So what’s in store for 2012? Let’s get started.  Some of these may seem painfully obvious, but there are often some things taking place between the lines that may not be so apparent.  (Note: These are stack ranked in ‘my-view’ of importance)</p>
<p><strong>1) Voice and Artificial Intelligence (AI)</strong>  (Bucket I’ll use for things like Apple’s Siri, Personal voice assistant)<br />
There are big implications here and I expect this to be a huge battlefield for the likes of Apple, Google, and Microsoft.  Will be very fun to watch!  Will obviously be used by Games in the future.  I’m hoping this sparks a new renaissance in voice recognition software coupled with artificial intelligence.  Doesn’t everyone want a protocol droid? Oh wait… that’s just a few more years off… before becoming more affordable.  This does however; segue into a stronger #2 below:</p>
<p><strong>2) Cloud Services:  </strong> Sure, this may sound painfully obvious but I truly believe we’ve only seen the tip of the iceberg here.  The biggest implications come back to more and more content that can be digitally delivered or consumed.  So expect things like the DECE Ultraviolet initiative.  Things like Ultraviolet could very easily be extended to also include the various gaming devices.  The big players here will continue to be:  Apple with iCloud, Valve with Steam, Sony with PSN, Xbox with LIVE, and so forth.  However; expect Amazon to come on very strong.  I also predict we’ll see a few more *Uber* consortium pacts formed as well.  Where does it settle?  I’m not sure it does.  However; the first partner that delivers something on the order of ‘Jarvis’ from Iron Man, my own ‘personal cloud’, will be who I crown the winner.</p>
<p><strong>3) iPad and Slate/Tablet mania begins to wear off:</strong>   By the end of 2012 we’ll likely see Microsoft spend more on Windows 8 and “Project Denver” marketing than what’s left in the Federal Reserve.  However; what I find more fascinating is that the form-factor is already evolving beyond a simple ‘slate’ like form factor.  (e.g. Asus Transformer) We also have Amazon playing in this space with the Kindle.  How many more 100’s of knock-offs will we see in the meantime?  Don’t get me wrong I think they’re nifty and cool little devices.  Perfect for easy to do tasks and some PC usages.  However; it’s a device that I’m likely to buy in addition to a PC; and not as a replacement for.  Given that the #1 peripheral bought for these are the keyboard – why not just get a thin and light laptop? (e.g. Ultrabook, Macbook Air?)   IF I were a Console Mfg… this is the form-factor I’d adopt for a next gen console.  Why? Tough to crack the case open. </p>
<p><strong>4) Smart’er TVs and All in One’s converge:</strong>   I was hoping to see more of this in 2011 and it didn’t happen.  <sigh> However; I’m still hoping for at least (1) of the big HD TV Mfg’s, like Samsung, or LG, to offer a compelling All in One in the 42” range or greater.  I’m hoping for moderate upgradeability, WHDI/WiDi; and an integrated Kinect/Primesense-like sensor in the bevel or stand.   I’ll keep that on my wish-list for Holiday 2012 if the Mayan calendar proves to be incorrect.</p>
<p><strong>5) China lifts it’s Console ban? </strong>  Perhaps… however; as a PC Gamer I’m hoping not.  For their culture’s sake I hope not.  Otherwise they can suffer along with our W.Hemisphere’s culture of fostering more PC illiteracy.  Yes… I feel it’s extremely important for our kids to understand the inner workings of any form factor a Personal Computer has evolved into.</p>
<p><strong>6) CES News (Project Denver on multiple Form Factors/TVs?):</strong>  I think the biggest news splash for the 2012 CES will likely be around Windows 8 and Xbox LIVE services, new partners, form factor announcements.   My best guess here, and I could be wrong, would be around the Project Denver stuff from Nvidia running Windows 8.  The conspiracy side of me expects a bait & switch; so expect to see Win 8 Metro running on a host of devices and screens.  In other words, not just Slate like devices, but mobile SmartPhones, HandHeld Devices, PC Form Factors, and last but not least - TVs.   This would all dovetail well into Microsoft’s long term vision of attaining the 3-Screen, now Multi-Screen initiative. </p>
<p><strong>7) E3 News (New Console Splash):</strong>  I’m hoping to see an announcement for at least (1) of the Next, 8th Generation of Consoles.  Good luck!  My bets are on Sony.   If they’re smart about it they’ll go with a cross device, cross platform play.  If for any reason it helps the Game Publishers/Developers get to a better ‘buy once, plays anywhere’ scheme.  </p>
<p><strong>8) Google goes big in 2012:</strong>  I expect Google to do bigger things in 2012.  Especially along the lines of some things I’ve previously mentioned.  1) Imagine a Google-voice(Siri) offering couple with Google Search?  <Interesting… and ties in with a recent law-suit if I’m not mistaken>  2) What Google Android did on SmartPhones will likely be attempted to be duplicated on the Slate/Tablet form-factor.  Sure.. they’re there now, but I expect it to be much finer tuned for 2012. It has to be fine-tuned given Microsoft’s push, with Metro, on that form factor.  Google and a bigger push towards gaming.  Not sure if that will entail an acquisition or not.  We’ll have to wait &#038; see. </p>
<p><strong>9) Large name Game Engine Company gets acquired by a bigger fish:</strong>   Well… I keep expecting to see this happen and it doesn’t.  However; I’m keeping it on my list.  </p>
<p><strong>10)  Globalization and Economic Climate continues to remain flat:</strong>   Believe me when I say I hope I’m wayyyyy off on this one and dead wrong.   There is however always the random act of nature, or conflagration in the Middle East, that we can almost bank on.  So domestically speaking, continue to pay off those credit cards, keep your debt to income ratio down, expect taxes to go up.  <sigh>  The implications here, if I have to spell them out, for technology are:  1) Continued ASP erosions, 2) Lower disposable income rates, 3) Discerning and savvier buyers.  This all translates into smart business leaders will want to ensure they can offer more compelling content at low rates; and may require or warrant another look at new business models.  Proprietary devices with lower Total Available Markets (TAMs) will be very unattractive places to be. </p>
<p>So there you have it, my predictions for 2012.  I hope you enjoyed this.  I have other predictions for 2012.  Some others that frankly I can’t post.  I’d love to hear if you have anything to add to my above predictions. </p>
<p>Hope you all have a great Holiday!</p>
<p>Matt</p>
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		<title>The Real Platform is now the Cloud - and has shifted away from devices</title>
		<link>http://software.intel.com/en-us/blogs/2011/11/07/the-real-platform-is-now-the-cloud-and-has-shifted-away-from-devices/</link>
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		<pubDate>Mon, 07 Nov 2011 23:56:26 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g. Consoles, PCs, Macs, etc) which used to historically be considered a “Platform” are far less so today. The real platform has become the Cloud and the Clouds associated services. As a result.. I’m going to be [...]]]></description>
			<content:encoded><![CDATA[<p>Am I stating the blatantly obvious here?  (Probably).  However; one my most recent assertions is that the devices (e.g. Consoles, PCs, Macs, etc) which used to historically be considered a “Platform” are far less so today.  The real platform has become the Cloud and the Clouds associated services.  As a result.. I’m going to be using the term cross-device in place of cross-platform for purposes of this discussion. </p>
<p>Why do I feel it’s important to make this assertion and distinction?  With the advent of so many devices, and screens, we’ve seen come to market over the past decade, the real trick has been how do the end users access their content?  We’ve seen a ton of ‘big-names’ over recent years snatch up various content providers; or secure content ‘deals’.  Critical and key content for consumers is largely:  Games, Movies-TV-Video, Music/Music-Video, EBooks, and so on.  In the Movie Industry for instance we’re seeing broadly endorsed options such as the DECE’s – Ultraviolet (Allowing one to view their movies across their devices screens).  In the Games Industry we have leaders such as Valve’s Steam moving towards more cross-device functionality where in some instances you buy the game once and their service allows it to play on your PC or Mac.  There are tons of other examples to draw from.  The cool thing though is we’re seeing more and more of these types of services than ever before.</p>
<p>Where does it take us? Is this the tip of iceberg for more cross-device functionality in our devices?  I sure hope so.  This does tie in well with the “buy the content once plays anywhere” type of scheme.  Some other strategy nomenclature that’s been used to describe this are terms such as: “3 Screens, Compute Continuum, Any Screen” and so on.  The impacts will be interesting to watch.  I’d contend that ‘Proprietary’ business models or those that are more restrictive could be a recipe for disaster.  If for any reason, I know that I as an end user, don’t want to buy additional special devices to watch proprietary content on. (e.g. Imagine if you had to purchase 3 'specialized' TVs - to watch 3 programs from different providers!)  The device/s most likely to win, are those that allow me to connect to a Cloud-Services-Platform that can deliver my content to me, anywhere, anytime; across the array of devices/screens that I own. </p>
<p>I’m curious to get your take on my assertion.  Feel free to comment.<br />
Thank you<br />
Matt </p>
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		<title>Forget the Console, buy a Gaming PC!</title>
		<link>http://software.intel.com/en-us/blogs/2011/11/03/forget-the-console-buy-a-gaming-pc/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/11/03/forget-the-console-buy-a-gaming-pc/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 22:45:32 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments While the author brings up a few interesting discussion points; I’m not entirely convinced that it’s a fair assessment and here’s why. 1) Pricing: When the Xbox 360, and PS3 first released their real street price was no [...]]]></description>
			<content:encoded><![CDATA[<p>This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: </p>
<p>http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments</p>
<p>While the author brings up a few interesting discussion points; I’m not entirely convinced that it’s a fair assessment and here’s why. </p>
<p>1) Pricing:  When the Xbox 360, and PS3 first released their real street price was no way nearly as low as they are today.  Were you really out the door, after tax, etc; for $399?  Once you accessorize, get the larger hard drives, etc, you’re arguably left with a device, which for what it’s capable of, is priced comparably to a PC; maybe even a tad higher.  For example: If my Console (PS3 in my case), was scaled in terms of cost for a comparably priced PC with 4GB of System Memory (vs. 512mb), how much more would it have cost?  The Blu-Ray player more than offsets this IMHO; but I digress and I think you get the point.  PC’s simply having a ton more packed inside of them.  Also; the OS cost seems to me to put PC OEMs at huge disadvantage against the Consoles which effectively are giving their OS away for free. </p>
<p>2) Easy to Use:   Let’s look at the OS again.  When a game is easy to access, install, launch, etc.; this is a credit to the OS, and the Developer tuning the game for that environment.  I see no logical reason why we couldn’t have that same ‘ease-of-use’ story for PC Gaming (Mac or Windows).  IF something is broken on the OS side who’s responsible for addressing it?  (Who is responsible for tending and stewarding their own ecosystem?  This also applies to drivers, updates, etc.).  IF something is broken on the game side, only the Developer is capable of providing that fix.  </p>
<p>3) Grab a bootleg version? Really? Did you really say that? First – can’t do that with a free to play game.  Second – I don’t know about you; but instead of a grabbing a bootleg – the Console industry saved a ton of people the trouble of pirating, by simply just being able to loan games back and forth.  I have over $300 worth of Console games on loan to me right now.  No ‘boot-legging’ required!</p>
<p>The best part about this blog, speaking for me anyway, wasn’t so much the blog, but the survey.  After making my vote here are the results. </p>
<p><a href="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2011/11/Game-Platform.jpg"><img src="http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2011/11/Game-Platform-300x176.jpg" alt="" title="Game Platform Survey ZD NET" width="300" height="176" class="aligncenter size-medium wp-image-40434" /></a></p>
<p>As you can see, for all of the supposed detractors for PC Gaming, it still comes out #1.  Even when the Console’s are all added up in one lumped bucket.  Had the survey listed everything out separately it probably would have shown the percentages to be more like: PC 57%, Wii 17%, 360 10%, PS3 10%, etc; or thereabouts.<br />
What would happen if the PC enhanced and optimized its ease of use story for PC Gaming?  I would say that this is already starting to slowly happen.  One of the cool things taking place is that the platform story has now shifted.  It’s no longer about the device: PC, Wii, PS3, 360, iPhone, Android, iPad, Slate, etc; but what it’s really about is the Cloud and accompanying services.  The new platform is the Cloud.</p>
<p>Oh, and for the record, I love my Gaming Laptop!  It beats the value proposition of any Console hands down.  Was very affordable (Barely $700) does 100x, and allows me mobility and freedom to play my games anywhere, and when I want.  (Living room, Den, Bedroom, Airports, Hotels, you name it!)</p>
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		<title>PC Gaming Alliance unveiling its Cross Platform Gaming Spec next week!</title>
		<link>http://software.intel.com/en-us/blogs/2011/10/31/pc-gaming-alliance-unveiling-its-cross-platform-gaming-spec-next-week/</link>
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		<pubDate>Tue, 01 Nov 2011 03:56:50 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[Next week the PC Gaming Alliance will be unveiling a set of proposals for a cross platform gaming specification; and game feature sets in a Webinar. This will be a historic event for PC Gaming, the PC Gaming Alliance, and an industry first to articulate a type of ‘metric’ system for gaming that spans multiple [...]]]></description>
			<content:encoded><![CDATA[<p>Next week the PC Gaming Alliance will be unveiling a set of proposals for a cross platform gaming specification; and game feature sets in a Webinar.  This will be a historic event for PC Gaming, the PC Gaming Alliance, and an industry first to articulate a type of ‘metric’ system for gaming that spans multiple platforms, screens, and upcoming trends. </p>
<p>During this webinar discussion we’ll be outlining a couple of key proposals that should not only help PC Gaming, but most other gaming ecosystems as well.  A couple of the key trends we’re seeing in the research from the PC Gaming Alliance, and in discussions with Game Developers, is an increased desire to support and adopt various ‘Cloud gaming’ scenarios that are accessible across a wide spectrum of devices and displays. (aka. Compute Continuum, 3 screens, etc). This ‘Cloud Gaming’ movement is critical to comprehend in tandem with another key trend as games increasingly move towards a games-as-a-service (aka GAS) model.  Due to the global popularity, massive install base, and extensibility of Personal Computers as gaming devices, the PCGA’s set of proposals will be largely targeted at addressing the PC Ecosystem.</p>
<p>I’m very excited and looking forward to this webinar, as it ties into my previous roots working for Microsoft Game Studios in the early 2000’s determining Minimum System Requirements for the PC Games we were shipping during that era. It also culminates a near eleven year journey’s worth of conversations with Game Developers, and collected research for more than a decade.  </p>
<p>If you’d like to join us for this Webinar, or know of someone that would like to join, details for the Webinar can be found here:</p>
<p>http://www.pcgamingalliance.org/NEWSEVENTS/Events/tabid/384/Default.aspx</p>
<p>Press Release: <a href="<a href="http://www.game-newswire.com/index.php/the-news/485-pc-gaming-alliance-announces-pc-game-cannon-and-specifi ">">Here</a> </p>
<p>If you have any questions please don’t hesitate to contact me.<br />
Matt</p>
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		<title>Reflecting on the transformative and empowering impact Steve Jobs had on my life</title>
		<link>http://software.intel.com/en-us/blogs/2011/10/06/reflecting-on-the-transformative-and-empowering-impact-steve-jobs-had-on-my-life/</link>
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		<pubDate>Thu, 06 Oct 2011 23:17:36 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[(alt title: Steve Jobs: the ultimate disrupting force in technology) I'm sure most of us have heard or read the news. I'm sure there are likely a million blogs or more talking about Steve Jobs passing. However; I'd like to add to them and make it just one more. Even if I am number 1,000,001. [...]]]></description>
			<content:encoded><![CDATA[<p>(alt title: Steve Jobs: the ultimate disrupting force in technology)</p>
<p>I'm sure most of us have heard or read the news.  I'm sure there are likely a million blogs or more talking about Steve Jobs passing.  However; I'd like to add to them and make it just one more. Even if I am number 1,000,001. </p>
<p>My first ever hands on with a personal computer was the Apple IIe my dad purchased back in the early 80's. While that period of Junior High and High School was a relatively bleak chapter in my life; the Mac did provide an outlet and glimpse of opportunity on the other side.  What I didn't realize back then was how much my life would be transformed by that early exposure and experience. Little did I know just how important technology would become in the economy and world we live in today; or that it would end up being my career path.</p>
<p>We really do have people like Jobs to thank for where the PC/Macs, Smart/iPhones, &#038; iPad/Slates are today that we enjoy. While I realize he wasn't acting alone in a vacuum, he definitely was a leader in the early years of personal computing devices; and he's almost been continually at the forefront of that charge ever since.  The competition-bar, and pace he set in this space has been very VERY good for consumers.  PCs/Macs were critical in paving the way for putting technologies we enjoy today like the Internet, and SmartPhones into the hands of we the consumers.  Thank you for accelerating and empowering us Jobs!  </p>
<p>If you've never heard Jobs' Standfor Univ., commencement speech, I highly recommend watching this.  </p>
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<p>You will be missed and thank you for being an inspiration.<br />
Godspeed and rest in peace Steve.  </p>
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		<title>Piracy, Secondary Sales, Account/Identity Theft: What’s the real story?</title>
		<link>http://software.intel.com/en-us/blogs/2011/10/03/piracy-secondary-sales-accountidentity-theft-whats-the-real-story/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/10/03/piracy-secondary-sales-accountidentity-theft-whats-the-real-story/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 22:15:54 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[Honestly; I’m not sure anyone truly has a holistic picture of what the ‘real story’ is here. However; every once in awhile I’ll really stick my neck out and go out on a limb to air my opinions on the trends or impacts of Piracy, DRM, Secondary Sales, Account &#038; or Identity theft issues in [...]]]></description>
			<content:encoded><![CDATA[<p>Honestly; I’m not sure anyone truly has a holistic picture of what the ‘real story’ is here.  However; every once in awhile I’ll really stick my neck out and go out on a limb to air my opinions on the trends or impacts of Piracy, DRM, Secondary Sales, Account &#038; or Identity theft issues in the gaming space.  Admittedly it’s much easier to shy away from a discussion like this due to the ‘charged’ nature of the subject matter.  Almost nothing becomes more hotly debated or contested that I can think of.   Given this let me beg up front for patience and understanding since this blog is very much me sharing what I’ve been able to cobble together on these topics over the past 15+ years while working with hundreds of Games ISVs, OEMs, IHVs and the like. </p>
<p>Let’s start this out by pointing out a great article piece done by Eurogamer's (Robert Purchese) that a few of us just recently contributed towards titled: "How Bad is PC Piracy Really?".  <a href="http://www.eurogamer.net/articles/2011-09-30-how-bad-is-pc-piracy-really-article"></p>
<p>I'd like to build and expand on this article and dive into this in a little broader context.  My personal appraoch is to group Piracy, Secondary Sales, Account and Identity Theft all into one discussion bucket.  If for any reason I believe they’re all interrelated.  A focused discussion on Piracy and or DRM separately is extremely useful; but I shy away from this approach a little since it could run the risk of oversimplifying the issues and overlook the cause and effects going on inside the Gaming Ecosystems.  DRM was a response to Piracy.  Just like Free to Play was a response to Piracy and so on.  Additionally; fears on Piracy and DRM are quick to point out the flaws in PC Gaming and the merits of taking one’s games to one or several of the proprietary Consoles.  This is very ironic given that Piracy rates have been creeping up on those platforms for years.  Secondary Sales are too often either overlooked, or not mentioned, and I really have to wonder why since it creates a massive revenue vacuum for the Games ISVs that opt to publish their games on those platforms.  This is my case for grouping more topics, like Secondary Sales, and Account/Identity theft into this discussion since I believe it's a very complex and a bigger mix of hot issues that warrants a broader view and context.   </p>
<p>Let’s cover some of the leading causes, and reasons I’ve heard over the years for why people ‘pirate’ or make a copy of a game.  (By no means all inclusive or stack ranked)</p>
<ol>
<p>1.	They don’t want to pay for the game outright or feel it’s too expensive<br />
2.	Not available in my region<br />
3.	Wanted a digital copy of the game they legitimately purchased<br />
4.	DRM was invasive and or degraded game playback &#038; performance<br />
5.	Bought the game, lost or scratched disk, didn’t want to repurchase<br />
6.	No Demo and or weren’t sure if they’d like the game<br />
7.	To be malicious - don’t like the publisher<br />
8.	Mafia, Grey, and Black Markets etc.  I’ve ‘heard through the grapevine that this is lucrative’<br />
9.	Cracked the game because it was a challenge – wanted the bragging rights<br />
10.	I’ll stop here.. I’ve heard some other pretty amazing &#038; even comical excuses for pirating games
</ol>
<p>Here also are some other anecdotal things I’ve heard over the years 1st hand from the mouths of Publishers that might be worth consideration:  (I’ll paraphrase)</p>
<ol>
<p>1.	Some Piracy is expected and even acceptable.  Would rather have them running a pirated copy of our content than spending mind or dollar share with someone else.<br />
2.	Even Pirated games, if it’s good, can over time build into a relationship with that customer and hopefully convert them to a paying one.  Can also create brand loyalty and extra product awareness.<br />
3.	I’m able to write off some of my Piracy losses.<br />
4.	Piracy allows me to claim a larger Total Available Market<br />
5.	Piracy forced me to make an MMO subscriptions based game<br />
6.	Piracy was so bad I changed my business model to free to play<br />
7.	Because of Piracy we decided to release our MMO or F2P bits up on BitTorrent.  Free digital distribution that way
</ol>
<p>So where do we go from here? What’s the real story?  I believe Piracy, DRM, Secondary Sales, and Account/Identity theft are all creating a “Cause and Effect” that’s leading us towards an overall reduction in the rates of Piracy.  Here’s a good portion of my position statements on all these topics.   (Note: these are roughly listed chronologically) </p>
<ol>
<strong>1.	Piracy spawned all sorts of things:	</strong><br />
-	DRM<br />
-	Authentication Activation codes and Server Side Authentication (e.g. Microsoft’s SSA<br />
-	Consoles - to some degree (Emphasis on proprietary hardware and software solutions)<br />
-	Collector’s Editions<br />
-	Code Tampering Tech  (e.g., Arxan)<br />
-	Subscriptions based gaming  ( e.g., MMO’s, Premium Gaming, etc)<br />
-	Digital Distribution (e.g. Steam and BattleNet)  Which incidentally also created a massive shift away from Brick &#038; Mortar Retail towards Digitally distributed goods.<br />
-	Free to Play – with Micro-transactions</li>
<p><strong>2.	Account and Identity Theft brought us:</strong><br />
-	Authenticators – like my Wow Key Chain fob that randomly generates #’s<br />
-	Intel’s IPT (Identity Protection Technology)<br />
<strong>3.          Secondary Sales spawned:</strong><br />
-	Achievements and Points based gaming and tracking<br />
-	Digital Distribution (Sometimes even as exclusives by not making the game available at Retail initially or ever)<br />
-	Collector’s Editions again.  This time with more unique digital goods than ever with one time unique goods tied to the user as a 1 time activation<br />
<strong>4.	Most of the above brought us:</strong><br />
-	More legislation and invasive laws in order to help protect Consumers/Publishers/ISVs
</ol>
<p>     I’m sure there are many more things I could include in the above but in the way that I’ve ordered the cause and effects, as well as if we follow what’s been taking place in the industry over the past ~15 years or so it leaves me with the following position statements.  Some of these are tough to validate, but I believe over time will surface as being all or mostly true.  (Source:  DFC, myself, &#038; other anecdotal conversations I've had with other ISVs). ((These are my stack rankings))</p>
<ol>
<strong>1.	Free to Play  </strong> <em>You can’t technically Pirate an F2P game</em><br />
-	<strong>Micro-transactions </strong>are the path to monetization in F2P.<br />
-	<strong>Browser/Web Gaming </strong>– lends itself well to the F2P model.  HTML 5 is able to provide some pretty compelling content.<br />
-	<strong>Scales best on PC</strong> due to large Install Base – The going micro-transaction attach is around 5-10%.  PC’s and SmartPhones for F2P make a ton of sense here<br />
-	<strong>Massively successful in Asia </strong>today and coming our way.  Piracy was so rampant in APAC that the only business models that could thrive locally migrated to F2P.  To the tune of an estimated 99%!  The games that are pirated in regions like Asia, LatAm, EEuro, etc are those games still largely reliant on optical disks and maintain a retail presence.  (e.g. Consoles or PC Games shipping out of the W. Hemisphere)<br />
<strong>2.	Digital Distribution  </strong>(Largely replacing Brick &#038; Mortar)    <em>Also tougher to pirate</em><br />
-	I’m sure we’ve all read the news. Practically every Retailer and ISV, due to costs &#038; merits of digital content either have an online store, or publish on one.<br />
-	Honestly; I personally like an optical disk and game box so am hoping that I can keep getting collectors editions that include the ability after authentication of accessing a digital copy of my game.  For me this is the best of both worlds.<br />
-	Where Retail tends to be more ‘fire and forget’; Digital Goods go a long way in helping the ISV track where a sale occurred, where activated, etc.  These metrics really help provide real time tracking statistics that in turn really helps an ISV ship a better game in the future or respond to game issues much more quickly than ever before.<br />
-	<strong>Buy Once – Plays on any Screen</strong>:  (Longer term prediction) As the Games industry matures I believe we’re going to move more towards what the <strong>DECE – Ultraviolet initiative is moving towards for Movies</strong>.   If we extend that line of thinking to include Games we get a lot closer to the buy once plays anywhere scheme that frankly just makes a ton more sense.   This provides more value to Consumers<br />
<strong>3.	Persistent Worlds and MMOs  </strong> <em>More expensive to Pirate &#038; beyond most casual Pirates ability</em><br />
<strong>4.	Social Integration </strong>into Game (For legitimately purchased games)  <em>Pirated games miss out here</em><br />
-	These games allow for a myriad of ways to communicate or build social circles.  Pirated copies of the game aren’t able to communicate broadly with legitimate servers.<br />
<strong>5.	Achievements/Points/et al</strong>:   <em>Can’t really pirate the bragging rights either</em><br />
-	While the system can be gamed from time to time due to implementation it’s not typical.  Users just like being able to track their stats, have bragging rights, etc.<br />
<strong>6.	Streaming Solutions:</strong> (e.g. Gaikai, OnLive, etc)   <em>Again tougher to Pirate</em><br />
-	Jury is still out here. However; I have heard some ISVs say they were miffed that some of their games IP/franchises died out with the death of 2 Consoles in the last decade.  They wished that games were more like TV shows that could be streamed.<br />
-	Sentiments like the above make me wonder if there isn’t some writing on the wall when we hear announcements like we did last week with Microsoft signing deals for the Xbox 360 with Comcast and Verizon.  Fun to muse on.
</ol>
<p>     So I could keep going, but those are some of my top reasons listed that I believe that Piracy is declining.  Not to mention, that it just doesn’t add up most of the time.  It’s pretty simple when you stop and think about it.  When a games ISV adopts just one or even several of these above solutions I really don’t see how anyone could make the argument that Piracy is on the rise with all the shifts we've been seeing; especially over the past few years.  I’d say at the worst Piracy is perhaps stalling out, and best case going to slowly decline as a result of more ISVs adopting and migrating not to one, but even several of these solutions in tandem over the next decade. The ISVs that I've talked too that have adopted the aforementioned are by and large seeing varying degrees of good to great results.  </p>
<p>Thank you for following this story.  I know this was a long post but wanted to share a good portion of what I’ve been exposed to on these topics over the years.  </p>
<p>Thank you! I’d love to hear your thoughts and comments.   </p>
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		<title>Build Conf - Win 8 &amp; PC Gaming?  Stay tuned….</title>
		<link>http://software.intel.com/en-us/blogs/2011/09/13/build-conf-win-8-pc-gaming-stay-tuned/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/09/13/build-conf-win-8-pc-gaming-stay-tuned/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 16:07:33 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[Blogs tend to be rife with speculation &#038; mine is often no exception! However; to be fair, a lot of what I know as an insider, and working from my previous employer, inhibits me from going all out. So advance apologies if anything I say seems ‘couched’ or ‘safe’. Let me start out by saying [...]]]></description>
			<content:encoded><![CDATA[<p>Blogs tend to be rife with speculation &#038; mine is often no exception!   However; to be fair, a lot of what I know as an insider, and working from my previous employer, inhibits me from going all out.  So advance apologies if anything I say seems ‘couched’ or ‘safe’.   </p>
<p>Let me start out by saying that I’m keeping extremely close tabs on the Build conf this week.  What we’ll get out of Build this week will hopefully be able to confirm or deny my own personal suspicion’s &#038; hunches on the implications for PC Windows gaming.  So I’ll skirt around this a bit by positioning all the following statements from the perspective of “What I’m hoping for out of Windows 8” fully well knowing what we’re likely going to end up seeing.   This should be a fun exercise… </p>
<p>In no particular order here are the big ticket items of what I’m hoping for out of Windows 8: </p>
<p>1)	Win 8 Gaming UI, quick to launch, access &#038; buy Windows PC Games, from a Tile; and or integrated via Live with it’s own ‘channel’.<br />
2)	Win 8 Gaming in the Win 8 App Store!<br />
3)	Win 8 Gaming kept separate &#038; unsullied by Xbox branding or titles<br />
4)	Win 8 Gaming fully integrated into the UI for the 1’ to 10’ experience.<br />
5)	Win 8 Gaming launches with a self or soft certification that’s easier on developers; with a compelling spec., target.<br />
6)	Win 8 Gaming marketed as being the innovation platform for the Kinect moving forward.<br />
7)	Win 8 Gaming SDK’s include enhancements for: Touch, Gesture, Facial Recognition, et al.<br />
8)	Win 8 Gaming co-marketed with several key OEMs &#038; or Partners.<br />
9)	Win 8 has seamless games integration across devices allowing me to play my PC Games on varying form-factors.  (TVs, Slates, SmartPhones, Laptops, etc) Includes saved states and device pairing. <-- Ah.. what a dream!<br />
10)	I have about 20 more I could list but by now I’m sure you all get where I’m going with this…. </p>
<p>Hopefully at least a few of my wish list items are fulfilled.  My guess is that we’ll see some additional FUD factors coming out of Build contributing to the misnomer that is “Post PC Era”.  </p>
<p>So.. lets all stay tuned for Windows 8.  My next blog will be about dissecting the above vs. what was announced in Win 8 this week.</p>
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		<title>[Opinion]  The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today</title>
		<link>http://software.intel.com/en-us/blogs/2011/08/24/opinion-the-sunk-cost-fallacy-of-consoles-and-why-theyll-likely-die-out-as-we-know-them-today/</link>
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		<pubDate>Thu, 25 Aug 2011 02:30:25 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t. I’ll pitch my ‘metric-system’ concept for Gaming in a future post. Suffice it to say that my approach is based on the following line of thinking. First; imagine [...]]]></description>
			<content:encoded><![CDATA[<p>Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.  I’ll pitch my ‘metric-system’ concept for Gaming in a future post.  Suffice it to say that my approach is based on the following line of thinking.  First; imagine that you needed a special TV to watch HBO’s Game of Thrones, then another TV to watch ShowTime’s The Tudors, then in order to watch the Super Bowl you needed … yes.. yet another  TV.   This is exactly what we’re dealing with in the Games Industry today and it’s pretty ridiculous when you stop and think about it. </p>
<p>First the sunk cost fallacy:</p>
<p>I just recently read an article about one of the big Console Manufacturers (which I’ll refer to as Mfgs) financial results.  They reported quarterly revenue reaching over a billion; but after all costs netted less profit than what some PC games will take home in a month.   The math pointed to roughly a 2% margin of profit.  Ironically this was an awesome year for them based on their performance over the last decade!  In a word – ouch.  However; to be fair, it’s not just this one Console Mfg that’s been struggling.  I think the argument could be made that they all are but for varying and different reasons.  Remember; its not always about how much revenue you generate, but what you take home that matters most. </p>
<p>This begs some deeper questions and scrutiny.  Are Consoles really that profitable? When they are – who stands to gain the most?  If one follows the money, and we should, I think the results would astound most people.  The academic approach here would be to 1) find someone dumb enough to pick up the costs of building the box and bleed some money to them.  (No dummies yet - thankfully).  2) don’t do much from a 1st party side (Where costs &#038; expenses tend to be higher) but instead convince 3rd party that they’re getting some value, charge a royalty (aka tax or toll) for the ‘privilege’ of bringing your  content to a proprietary platform.  Sounds great doesn’t it?  Well… not for most developers.  This line of thinking has a very long, and distinguished, trail of dead ISVs bodies who bought into the hype.  A good portion of those who didn’t die were acquired or subsumed, gave up controlling interest in their intellectual property (IP).  This in my definition is like giving up the keys to the kingdom and is where the real value resides.  NEVER give up a valuable IP.</p>
<p>Hype?  Most likely. Based on performance we have to wonder if the emperor’s have any clothes.  For all the propaganda spread about PC Gaming dying the reverse has been true.  There have been two Consoles that died in the last decade and PC Gaming is quite frankly steaming along and picking up even more momentum than before.  Does anyone think that the ISVs who made content for those two dead Consoles are happy about it?  However; there are deep pockets indeed with the belief that there is money at the end of the proprietary rainbow by trying to migrate, or cannibalize, PC Gamers over to x, y, or z Console.  When all is done and said there will be some interesting articles written about the Post Console era.</p>
<p>Second why they’re a dying breed:</p>
<p>Again – there were 2 Consoles that died in the last decade.  We’re likely to see history repeat itself again in this decade.<br />
The future of Consoles?  There isn’t.  Ask yourselves this.  Are Consoles looking more like PC’s; or are PC’s looking more like Consoles?  Which of the two devices existed first and which is in the best position to exist and evolve moving forward?  </p>
<p>Why are so many consumers beholden to them?  The combined  7th Generation of Consoles (Wii+360+PS3) manufactured is something north of 180 million units to date.  The ‘active’ Install base though is more likely hovering around ~120-140 million consumers.  This is still pretty substantial no matter how it’s sliced and diced; just remember to roughly divide by 3.   I think it boils down to 1) Ease of use.  Consoles just work.  2) Cost of ownership.  They’ve become rather cheap and will likely continue to do so to be competitively priced against PCs (Laptops/Slates/Desktops) which continue to also drop in price.  What is more fascinating to me though is the question that isn’t asked so often.  Why don’t we have an easy to use, friendlier User Interface for PCs?  It could be argued that Apple (if you consider them a Personal Computer) tends to deliver friendlier UI’s.   I just think it’s a crime we haven’t seen this on PC’s yet.  Seriously; it’s not that hard.  For example look at what the open source community delivered UI-wise for all the hacked Xbox 1’s; while multi-billion dollar conglomerates can’t deliver something as compelling? Really?</p>
<p>I believe that in the quote unquote “Post PC Era”; which is another overly used phrase, we’ll also see a “Post Console Era” in lock step.   Here are my top predictions, most of which leads up to the forcing function to obsolete &#038; accelerating the death of Consoles. </p>
<p>1)	More Gaming will move ubiquitously to the cloud.<br />
a.	*Impact* Why do we need a proprietary device if the game plays on the Web?<br />
b.	*Impact* Since most games that play on Consoles aren’t largely latency bound this will eat at the margins necessary to fund future Consoles.</p>
<p>2)	More Gaming will continue to adopt free to play.<br />
a.	*Impact* This has been working very well for PCs; but not likely to pan out so well for Consoles? Why?  Due to the low attach of F2P on Micro-transactions you need a very large TAM to make it sustainable.  PC’s have around 600 million households to tap into. Whereas Consoles, which are lucky to exceed 50 million households.  Free to play is far more interesting, and flexible from a consumer’s standpoint, when faced with $50-60 dollar game price tags. </p>
<p>3)	Piracy and Secondary Sales are a double whammy against Consoles<br />
a.	*Impact* Consoles, which are primarily subsidized by the games, are doubly at risk with secondary sales and the rise of piracy.  Secondary sales should really read more like Secondary, Tertiary, Quaternary, &#038; so on sales.  Also; one today can simply, and legally, loan a library of games to their friends.  </p>
<p>4)	Globalization or Cost is King.  (Take your pick)<br />
a.	*Impact* There are several countries coming out of an emerging status and maturing.  Their middle classes are expanding and they have more money to spend and consume. However; there is still a huge disparity in their disposable income rates.  A PC, SmartPhone, and TV will continue to be prioritized.<br />
b.	*Impact* Globalization takes our TAMs from 10’s of millions to 100’s of millions.  There’s a multiplying effect going on here that cannot be under estimated. </p>
<p>5)	PC, SmartPhone, and TV being prioritized (Repeating intentionally)<br />
a.	*Impact*  One would think the Console Mfgs know about this?  They do, and some are very likely going to seek ways to bring their ‘proprietary tax system’ over into these devices next.   Stay tuned for future announcements on this front people.  I can guarantee we’ll start seeing the tip of this iceberg over the next 18 months.  </p>
<p>As you can see there are quite a few things mentioned in just these five predictions that are going to make it tough for Consoles to continue to exist as we know them.   Consoles to survive will have to make some dramatic and sweeping changes to stay relevant.  </p>
<p>In closing:   </p>
<p>At this point some people might be wondering why I’m so dead set on proprietary?  I admit there are some advantages; nothing after all is 100% bad.   Proprietary devices can offer very rich and compelling experiences.  A co-worker proposed a potentially better compromise, and term, between completely open and proprietary that he calls a ‘managed’ experience.  I’d lean towards a better managed, but more open ecosystem any day over something that is 100% locked down and proprietary.  Be that as it may the reality of the situation is as follows.  You the consumer bought the content.  It is yours and you should be able to access it on the screen of your choice with the least amount of hassle and least amount of nickel and diming along the way.  The UltraViolet (from DECE) initiative, but for games, might not be a half bad approach.  Isn’t it high time that we as consumers started scrutinizing this a little more?  </p>
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		<title>Opinion:   The Post-PC era Myth</title>
		<link>http://software.intel.com/en-us/blogs/2011/07/29/opinion-the-post-pc-era-myth/</link>
		<comments>http://software.intel.com/en-us/blogs/2011/07/29/opinion-the-post-pc-era-myth/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 22:28:03 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[I see these kinds of phrases crop up from time to time and have to sit back for a moment in ‘shock and awe’. I read all kinds of slogans like this while driving, or cruising the internet; but as of late this particular one has been gnawing at me for awhile. The problem with [...]]]></description>
			<content:encoded><![CDATA[<p>I see these kinds of phrases crop up from time to time and have to sit back for a moment in ‘shock and awe’.  I read all kinds of slogans like this while driving, or cruising the internet; but as of late this particular one has been gnawing at me for awhile.  The problem with the phrase “Post-PC Era” is that it generates a semantics issue that can unfortunately be misconstrued possibly even misleading if one isn’t careful.</p>
<p>Let’s deconstruct this for a moment.  What does Post-PC really mean?  When you dig into the origins of the phrase the premise is that what we call a PC, the ‘box’ we use to describe it that is, (Laptops/Desktops) effectively take a back-seat to other devices such as SmartPhones, Tablets/Slate/iPads, SmartTV’s, whatever, etc.   No one is saying that the PC is ‘dead’ per se.  However; the long and short of the saying implies that PC’s, as we know them, become marginalized or used less over time.  I can agree with some of this premise but believe it completely misses the bigger picture. </p>
<p>Allow me to explain why I disagree there’s going to be a “Post-PC Era” and instead an upcoming PC Renaissance.   There are really two major viewpoints or lenses with which to look at this from.  First would be the Consumers viewpoint.  They have a wider choice of devices and form factors to choose from that do what we have come to know and love as PC like functions.   Second would be the Industries viewpoint.  I define this as those in the industry that supply either the hardware ‘guts &#038; brains’, or the software ‘intelligence’.  It’s the latter lens that I’ll base the rest of this discussion on.</p>
<p>First off what exactly is a Personal Computer?  Does it truly have to be tied to a particular form factor? I for one believe that the form factor is nearly irrelevant.   You can build a PC inside a couch, make it look like a flower pot, integrate it into your car or whatever you can nearly imagine.   Digging deeper, and with the lens (not rose colored mind you) of being in the industry just what are the guts in a typical Personal Computer comprised of?  There is typically some type of processor, memory, hard drive capacity, a motherboard of some kind and so forth.  Along with an Operating system which allows for other software applications that can make your PC smarter, enhanced, more communicative, etc.  </p>
<p>When we view it from this lens-perspective just what are the guts and brains inside the following devices and form factors? </p>
<p>•	SmartPhones?<br />
•	iPads/Slates/Tablets?<br />
•	SmartTVs?<br />
•	Consoles?<br />
•	SOC (System on a Chip) devices.   Most of these even seem to be getting smarter</p>
<p>We all know the answers.  Almost all of these form factors have the basic building blocks of a PC inside.  They might be ‘marketed’ or ‘promoted’ as being something new, different, revolutionary, pioneering, etc;  in an effort to sell them.  Some of these devices are of course more personal in nature than others.  </p>
<p>As I’ve pointed out in previous blog sessions I do in fact view my iPhone 4 for example as another expression of a Personal Computer.  As a matter of fact it might even be the most ‘Personal’ of PC’s I’ve ever owned.  I carry the thing around with me practically everywhere.  From a ‘Guts and Brains’ perspective it’s also more powerful than the first desktop PC I purchased back in the late 90’s.  I also realize that some camps won’t buy into the notion that everything as I describe it above is effectively a PC; and that a PC is about “open-platform-innovation”.  I agree largely with this statement too, but have to point out that there are varying degrees of ‘openness’ in these platforms.  What we see over time is that the more open a platform is allowing for innovation to happen, then the more those platform or form factors are set up for success.  If an iPhone 4, or other SmartPhone can do what it does today what will they be capable of in just the next 3 to 5 years? Does it mean my PC is dead? That my SmartPhone replaces that device?  Perhaps; however, by my lens it implies that this futuristic SmartPhone is merely an evolutionary stage of how I interact with my Personal Computers.  </p>
<p>This leads to the next most important point.  The key word here is ‘Personal’.  At the end of the day this is what a PC is all about.  The form factor evolutions notwithstanding, PC’s have become more personal, and smarter over time.  Dare I say even more ‘intimate’?  The form factors will definitely look different over time.  PC’s are definitely becoming smarter and more of an input-output device than ever before.  However; this doesn’t mean that there’s any sort of a Post-PC era going on in my books.  PC-hangover perhaps but not a Post-PC era.  I say ‘hangover’ tongue in cheek due to the headache of everyone trying to wrap their heads, and business models around all the various evolutions taking place all at the same time.  There seem to be as many evolutions occurring in the Personal Computer space as there are dog breeds.  However; just because there are more breeds doesn’t mean that at the core they aren’t dogs.  Dogs aren’t going to turn into Cats anytime soon.  (Poor analogy but it’s the best I could come up with)</p>
<p>In summary here are some proposed thoughts and ideas to leave you all with.  IF there’s going to be a post anything I believe it’ll be the end of Post-dumb consumer devices.  So Post-TV, Post-Console (Even they are evolving into PCs), Post-Public Post Office and so on.  You get the point.  The Slates/Tablets and SmartTVs of the future are not a revolution by any stretch in my books either.  Those devices are evolving or growing up, they are maturing.  The ‘Personal Computing’ Age welcomes them into the fold.  It likely won’t be until we have our own talking and walking PC-Androids/Robots that we have something we can truly call “revolutionary”.  That time is likely going to happen sooner than we think but let’s not digress.  In the meantime a PC is a PC is a PC.  The only other thing that I can think of that would truly bring about a ‘Post-PC’ era would be something along the order of a ‘Post-Apocalyptic’ era.  Hopefully that never happens.  I’m not a fan of EMP!     </p>
<p>I’d love to hear what you all think on this matter?  Are we really in a Post-PC era by your definition?  Should we change that phrase?  Is there a more accurate way of talking about PC evolutions?  Please chime in and let me know!</p>
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		<title>Gaming in Transition and Revolution: Pt 4 of 4</title>
		<link>http://software.intel.com/en-us/blogs/2011/07/01/gaming-in-transition-and-revolution-pt-4-of-4/</link>
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		<pubDate>Sat, 02 Jul 2011 00:08:33 +0000</pubDate>
		<dc:creator>Matt Ployhar (Intel)</dc:creator>
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		<description><![CDATA[Part 4 of 4 (Innovation Changers) This will be my final installment on this blog topic titled: Gaming - in transition and revolution. To briefly recap the previous topics I first talked about the impact of Mobile. In my second installment I covered the changes and evolutions occurring in both formats and business models. In [...]]]></description>
			<content:encoded><![CDATA[<p>Part 4 of 4  (Innovation Changers)</p>
<p>This will be my final installment on this blog topic titled:  Gaming - in transition and revolution.   To briefly recap the previous topics I first talked about the impact of Mobile. In my second installment I covered the changes and evolutions occurring in both formats and business models.  In the last blog I covered globalization and some of those impacts.  For purposes of today’s discussion I’ll talk about what I believe are going to be the biggest Innovation changers from a gaming perspective.    </p>
<p>There are really three standouts for me.  </p>
<p><strong>Gesture Computing:</strong>  Let’s get the most obvious one out of the way first. While gesture computing and devices have existed for quite some time as ‘science-experiments’, this particular innovation didn’t really get mainstream traction until the advent of the Wii-Motion Controller.  Microsoft of course escalated this and took it to a whole new level by having no input device other than the user themselves for the Kinect on Xbox 360.  The result is now we have PC-like devices (Console/s, soon Windows PC’s) that recognize human gestures.  Microsoft did a smart thing by releasing an SDK for the Kinect allowing others to create innovative gesture based interactive applications.  I believe they realized that keeping it solely in the domain of the Xbox would have been far too limiting; and it proved to be far too juicy of a target for hackers which is the last thing any Console can afford to have happen.  The trend derived from all this is that humans now have additional options for interacting with devices.  In the grand scheme of it all for gaming I really believe that what this gets us closer to is what I call ‘Sensory Computing’.   This will tie Gesture, Voice, Touch, and ultimately Artificial Intelligence (AI) altogether.  </p>
<p><strong>Wireless:</strong>  The second big innovation changer may not sound so interesting or sexy by comparison but I feel is just as important are the advancements taking place for Wireless Technologies.   While this has been around now for quite some time the improvements are no less astounding.  In thinking back to the days of ‘dial-up modems’ in the 90’s with 28-56 baud rates to what we have access to today with things like gigabit wireless routers  and WHDI (Wireless Home Digital Interface) one has to wonder what the next five, ten, or twenty years are going to look like?  From a gamers perspective I’m still a big stickler for any perceivable latency rates.  However; things are getting to the point now where most of the time it’s no longer an issue when I’m playing my online or multi-player games across a WiFi network.  Being able to view my entertainment experiences such as Games, Movies, etc interactively and seamlessly between all the devices I own is an interesting prospect indeed but has some very deep implications from a Content Designer, and Platform owners perspective.  In that world proprietary will actually be a huge detriment.  </p>
<p><strong>Web Graphics:</strong>   The third and final biggest innovation changer occurring right now is that of Web Graphics.  I’m keeping a very close eye on the advancements taking place in browsers such as Google Chrome, FireFox, and Internet Explorer.  The graphics capabilities of things like WebGL, HTML 5.0, or even Silverlight have come a very long way very rapidly and in my opinion are fast closing the gap on DirectX 9 level of graphics prettiness.  These graphics stacks are also tapping into the power of GPUs further intensifying and accelerating Web Graphics capabilities.  Tying this back to the implications for gaming or any entertainment scenario involving graphics is huge.  Most notably it comes down to the features and visual acuity of what these graphics stacks can deliver across a browser.  Since even most 1st person shooter style games have been dumbed-and-slowed-down for Console style gamepads there are really no games left that theoretically couldn’t be taken to a browser.  The implications and cause and effect are enormous to the Gaming Industry.  For starters the game can now be delivered across anything that has a capable browser.  Mileage will of course vary based on the hardware and screen present.  However; the cool thing is now the Developer/Publisher of the game has access to ~10x or more the number of potential consumers.  Even better the game is no longer chained to one particular platform or another.   (Bye Bye Consoles…. Bye Bye…..)</p>
<p>So there you have it.  What I believe are going to be the three biggest game changers and disruptors for gaming in the near to long term.<br />
1.	Gesture Computing being a precursor to a more immersive Sensory Computing experience<br />
2.	Wireless continuing to break the chains<br />
3.	Web Graphics, as it evolves,  forever altering the landscape for how we access and consume games. </p>
<p>What does it all mean?  What’s the purpose of this four part blog?  What are the key points I’m trying to make?  </p>
<p>Let me close with this.  What I touched on in these four blog posts is seriously only the tip of the iceberg.   I also feel its imperative that companies step back and look at what I discussed as holistically as possible and what the ramifications are long term.  The most salient part about all this is that the big 4 trends that I touched on don’t happen independently of each other.  They all happen simultaneously.  So my personal advice is as follows:  </p>
<p>1.	Start with Mobile as the standard platform and fan out from there to other devices.  To be crystal clear that is Smart/iPhones for something that fits in your hand, and thin and light laptops.  Tablets/Slates are nothing more than a distraction in my opinion since they’ll morph and transform into being another iteration of a thin and light laptop anyway.<br />
2.	To deliver content consider free to play and digital distribution as key options; and steer away from exclusives.  Out of the gate you want to be able to hit as many consumers as you can.  (That or ask for far more money than you do for an exclusive)<br />
3.	Consider globalization not as something scary; but something to embrace as a means by which to grow the pie considerably.  Think globally and in terms of what the rest of the worlds disposable income rates are.  (You’d be hard pressed to hit a billion users otherwise)<br />
4.	Innovation-wise I believe the real big game changers are typically those that take years to evolve.  Don’t get too distracted with bright shiny objects.  Long term the open, or smartly managed primarily-open platforms have the best chances of survival due their inherent flexibility.  </p>
<p>So that concludes this blog as I go into my 4th of July weekend.  I’m sure there are some gross generalities or oversights on my part.  (I’m human!) I hope you enjoyed reading this blog.  I hope you all have a great weekend.  If you have other thoughts or insights to add by all means please comment!  </p>
<p>-	Matt</p>
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