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Michael J Huelskoetter

I am an computer journalist, pro-blogger and consultant, running a small social media agency in Munich, Germany. I am blogging as a freelancer for Intel. If you are a german reader, you can visit the Software Dev Blog (software-dev-blog.de) where I cover different software topics like multicore programming, Moblin, MIDs and much more.

TechEd09: How VTune Analyzer can help .NET developers to optimize their apps

By Michael J Huelskoetter (68 posts) on November 13, 2009 at 5:34 am
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During his tech session on Wednesday at Microsoft Tech-Ed Europe 2009 Rami Radi from Intel showed a very compelling demonstration how Intel's sampling and profiling tool VTune Performance Analyzer can help .NET developers to multi-thread their applications in order to make them run faster on multicore machines. So we asked Rami to show us this [...]

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Category: Events, Parallel Programming

How Microsoft's CCR can help .NET developers to multithread apps

By Michael J Huelskoetter (68 posts) on November 12, 2009 at 7:02 am
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The first session during Day Four at Microsoft Tech-Ed Europe 2009 was held by Ralf Westphal, a German software developer, speaker, expert, whatever. He is a real good guy who knows a lot about (parallel) programming topics. So it was no surprise that he talked about asynchronous parallel programming in a very lively and comprehensive manner.  His [...]

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Category: Events, Parallel Programming

Video chat: The future of parallel programming

By Michael J Huelskoetter (68 posts) on November 11, 2009 at 9:18 am
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Now I know at least what "Birds-of-a-feather" discussion means: many interested people come together in a medium sized room, listening to a well-educated guy talking about his favorite topic. And right after the start of the session there is a lively discussion going on where you hear a lot of new and some known things. That's [...]

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Category: Events, Parallel Programming

Videochat: How .NET developers benefit from multicore platforms

By Michael J Huelskoetter (68 posts) on November 11, 2009 at 8:02 am
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Day three of Microsoft Tech-Ed Europe 2009 started with Rami Radi's very informative and technical session where he talked about Windows 7, .NET 4 and the question how .NET developers can benefit from multicore platforms. Rami is working as a software engineer at Intel and helps ISVs optimizing their applications to run best on multicore sytems. First of [...]

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Category: Events, Parallel Programming

TechEd09: Parallel Studio tech session and a netbook draw

By Michael J Huelskoetter (68 posts) on November 11, 2009 at 5:16 am
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Exactely at 4:30 p.m. at Day One during Microsoft Tech-Ed Europe 2009 Ralph de Wargny from Intel entered the stage and told the audience in 15 minutes important facts about Intel Parallel Studio which helps native coder parallelizing and optimizing their multihreaded code. But what we learnt today: Parallel Studio is suitable for serial coded [...]

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Category: Events, Parallel Programming

Videochat with Microsoft's Steve Teixeira about Parallel Programming

By Michael J Huelskoetter (68 posts) on November 10, 2009 at 6:21 am
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This morning I attended Steve Teixeira's tech session where he talked about parallel computing in general and about .NET 4 in particular. And as usual it was really informative what Steve had to tell us about thread pools, thread stealing, thread save parallel code and much more. For all you who haven't followed my twitter [...]

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Category: Events, Parallel Programming

TechEd09: I'm on my way to Berlin

By Michael J Huelskoetter (68 posts) on November 8, 2009 at 5:43 am
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So, it's Sunday morning, and I'm nearly on my way to Berlin as I'm going to travel to Microsoft's huge developer & IT conference Microsoft Tech-Ed Europe 2009. There I will video blog together with Tom Papadhimas and some Intel folks about the interesting topics concerning parallel programming, multi-core and other stuff. And this will [...]

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Category: Events, Parallel Programming

TechEd09: How parallel is the Microsoft conference?

By Michael J Huelskoetter (68 posts) on November 6, 2009 at 4:26 am
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If you look at the Microsoft's Tech-Ed web page you'll find out that there's a lot of things which are parallel. For instance all the different tech session run in parallel so that as much as possible topics can be covered during Tech-Ed. But also the huge showcase is somehow parallel: there are many companies [...]

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Category: Events

TechEd09: What you can expect from Intel's conference attendance

By Michael J Huelskoetter (68 posts) on November 5, 2009 at 2:02 am
Comments (2)

As I wrote in my yesterday's blog post we will be at Microsoft's developer conference Tech-Ed Euirope 2009 which will take place in Berlin this year. Fortunately at the same time the whole city will celebrate the 20th anniversary of the fall of the Wall. So there will be a few people in Berlin during [...]

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Category: Events, Parallel Programming

Tech-Ed 2009: Looking forward coming to the show

By Michael J Huelskoetter (68 posts) on November 4, 2009 at 8:51 am
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Once a year software engineers and business folks from all over Europe (and beyond) come together at Microsoft's huge event Tech-Ed Europe, which will take place in Berlin this year (last year it was at beautiful Barcelona, Catalonia). And as last year we will be at Tech-Ed this year once again, fully packed with lots of [...]

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Category: Events, Parallel Programming

GC'09: Ubisoft presents brand-new strategy gaming title R.U.S.E.

By Michael J Huelskoetter (68 posts) on August 26, 2009 at 7:19 am
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During GC'09 Senior Producer Mathieu Girard from Ubisoft took some time and showed us their brand-new gaming title R.U.S.E. which will show up in 2010. R.U.S.E. is a strategy game with a completely new game engine which allows ultra fast zooming and offers new AI and physics capabilities. R.U.S.E. seems to define the genre of real [...]

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Category: Uncategorized

GDC09: Good-bye and "Auf Wiedersehen" next year

By Michael J Huelskoetter (68 posts) on August 22, 2009 at 9:23 am
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Ok, folks, Game Developers Conference 2009 is part of the history and so we present the best pictures we've collected during the show. Whether CryEngine 3 including the interview with Cevat Yerli or tech sessions about CPU features, Larrabee, Parallel Studio, Intel Graphics Performance Analyzer or dual numbers - we had a lot of fun [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GDC09: Multi-platform game development with Crytek's CryEngine 3

By Michael J Huelskoetter (68 posts) on August 22, 2009 at 9:22 am
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During day three of Game Developers Conference 2009 we had another wow! moment which had to do with the brand-new development tool based on CryEngine 3 being presented at the Crytek booth. As far as we could see this game development tool is really impressive. With CryEngine 3 you can develop new games for all three [...]

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Category: Events, Gaming, Software Engineering, Visual Computing

GDC09: Why Game Developers Benefit from Dual Numbers

By Michael J Huelskoetter (68 posts) on August 19, 2009 at 10:02 am
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As I announced one week ago that we will attend the tech session "Dual Numbers: Simple Math, Easy C ++ Coding and Lots of Tricks". And today we have been there. Just to summarize it: tough stuff! As we don't want to tell any wrong, we got Gino van den Bergen in front of our camera, [...]

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Category: Events, Gaming, Software Engineering, Visual Computing

GDC09: Why CPUs are important to game developers

By Michael J Huelskoetter (68 posts) on August 19, 2009 at 5:45 am
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During his yesterday's tech session Leigh Davies shared several useful tips with the audience how game developers can benefit from current and future micro processors. As I have blogged already, especially Intel Core i7 architecture provides a lot of powerful features: high bandwidth, improved SIMD instructions, Simultaneous Multi-Threading (formerly known as Hyper-Threading) and much more. But first [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GDC09: Intel raffle netbook draw

By Michael J Huelskoetter (68 posts) on August 19, 2009 at 5:44 am
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During the first two days at Game Developers Conference 2009 Intel gave away four netbooks in total. While the happy winners were drawn we had our video camera up and running to present the best pictures. And people couldn't grab the netbooks only as there were also some give-aways like multi-core books, USB-sticks and mouse [...]

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Category: Events

GDC09: programming efficiently and simultaneously with Larrabee

By Michael J Huelskoetter (68 posts) on August 18, 2009 at 8:00 am
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Today Steve McCalla's second Larrabee session took place as he gave the first lecture yesterday evening about the upcoming Intel GPGPU architecture. So Steve mentioned again things like "Gather", "Swizzle", "Predication" and other complicated stuff. The idea behind all these terms is always the same: Due to very wide vector registers Larrabee can execute loops, adds, multiply, [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GDC09: How Intel Parallel Studio works

By Michael J Huelskoetter (68 posts) on August 18, 2009 at 7:58 am
Comments (1)

During the second day at Game Developers Conference 2009 in Cologne we had the chance to have a closer look at Intel Parallel Studio. Edmund Preiss took some time and shared some insights with us. OK, I wrote nearly anything about Parallel Studio but with this video blog have the chance to get all relevant [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GDC09: Why next-generation CryEngine will only show in 2012

By Michael J Huelskoetter (68 posts) on August 17, 2009 at 10:41 pm
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During his very well received keynote session Crytek's CEO Cevat Yerli surprised us with his statement that the next-generation Crytek game engine only will be availabel in about three years. The reason for this is quite simple: Instead of considering the PC as the only game platform, Crytek will focus on XBox and PlayStation in [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GDC09: First Impressions from Cologne

By Michael J Huelskoetter (68 posts) on August 17, 2009 at 8:01 am
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Day one at Game Developers Conference 2009 were already quite surprisingly: From the very first beginning the Intel booth was quite crowded . That means that Intel's software tool like Parallel Studio, Intel TBB, Intel GPA and other stuff really attracts people. In addition the raffle where you can win one of four Asus netbooks draws [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GDC09: about keynotes, tech sessions and Larrabee

By Michael J Huelskoetter (68 posts) on August 15, 2009 at 6:44 am
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In only a few hours the show will begin again: game developers, game designers and other creatives will meet on the exhibition centre in Cologne for three days to talk about the present and the future of the gaming industry. One part of the conference will be several keynote talks of Cevat Yerli, CEO of Crytek, [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GDC09: parallel load, store and other ops with Larrabee

By Michael J Huelskoetter (68 posts) on August 14, 2009 at 5:24 am
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“You must finish what you start.” This is my today's credo regarding GDC09 as I've blogged only yesterday about one of the planned tech sessions referring to Larrabee programming. And today I'm publishing the second session's preview. This tech talk is being called "SIMD programming with Larrabee: Second Glance at the New Instructions in action" and [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GDC09: vectorization und rasterization with Larrabee

By Michael J Huelskoetter (68 posts) on August 13, 2009 at 11:13 am
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Yesterday I blogged about various tech sessions taking place next week during Game Developers Conference 2009 in Cologne. And on Tuesday I talked about one of them more detailed. The related session is all about the continuous evolution of Intel's microprocessors and it answers the question how game developers can profit from these enhancements. Of course [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

Interesting tech sessions at GDC09 at a glance

By Michael J Huelskoetter (68 posts) on August 11, 2009 at 11:18 pm
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Only yesterday I have blogged about the upcoming Game Developers Conference 2009. It was about the big picture, namely the keynote sessions which are planned for GDC‘09. Beside this information at a rather abstract level there are also very technical presentations and workshops. What I‘m really interested in you will learn here and now. I will [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

How game developers benefit from current microarchitectures

By Michael J Huelskoetter (68 posts) on August 11, 2009 at 1:50 am
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In my yesterday's blog post I talked about the tech sessions at GDC 2009 which relate to programming aspects. One part of the sessions consists of four workshops being organised by Intel. For all of you who want to know upfront what you can expect from these sessions we share some insights with you. All [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

Game development at GDC Europe 2009

By Michael J Huelskoetter (68 posts) on August 10, 2009 at 2:53 am
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In exactly one week the Game Developers Conference 2009 opens its gates and offers a three days agenda regarding development, design, distribution and more of computer games. Here‘s a small abstract what we can expect in Cologne from 17th to 19th of August: Monday morning, sessions will be offered from 9:00h am to 6.30h pm. At [...]

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Category: Events, Gaming, Visual Computing

GDC'09: take your seats for some memories

By Michael J Huelskoetter (68 posts) on July 29, 2009 at 12:18 am
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Yesterday I surfed Youtube in order to do some preps regarding Game Developers Conference 2009, which will take place in Cologne from 17 to 19 August. And I was quite surprised as I noticed that one of our video interviews we produced during last developers conference (GCDC'08 in Leipzig) is part of the Top 15 [...]

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Category: Events, Gaming, Parallel Programming

Good-bye, Tech-Ed'08 and see you next year!

By Michael J Huelskoetter (68 posts) on November 18, 2008 at 7:16 am
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So, Microsoft Tech-Ed EMEA Developers 2008 is history and we had a lot of fun, great technical chats with people, crowded tech sessions and deep interest in Intel programming tools. So we counted more than 200 people at Ralph‘s and Edmund‘s tech sessions, several hundred guys at the Intel stand and the same number of [...]

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Category: Events, Parallel Programming

Video session: multi-threaded coding with Intel tools

By Michael J Huelskoetter (68 posts) on November 14, 2008 at 4:57 am
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We talked about his tech session already where he showed the different aspects if you want to turn your serial-coded software into a powerful multi-threaded application. Additionally we had an interesting video chat with Intel's Ralph de Wargny right after his presentation where he answered our challenging questions. And now, we proudly present the whole tech [...]

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Category: Events, Parallel Programming

Video chat: how to become a Black Belt Software Developer

By Michael J Huelskoetter (68 posts) on November 13, 2008 at 7:43 am
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Additionally to Ralph's and Edmund's interviews during Microsoft Tech-Ed EMEA 2008 we were lucky and had the opportunity to video chat with Beatrice Fraedrich from Intel, Munich about the Intel Software Network. So we learned a lot about ISN and that it's a well-established knowledge base for software developers as it offers the opportunity to connect [...]

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Category: Events, Intel® Software Network 2.0

Video tech session: convert serial code into multi-core applications

By Michael J Huelskoetter (68 posts) on November 13, 2008 at 6:24 am
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  Day three at Microsoft‘s developers conference Tech-Ed EMEA 2008 ended with the tech session of Intel‘s Edmund Preiss who we spoke to several minutes before his presentation. And the place was really crowded - more than 80 people stopped by and listened closely as Edmund was talking about how to transform single-threaded software code into high-performance, [...]

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Category: Events, Parallel Programming

Video chat: transform serial coded software into multi-threaded apps

By Michael J Huelskoetter (68 posts) on November 13, 2008 at 2:57 am
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Only a few minutes before his tech session during Microsoft Tech-Ed EMEA 2008 Edmund Preiss from the Intel Software & Services Group faced up to our three challenging questions: 1. What is your tech session all about? 2. Which tools help to multi-thread serial code? 3. How does Intel Parallel Studio help Windows developers? So, his answer to question [...]

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Category: Events, Parallel Programming, Software Engineering

Tech-Ed'08 session video: Intel tools for multi-core programming

By Michael J Huelskoetter (68 posts) on November 12, 2008 at 8:19 am
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"> During his tech session at Microsoft Tech-Ed EMEA 2008 Ralph de Wargny from Intel‘s software group talked about the several aspects that are important if you want to get the best out of your C++ compiled applications. Still a lot of software titles are programmed sequentially and thus forego chances to scale properly. Especially when [...]

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Category: Events, Parallel Programming

Video interview with Microsoft's parallel guru Steve Teixeira

By Michael J Huelskoetter (68 posts) on November 12, 2008 at 2:57 am
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During the second day of Tech-Ed EMEA Developers 2008 we had the great opportunity to talk to Steve Teixeira, one of the guys at Microsoft who is really focused on topics like parallel programming and multi-threaded applications. So we took our Sony camera out of its box, turned the mike on and asked him five [...]

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Category: Events, Parallel Programming

Tech-Ed'08: Prove your know-how and win a HP laptop!

By Michael J Huelskoetter (68 posts) on November 11, 2008 at 4:42 am
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As mentioned earlier Intel will not only talk about Intel Parallel Studio and multi-core programming at their Stand E5/E6. Developers who stop by and answer four out of six questions correctly can win a wonderful and quite heavy laptop sponsored by HP. The exact model name is HP Compaq 6830s and it‘s a really nice [...]

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Category: Events, Parallel Programming

Tech-Ed'08 started: first impressions from Barcelona

By Michael J Huelskoetter (68 posts) on November 10, 2008 at 10:11 am
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Finally, we made it to Barcelona! After a smooth journey with Spanair, a long tax ride to the hotel and severals meters walking distance we reached the Intel booth which is located within the huge exhibitor hall. Here you have a lot of Microsoft staff covering the different areas. And there are even several [...]

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Category: Events, Parallel Programming

Microsoft Tech-Ed EMEA Developers, we are coming!

By Michael J Huelskoetter (68 posts) on November 10, 2008 at 3:46 am
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In only a few hours we will enter the aircraft with destination Barcelona, Spain, Europe. You might have read about already on this weblog: We will join Microsoft's huge developers conference by the name of Tech-Ed EMEA 2008. During the whole week starting tonight we will cover all the hot and exciting topics in regards [...]

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Category: Events, Parallel Programming, Software Engineering

Speed-up your software (development) with Intel Performance Libraries

By Michael J Huelskoetter (68 posts) on November 7, 2008 at 7:38 am
Comments (2)

In yesterday‘s Tech-Ed blog post I spoke about Intel tools which are highly recommended when software developers want to optimize their applications for clustered computing. One of these useful tools is the Intel Math Kernel Library which provides a lot of ready-to-implement mathematical functions which are 100 percent optimized for multi-core platforms. But did you know [...]

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Category: Events, Parallel Programming

Meet the developer specialists: Intel Software Network

By Michael J Huelskoetter (68 posts) on November 7, 2008 at 4:31 am
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We will be heading Barcelona on Monday to blog live and cast videos from Microsoft‘s Tech-Ed EMEA Developers 2008. One group will be especially linked with this huge event: Intel Software Network. ISN consists of software specialists who help the developing community to get their software applications to run best on Intel platforms. And of course, [...]

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Category: Events, Intel® Software Network 2.0

Software testing with Intel VTune Performance Analyzer

By Michael J Huelskoetter (68 posts) on November 6, 2008 at 7:18 am
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It used to be a real hassle to analyze the source code of complex applications. Finding bottlenecks, sub-optimal function calls and other annoying malfunctions often led to trial-and-error approaches. Fortunately today these frustrating „methods" of software testing and debugging are history. Companies like Intel created test suites, for example the Intel VTune Performance Analyzer, which help [...]

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Category: Events, Software Engineering

Intel multi-threading tools for clustered computing

By Michael J Huelskoetter (68 posts) on November 6, 2008 at 4:57 am
Comments (2)

When talking about parallel programming it’s not all about dual- or quad-core platforms - multi-threaded applications are also found in high-performance computing environments like cluster computing. Especially in this area a lot of things have to be done from the developer‘s perspective when optimizing the software for Intel platforms. For this kind of multi-multi-core architectures Intel [...]

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Category: Events, Parallel Programming

Intel Parallel Studio for multi-threaded C++ apps

By Michael J Huelskoetter (68 posts) on November 5, 2008 at 7:48 am
Comments (1)

One of the hot topics during Microsoft TechEd EMEA Developers 2008 at Barcelona will be the upcoming software tool Intel Parallel Studio. This powerful plugin will be integrated into Microsoft‘s development environment Visual Studio. Parallel Studio will help software developers to turn their slow single-threaded tools into high-speed multi-threaded applications which run best on Intel [...]

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Category: Events, Parallel Programming, Software Engineering

Intel at Microsoft TechEd EMEA Developers 2008

By Michael J Huelskoetter (68 posts) on November 5, 2008 at 4:55 am
Comments (1)

From Monday, November 10th 2008, thru Friday, November 14th 2008, software developers from all over Europe (and beyond) will gather in Barcelona, Spain, where this years Microsoft‘s developers conference TechEd takes place. Intel will „be a part of the experience“ (the slogan of this huge event). And it will be exciting, that‘s for sure. Intel will [...]

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Category: Events, Parallel Programming

GCDC'08: good-bye and see ya at GCDC 2009!

By Michael J Huelskoetter (68 posts) on August 21, 2008 at 2:21 am
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Man, we had a lot of fun during GCDC 2008. And some hours of work. From Sunday till Wednesday we created 12 video clips combined with 12 blog postings. Additionally we blogged 12 informative articles – including this one. This makes 24 GCDC related blog posts! Not so bad, or what ... And our topics had [...]

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Category: Events, Gaming, Visual Computing

GCDC'08: some more compelling Intel demos

By Michael J Huelskoetter (68 posts) on August 20, 2008 at 8:36 am
Comments (1)

After moving towards GC in hall 3 we visited the Intel Developers Corner and had a quick view at some more compelling demos. Just have a look at it and enjoy the show!

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Category: Events, Gaming, Visual Computing

GCDC’08: interview with Chris Taylor about Demigod & more

By Michael J Huelskoetter (68 posts) on August 20, 2008 at 5:58 am
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During GCDC'08 we had the opportunity to interview Chris Taylor two hours after his keynote speech, where the CEO of Gas Powered Games talked about the next gaming title Demigod and why you should follow your heard and make your dreams come true. And, it worked: After the show two people came to him saying that [...]

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Category: Events, Gaming

GCDC'08: Rémi Arnaud is talking about COLLADA

By Michael J Huelskoetter (68 posts) on August 20, 2008 at 4:13 am
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During his Wednesday session at GCDC'08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's an heavily used industry standard which a lot of applications like 3dsMax, Maya and companies like Google, Adobe, etc. are implenting already. If you have look at khronos.org you can find a good definition what COLLADA [...]

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Category: Events, Open Source, Software Engineering

GCDC'08: optimizing DirectX code for multi-core platforms

By Michael J Huelskoetter (68 posts) on August 19, 2008 at 11:48 am
Comments (2)

Right after his 50 minutes session at GCDC'08 talking about DirectX optimizations for multi-core platforms we had the chance to interview Intel fellow Leigh Davies. Our questions we asked him were quite obvious: What was your session all about? How can developers optimize their software? How does Intel help developers to optimize their code? Which tools does Intel [...]

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Category: Events, Gaming, Threading Building Blocks, Visual Computing

GCDC'08: David Perry talks about the future of gaming

By Michael J Huelskoetter (68 posts) on August 19, 2008 at 10:41 am
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Two hours before his curiously awaited keynote speech at GCDC'08 we had the opportunity to interview David Perry, CCO of Acclaim Games. Of course we wanted to know beforehand what he will talk about at his presentation and so he gave us the chance to look a little bit behind the curtain. First we heard that [...]

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Category: Events, Gaming, Social Media & Virtual Worlds

GCDC’08: what do think of the conference - part one

By Michael J Huelskoetter (68 posts) on August 19, 2008 at 10:39 am
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After our interview meeting with Steve Hughes from Intel we stopped some people on their way as we wanted to know quite a few important things from them: Whether GCDC’08 met their expectations so far? Which session they liked the most? What they are in Leipzig for? So watch out for their answers. Some of them are quite [...]

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Category: Events, Software Engineering

GCDC’08: adopt your games for the laptop platform

By Michael J Huelskoetter (68 posts) on August 19, 2008 at 4:02 am
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This morning at GCDC’08 we attended the tech session of Steve Hughes and Basher Khan presenting the laptop as a gaming platform. As we already reported last week there are lot of things which you have to take into account developing a game for notebooks. That‘s exactly what Steve and Basher talked about. Interesting thing to [...]

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Category: Events, Gaming, Mobility, Visual Computing

GCDC'08: Michael Capps is talking about Gears of War 2

By Michael J Huelskoetter (68 posts) on August 18, 2008 at 9:22 am
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Especially here in Germany Gears of War is one the most imported games for Xbox as it's not being distributed by Microsoft to the German market due to legal matters. And of course the sequel "Gears of War 2" is one the most awaited gaming title for Microsoft‘s console. Needless to mention that the game [...]

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Category: Cool Software, Events, Gaming

GCDC’08: Intel Tuning Tools can help optimizing software

By Michael J Huelskoetter (68 posts) on August 18, 2008 at 6:02 am
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At 11:30 a.m. CET Intel's Jérôme Muffat-Méridol and Basher Khan entered the stage at GCDC’08 where they talked about the real turbo for gaming software namely Intel Software Tools for optimized games and other fancy 3D apps. Jérôme's part covered all interesting facts regarding Intel Threading Building Blocks (TBB). Basher on the other hand gave an [...]

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Category: Events, Gaming, Threading Building Blocks, Visual Computing

GCDC'08: more demos optimized for Intel platform

By Michael J Huelskoetter (68 posts) on August 18, 2008 at 3:02 am
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In our first Intel demo blog post we talked about Sacred 2 by Ascaron. In the second part of this demo story we have a look at highly optimized games for Intel platform. Steve Hughes demonstrated some technical stuff that was running quite convincingly on a Intel Core 2 Extreme quad-core. The demo used a thread [...]

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Category: Events, Gaming, Parallel Programming

GCDC'08: optimized games on Intel platform

By Michael J Huelskoetter (68 posts) on August 18, 2008 at 2:28 am
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Day one at GCDC ’08 began with a bunch of interesting Intel demos which we took a quick look at. One surprising thing we discovered is the ability of Intel Integrated Graphics running complex games like Sacred 2 by Ascaron. Ok, not in full detail but in a lower resolution with at least 25 frames [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GCDC’08: first impressions from the golf course

By Michael J Huelskoetter (68 posts) on August 17, 2008 at 9:17 am
Comments (0)

Finally, we made it! After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hotel and some recreative minutes we got to our first destination: the golf course of Leipzig which is located close to the [...]

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Category: Events, Gaming

GCDC’08: Leipzig, we are coming!

By Michael J Huelskoetter (68 posts) on August 16, 2008 at 12:34 am
Comments (1)

This was really an exciting week: I blogged like hell about the different topics Intel will cover at Games Convention Developers Conference 2008: When will Intel presenters talk about their favourite subjects? How do you multi-thread your single-threading games and 3D applications? What kind of Intel web resources can you use in order to get the maximum out [...]

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Category: Events, Gaming, Mobility, Parallel Programming, Threading Building Blocks, Visual Computing

GCDC’08: what you learn from Siggraph’08 for GCDC

By Michael J Huelskoetter (68 posts) on August 15, 2008 at 8:24 am
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Today Siggraph 2008 ends and that seems to be a good opportunity to look back to one of the most important events for the graphics & gaming community. Of course, Intel was there and showed a lot of cool things to the developers and 3D freaks out there. One big topic at Siggraph’08 was Larrabee, the [...]

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Category: Events, Gaming, Visual Computing

GCDC’08: Intel Tools – turbo for your gaming software

By Michael J Huelskoetter (68 posts) on August 15, 2008 at 2:02 am
Comments (1)

When Intel‘s Jérôme Muffat-Méridol and Basher Khan talk about „Intel Tools – Accelerate your PC Software Performance“ during GCDC‘08, they will present two things. First: which Intel tuning software can you use in order to optimize your gaming apps for Intel platforms. And second Jérôme and Basher will focus on Intel Threading Building Blocks (TBB) [...]

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Category: Events, Gaming, Parallel Programming, Threading Building Blocks, Visual Computing

GCDC’08: Intel gets ready for Nehalem

By Michael J Huelskoetter (68 posts) on August 14, 2008 at 7:19 am
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Three days ago Intel heralded a new processor era when they officially announced their next microarchitecture which is known under the codename „Nehalem“. The brand will be named Intel Core processor with its first product being the Intel Core i7. Besides many new features like seven additional SSE4 instructions, multi-level shared cache and enhanced branch prediction [...]

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Category: Events, Parallel Programming

GCDC’08: turn your game into a real mobile app

By Michael J Huelskoetter (68 posts) on August 14, 2008 at 4:07 am
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Did you know that in 2008 Intel already sold more mobile CPUs than desktop processor? If yes, you can really imagine how important this market segment is for game developers. And that‘s probably one of the main reasons why Steve Hughes and Basher Khan will talk about „Game development on a moving platform“ at GCDC’08 [...]

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Category: Events, Gaming, Mobility, Visual Computing

GCDC’08: read about „Intel Threading Building Blocks“

By Michael J Huelskoetter (68 posts) on August 13, 2008 at 7:21 am
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One of the most discussed topics at Games Convention Developers Conference 2008 will be „multi-threaded coding“. Leigh Davies will talk about it, and Jerome Muffat-Méridol as well: Intel Threading Building Blocks (TBB) is one of key solutions if you want to turn your single-threaded gaming app into a multi-threaded gaming experience. And there are several ways [...]

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Category: Events, Gaming, Parallel Programming, Threading Building Blocks

GCDC'08: multi-thread your DirectX code and drivers

By Michael J Huelskoetter (68 posts) on August 13, 2008 at 5:44 am
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When Intel‘s spokesman Leigh Davies will enter the stage on Tuesday, 19 August during Games Convention Developers Conference 2008 (GCDC’08), a lot of people will probably listen closely to his words. Leigh will try to answer the interesting question: „How do you get complex graphics through a single DirectX thread?“. Part of the answer will be: [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GCDC'08: useful web ressources for developers

By Michael J Huelskoetter (68 posts) on August 12, 2008 at 6:58 am
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There are a lot of web-based Intel resources which deliver interesting information regarding game and application development. Today I will share a bunch of cool Intel websites where you find useful tips, deep insight and free downloads. The webpage of Intel Software Development Products provides a really good overview. Here you will get the latest and [...]

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Category: Events, Gaming, Parallel Programming, Threading Building Blocks, Visual Computing

GCDC'08: get the best out of your gaming titles

By Michael J Huelskoetter (68 posts) on August 12, 2008 at 4:19 am
Comments (1)

When you think of game development there's one major issue that concerns many developers: single-threaded code which doesn't scale on a multi-core platform. In order to get the best performance out of a single-threaded 3D application it has to be multi-threaded and there are lots of examples how this could be achieved: Supreme Commander by Gas Powered Games [...]

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Category: Events, Gaming, Parallel Programming, Virtualization, Visual Computing

Intel @ GCDC’08: who, what, when, how

By Michael J Huelskoetter (68 posts) on August 11, 2008 at 7:37 am
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The Games Convention Developers Conference 2008 (GCDC’08) will open its doors in one week and Intel will be one of the main companies sponsering this huge gathering of the gaming industry. All the big players will be in Leipzig from August, 18-20: Michael Capps of Epic Games, David Perry of Acclaim Games, Chris Taylor of [...]

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Category: Events, Gaming, Parallel Programming, Threading Building Blocks, Visual Computing

GCDC08: Larrabee will push 3D into new dimesions

By Michael J Huelskoetter (68 posts) on August 11, 2008 at 7:36 am
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This week at Siggraph 2008 Intel will present new insight into the upcoming GPU architecture named Larrabee. Even before you read different information at our Siggraph blog page, you can take a first look at all the sexy things which Larrabee will provide right here. For all of you who haven't had a chance so far [...]

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Category: Events, Gaming, Parallel Programming, Visual Computing

GC Developers Conference 2008 is not far away!

By Michael J Huelskoetter (68 posts) on August 11, 2008 at 7:35 am
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God, the IT-world is belonging to me, and vice versa, I am addicted completely to it. That‘s why I am working now in this industry for more than 20 years, and I‘m still keen on reading and writing about new things, new gadgets and new technologies. And that‘s why I will fill this blog for two [...]

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Category: Events, Gaming, Visual Computing