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If you look at the Microsoft's Tech-Ed web page you'll find out that there's a lot of things which are parallel. For instance all the different tech session run in parallel so that as much as possible topics can be covered during Tech-Ed. But also the huge showcase is somehow parallel: there are many companies [...]
As I wrote in my yesterday's blog post we will be at Microsoft's developer conference Tech-Ed Euirope 2009 which will take place in Berlin this year. Fortunately at the same time the whole city will celebrate the 20th anniversary of the fall of the Wall. So there will be a few people in Berlin during [...]
Once a year software engineers and business folks from all over Europe (and beyond) come together at Microsoft's huge event Tech-Ed Europe, which will take place in Berlin this year (last year it was at beautiful Barcelona, Catalonia). And as last year we will be at Tech-Ed this year once again, fully packed with lots of [...]
During GC'09 Senior Producer Mathieu Girard from Ubisoft took some time and showed us their brand-new gaming title R.U.S.E. which will show up in 2010. R.U.S.E. is a strategy game with a completely new game engine which allows ultra fast zooming and offers new AI and physics capabilities. R.U.S.E. seems to define the genre of real [...]
Ok, folks, Game Developers Conference 2009 is part of the history and so we present the best pictures we've collected during the show. Whether CryEngine 3 including the interview with Cevat Yerli or tech sessions about CPU features, Larrabee, Parallel Studio, Intel Graphics Performance Analyzer or dual numbers - we had a lot of fun [...]
During day three of Game Developers Conference 2009 we had another wow! moment which had to do with the brand-new development tool based on CryEngine 3 being presented at the Crytek booth. As far as we could see this game development tool is really impressive. With CryEngine 3 you can develop new games for all three [...]
As I announced one week ago that we will attend the tech session "Dual Numbers: Simple Math, Easy C ++ Coding and Lots of Tricks". And today we have been there. Just to summarize it: tough stuff! As we don't want to tell any wrong, we got Gino van den Bergen in front of our camera, [...]
During his yesterday's tech session Leigh Davies shared several useful tips with the audience how game developers can benefit from current and future micro processors. As I have blogged already, especially Intel Core i7 architecture provides a lot of powerful features: high bandwidth, improved SIMD instructions, Simultaneous Multi-Threading (formerly known as Hyper-Threading) and much more. But first [...]
During the first two days at Game Developers Conference 2009 Intel gave away four netbooks in total. While the happy winners were drawn we had our video camera up and running to present the best pictures. And people couldn't grab the netbooks only as there were also some give-aways like multi-core books, USB-sticks and mouse [...]
Today Steve McCalla's second Larrabee session took place as he gave the first lecture yesterday evening about the upcoming Intel GPGPU architecture. So Steve mentioned again things like "Gather", "Swizzle", "Predication" and other complicated stuff. The idea behind all these terms is always the same: Due to very wide vector registers Larrabee can execute loops, adds, multiply, [...]
During the second day at Game Developers Conference 2009 in Cologne we had the chance to have a closer look at Intel Parallel Studio. Edmund Preiss took some time and shared some insights with us. OK, I wrote nearly anything about Parallel Studio but with this video blog have the chance to get all relevant [...]
During his very well received keynote session Crytek's CEO Cevat Yerli surprised us with his statement that the next-generation Crytek game engine only will be availabel in about three years. The reason for this is quite simple: Instead of considering the PC as the only game platform, Crytek will focus on XBox and PlayStation in [...]
Day one at Game Developers Conference 2009 were already quite surprisingly: From the very first beginning the Intel booth was quite crowded . That means that Intel's software tool like Parallel Studio, Intel TBB, Intel GPA and other stuff really attracts people. In addition the raffle where you can win one of four Asus netbooks draws [...]
In only a few hours the show will begin again: game developers, game designers and other creatives will meet on the exhibition centre in Cologne for three days to talk about the present and the future of the gaming industry. One part of the conference will be several keynote talks of Cevat Yerli, CEO of Crytek, [...]
“You must finish what you start.” This is my today's credo regarding GDC09 as I've blogged only yesterday about one of the planned tech sessions referring to Larrabee programming. And today I'm publishing the second session's preview. This tech talk is being called "SIMD programming with Larrabee: Second Glance at the New Instructions in action" and [...]
Yesterday I blogged about various tech sessions taking place next week during Game Developers Conference 2009 in Cologne. And on Tuesday I talked about one of them more detailed. The related session is all about the continuous evolution of Intel's microprocessors and it answers the question how game developers can profit from these enhancements. Of course [...]
Only yesterday I have blogged about the upcoming Game Developers Conference 2009. It was about the big picture, namely the keynote sessions which are planned for GDC‘09. Beside this information at a rather abstract level there are also very technical presentations and workshops. What I‘m really interested in you will learn here and now. I will [...]
In my yesterday's blog post I talked about the tech sessions at GDC 2009 which relate to programming aspects. One part of the sessions consists of four workshops being organised by Intel. For all of you who want to know upfront what you can expect from these sessions we share some insights with you. All [...]
In exactly one week the Game Developers Conference 2009 opens its gates and offers a three days agenda regarding development, design, distribution and more of computer games. Here‘s a small abstract what we can expect in Cologne from 17th to 19th of August: Monday morning, sessions will be offered from 9:00h am to 6.30h pm. At [...]
Yesterday I surfed Youtube in order to do some preps regarding Game Developers Conference 2009, which will take place in Cologne from 17 to 19 August. And I was quite surprised as I noticed that one of our video interviews we produced during last developers conference (GCDC'08 in Leipzig) is part of the Top 15 [...]
So, Microsoft Tech-Ed EMEA Developers 2008 is history and we had a lot of fun, great technical chats with people, crowded tech sessions and deep interest in Intel programming tools. So we counted more than 200 people at Ralph‘s and Edmund‘s tech sessions, several hundred guys at the Intel stand and the same number of [...]
We talked about his tech session already where he showed the different aspects if you want to turn your serial-coded software into a powerful multi-threaded application. Additionally we had an interesting video chat with Intel's Ralph de Wargny right after his presentation where he answered our challenging questions. And now, we proudly present the whole tech [...]
Additionally to Ralph's and Edmund's interviews during Microsoft Tech-Ed EMEA 2008 we were lucky and had the opportunity to video chat with Beatrice Fraedrich from Intel, Munich about the Intel Software Network. So we learned a lot about ISN and that it's a well-established knowledge base for software developers as it offers the opportunity to connect [...]
Day three at Microsoft‘s developers conference Tech-Ed EMEA 2008 ended with the tech session of Intel‘s Edmund Preiss who we spoke to several minutes before his presentation. And the place was really crowded - more than 80 people stopped by and listened closely as Edmund was talking about how to transform single-threaded software code into high-performance, [...]
Only a few minutes before his tech session during Microsoft Tech-Ed EMEA 2008 Edmund Preiss from the Intel Software & Services Group faced up to our three challenging questions: 1. What is your tech session all about? 2. Which tools help to multi-thread serial code? 3. How does Intel Parallel Studio help Windows developers? So, his answer to question [...]
"> During his tech session at Microsoft Tech-Ed EMEA 2008 Ralph de Wargny from Intel‘s software group talked about the several aspects that are important if you want to get the best out of your C++ compiled applications. Still a lot of software titles are programmed sequentially and thus forego chances to scale properly. Especially when [...]
During the second day of Tech-Ed EMEA Developers 2008 we had the great opportunity to talk to Steve Teixeira, one of the guys at Microsoft who is really focused on topics like parallel programming and multi-threaded applications. So we took our Sony camera out of its box, turned the mike on and asked him five [...]
As mentioned earlier Intel will not only talk about Intel Parallel Studio and multi-core programming at their Stand E5/E6. Developers who stop by and answer four out of six questions correctly can win a wonderful and quite heavy laptop sponsored by HP. The exact model name is HP Compaq 6830s and it‘s a really nice [...]
Finally, we made it to Barcelona! After a smooth journey with Spanair, a long tax ride to the hotel and severals meters walking distance we reached the Intel booth which is located within the huge exhibitor hall. Here you have a lot of Microsoft staff covering the different areas. And there are even several [...]
In only a few hours we will enter the aircraft with destination Barcelona, Spain, Europe. You might have read about already on this weblog: We will join Microsoft's huge developers conference by the name of Tech-Ed EMEA 2008. During the whole week starting tonight we will cover all the hot and exciting topics in regards [...]
In yesterday‘s Tech-Ed blog post I spoke about Intel tools which are highly recommended when software developers want to optimize their applications for clustered computing. One of these useful tools is the Intel Math Kernel Library which provides a lot of ready-to-implement mathematical functions which are 100 percent optimized for multi-core platforms. But did you know [...]
We will be heading Barcelona on Monday to blog live and cast videos from Microsoft‘s Tech-Ed EMEA Developers 2008. One group will be especially linked with this huge event: Intel Software Network. ISN consists of software specialists who help the developing community to get their software applications to run best on Intel platforms. And of course, [...]
It used to be a real hassle to analyze the source code of complex applications. Finding bottlenecks, sub-optimal function calls and other annoying malfunctions often led to trial-and-error approaches. Fortunately today these frustrating „methods" of software testing and debugging are history. Companies like Intel created test suites, for example the Intel VTune Performance Analyzer, which help [...]
When talking about parallel programming it’s not all about dual- or quad-core platforms - multi-threaded applications are also found in high-performance computing environments like cluster computing. Especially in this area a lot of things have to be done from the developer‘s perspective when optimizing the software for Intel platforms. For this kind of multi-multi-core architectures Intel [...]
One of the hot topics during Microsoft TechEd EMEA Developers 2008 at Barcelona will be the upcoming software tool Intel Parallel Studio. This powerful plugin will be integrated into Microsoft‘s development environment Visual Studio. Parallel Studio will help software developers to turn their slow single-threaded tools into high-speed multi-threaded applications which run best on Intel [...]
From Monday, November 10th 2008, thru Friday, November 14th 2008, software developers from all over Europe (and beyond) will gather in Barcelona, Spain, where this years Microsoft‘s developers conference TechEd takes place. Intel will „be a part of the experience“ (the slogan of this huge event). And it will be exciting, that‘s for sure. Intel will [...]
Man, we had a lot of fun during GCDC 2008. And some hours of work. From Sunday till Wednesday we created 12 video clips combined with 12 blog postings. Additionally we blogged 12 informative articles – including this one. This makes 24 GCDC related blog posts! Not so bad, or what ... And our topics had [...]
After moving towards GC in hall 3 we visited the Intel Developers Corner and had a quick view at some more compelling demos. Just have a look at it and enjoy the show!
During GCDC'08 we had the opportunity to interview Chris Taylor two hours after his keynote speech, where the CEO of Gas Powered Games talked about the next gaming title Demigod and why you should follow your heard and make your dreams come true. And, it worked: After the show two people came to him saying that [...]
During his Wednesday session at GCDC'08 Intel's Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It's an heavily used industry standard which a lot of applications like 3dsMax, Maya and companies like Google, Adobe, etc. are implenting already. If you have look at khronos.org you can find a good definition what COLLADA [...]
Right after his 50 minutes session at GCDC'08 talking about DirectX optimizations for multi-core platforms we had the chance to interview Intel fellow Leigh Davies. Our questions we asked him were quite obvious: What was your session all about? How can developers optimize their software? How does Intel help developers to optimize their code? Which tools does Intel [...]
Two hours before his curiously awaited keynote speech at GCDC'08 we had the opportunity to interview David Perry, CCO of Acclaim Games. Of course we wanted to know beforehand what he will talk about at his presentation and so he gave us the chance to look a little bit behind the curtain. First we heard that [...]
After our interview meeting with Steve Hughes from Intel we stopped some people on their way as we wanted to know quite a few important things from them: Whether GCDC’08 met their expectations so far? Which session they liked the most? What they are in Leipzig for? So watch out for their answers. Some of them are quite [...]
This morning at GCDC’08 we attended the tech session of Steve Hughes and Basher Khan presenting the laptop as a gaming platform. As we already reported last week there are lot of things which you have to take into account developing a game for notebooks. That‘s exactly what Steve and Basher talked about. Interesting thing to [...]
Especially here in Germany Gears of War is one the most imported games for Xbox as it's not being distributed by Microsoft to the German market due to legal matters. And of course the sequel "Gears of War 2" is one the most awaited gaming title for Microsoft‘s console. Needless to mention that the game [...]
At 11:30 a.m. CET Intel's Jérôme Muffat-Méridol and Basher Khan entered the stage at GCDC’08 where they talked about the real turbo for gaming software namely Intel Software Tools for optimized games and other fancy 3D apps. Jérôme's part covered all interesting facts regarding Intel Threading Building Blocks (TBB). Basher on the other hand gave an [...]
In our first Intel demo blog post we talked about Sacred 2 by Ascaron. In the second part of this demo story we have a look at highly optimized games for Intel platform. Steve Hughes demonstrated some technical stuff that was running quite convincingly on a Intel Core 2 Extreme quad-core. The demo used a thread [...]
Day one at GCDC ’08 began with a bunch of interesting Intel demos which we took a quick look at. One surprising thing we discovered is the ability of Intel Integrated Graphics running complex games like Sacred 2 by Ascaron. Ok, not in full detail but in a lower resolution with at least 25 frames [...]
Finally, we made it! After four hours of travelling by train we reached Leipzig, Germany, in order to deliver the hottest information about the gaming industry. After our check-in at the very nice hotel and some recreative minutes we got to our first destination: the golf course of Leipzig which is located close to the [...]
This was really an exciting week: I blogged like hell about the different topics Intel will cover at Games Convention Developers Conference 2008: When will Intel presenters talk about their favourite subjects? How do you multi-thread your single-threading games and 3D applications? What kind of Intel web resources can you use in order to get the maximum out [...]
Today Siggraph 2008 ends and that seems to be a good opportunity to look back to one of the most important events for the graphics & gaming community. Of course, Intel was there and showed a lot of cool things to the developers and 3D freaks out there. One big topic at Siggraph’08 was Larrabee, the [...]
When Intel‘s Jérôme Muffat-Méridol and Basher Khan talk about „Intel Tools – Accelerate your PC Software Performance“ during GCDC‘08, they will present two things. First: which Intel tuning software can you use in order to optimize your gaming apps for Intel platforms. And second Jérôme and Basher will focus on Intel Threading Building Blocks (TBB) [...]
Three days ago Intel heralded a new processor era when they officially announced their next microarchitecture which is known under the codename „Nehalem“. The brand will be named Intel Core processor with its first product being the Intel Core i7. Besides many new features like seven additional SSE4 instructions, multi-level shared cache and enhanced branch prediction [...]
Did you know that in 2008 Intel already sold more mobile CPUs than desktop processor? If yes, you can really imagine how important this market segment is for game developers. And that‘s probably one of the main reasons why Steve Hughes and Basher Khan will talk about „Game development on a moving platform“ at GCDC’08 [...]
One of the most discussed topics at Games Convention Developers Conference 2008 will be „multi-threaded coding“. Leigh Davies will talk about it, and Jerome Muffat-Méridol as well: Intel Threading Building Blocks (TBB) is one of key solutions if you want to turn your single-threaded gaming app into a multi-threaded gaming experience. And there are several ways [...]
When Intel‘s spokesman Leigh Davies will enter the stage on Tuesday, 19 August during Games Convention Developers Conference 2008 (GCDC’08), a lot of people will probably listen closely to his words. Leigh will try to answer the interesting question: „How do you get complex graphics through a single DirectX thread?“. Part of the answer will be: [...]
There are a lot of web-based Intel resources which deliver interesting information regarding game and application development. Today I will share a bunch of cool Intel websites where you find useful tips, deep insight and free downloads. The webpage of Intel Software Development Products provides a really good overview. Here you will get the latest and [...]
When you think of game development there's one major issue that concerns many developers: single-threaded code which doesn't scale on a multi-core platform. In order to get the best performance out of a single-threaded 3D application it has to be multi-threaded and there are lots of examples how this could be achieved: Supreme Commander by Gas Powered Games [...]
The Games Convention Developers Conference 2008 (GCDC’08) will open its doors in one week and Intel will be one of the main companies sponsering this huge gathering of the gaming industry. All the big players will be in Leipzig from August, 18-20: Michael Capps of Epic Games, David Perry of Acclaim Games, Chris Taylor of [...]
This week at Siggraph 2008 Intel will present new insight into the upcoming GPU architecture named Larrabee. Even before you read different information at our Siggraph blog page, you can take a first look at all the sexy things which Larrabee will provide right here. For all of you who haven't had a chance so far [...]
God, the IT-world is belonging to me, and vice versa, I am addicted completely to it. That‘s why I am working now in this industry for more than 20 years, and I‘m still keen on reading and writing about new things, new gadgets and new technologies. And that‘s why I will fill this blog for two [...]