Archives

Posts from Quentin Froemke (Intel) RSS

Quentin is a software engineer with Intel's Visual Computing Software Division where he enables the game industry to more effectively utilize multi-core and other Intel technologies.

Use tools, don't be one

By Quentin Froemke (Intel) (3 posts) on June 8, 2010 at 1:33 pm
Comments (0)

One of the most important things that can be done when looking at performance is to analyze the workload with tools. Oftentimes, we have an idea of what the bottleneck is but frequently, we are wrong. The only way we can tell is through trial and error fixes. Even then, making a change and seeing [...]

Continued ›

Category: Uncategorized

GDC 2010

By Quentin Froemke (Intel) (3 posts) on March 5, 2010 at 12:57 pm
Comments (0)

Next week is GDC in San Francisco where I will be a copresenter for a talk on vectorization. The talk is geared towards intermediate level programmers who are interested in SIMD programming but should be accessible to most anyone. See you there!

Continued ›

Category: Events, Game Development
Tags: , , ,

Who am I?

By Quentin Froemke (Intel) (3 posts) on February 24, 2010 at 4:23 pm
Comments (4)

Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel. Recently I completed a quest on how to blog responsibly, and as a result of that got just enough experience [...]

Continued ›

Category: Events, Game Development, Graphics & Media
Tags: , , , , , ,