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Randy of Neuron

President and CEO of Neuron Games, Inc. We are dedicated to making the best video games possible with the technology available. We believe that a video game is not just a piece of media, or simple entertainment, but a work of art. Neuron Games and Randell Trulson are part of the Intel Partnership Program. Our blog views our Neuron's and do not represent Intel's views.

New Models for Megaloptura

By Randy of Neuron (12 posts) on May 24, 2011 at 6:36 am
Comments (1)

We have been working very hard on the new game Megaloptura(tm), so much so that we have slacked off on updating everyone on what we have done. We are going to try and play catch-up starting with these images of new models that we have created for the game. Become a fan of Megaloptura on [...]

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Category: Art, Music, & Animation

Megaloptura Update: Hot Tea

By Randy of Neuron (12 posts) on April 20, 2011 at 6:51 am
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Like the snow material; while working on the game I needed a new material for one of the levels.  I wated crusted lava, but the one that comes with 3DS Max looks more like diseased alien skin than lava.  I wanted a hot cracked look.  So with the help of some online information, some slabs [...]

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Category: Art, Music, & Animation, Game Development

Megaloptura Update: Organic 3D Models

By Randy of Neuron (12 posts) on April 13, 2011 at 7:39 am
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Well, we have all been working hard to get this new game out. Here are a couple of the 3D models that I built and rendered. I find it to be an easier process to model everything first, cover it with default materials and then after I get the 3D mesh the way I like, [...]

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Category: Art, Music, & Animation, Game Development

Megaloptura Update : It's cold in the render box!

By Randy of Neuron (12 posts) on April 12, 2011 at 10:09 am
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Hey everyone,  I am going to try to keep you up to speed on the latest developments of our new game Megaloptura from Neuron Games, Inc. So with that being said, let's get started!  Yeah!!!   You can also follow Megaloptura directly on facebook at www.facebook.com/Megaloptura   Okay, so I wanted part of the game [...]

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Category: Art, Music, & Animation, Game Development

Neuron 3DS Max 2011 tool ribbon

By Randy of Neuron (12 posts) on August 14, 2010 at 9:30 am
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I have been a user of 3DS Max since the DOS version when it was called 3D Studio. Now that we have purchased the 2011 version I would like to add my two cents to the 3D modeling world regarding 3DS Max 2011. The more I use the new version the happier I am, however [...]

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Category: Art, Music, & Animation, Game Development

Neuron Games gets new hardware from MoxyLava

By Randy of Neuron (12 posts) on July 23, 2010 at 7:16 am
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As you might know, the video game industry moves at the speed of light, so it is difficult to keep up sometimes.  Luckily for us one of the companies we do work for found that we were in need of a new render box (as well as other hardware).  We have been told before by [...]

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Category: Art, Music, & Animation, Game Development

3D Studio: Naming Convention Tips

By Randy of Neuron (12 posts) on June 13, 2010 at 9:24 pm
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I have been using 3D Studio since the DOS version in the 90’s. I have developed some time saving, and sometimes project saving procedures I would like to pass along here.  Now I do currently use an older version of 3D Studio so improvements in performance and crashing issues have more than likely improved, but [...]

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Category: Art, Music, & Animation, Game Development, Intel SW Partner Program
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Intel Success Story: Neuron Games

By Randy of Neuron (12 posts) on May 30, 2010 at 9:05 pm
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Intel Success Story about Neuron Games, Inc. We have been talking for a while now about the success story that Intel has been writing about us.  We've been working with Intel even longer providing them with the information they needed to write it.  Well the wait has been well worth it!! For those of you [...]

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Category: Game Development, Graphics & Media, Intel SW Partner Program

Neuron Games' Super Cortex: Dynamic Screen Resizing

By Randy of Neuron (12 posts) on May 26, 2010 at 1:08 pm
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Letter box TVs have always had a16:9 aspect ratio. Meaning that for every 16 pixels in the horizontal there are 9 pixels in the vertical. However this is not always the case with computers, especially laptop displays. It is quite common anymore to find laptops with a 16:10 aspect ratio. The problem here is cross [...]

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Category: Game Development, Graphics & Media

Divining Orb Available on XBox 360

By Randy of Neuron (12 posts) on May 25, 2010 at 7:41 am
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Divining Orb has now completed the review process and passed all the tests. So, now Diving Orb is officially up on XBox for just a $1. The intention with this game was to make a small proof of concept of the Cortex engine that runs on the XBox 360 as well as explore the play [...]

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Category: Game Development, Graphics & Media, Intel SW Partner Program

Intel gets hi-res demo for Super Cortex

By Randy of Neuron (12 posts) on May 19, 2010 at 1:27 pm
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For those of you that may not know we have been working closely with Intel for a while now. As mentioned in our blog, Intel getting hi resolution Super Cortex, Intel requested a higher resolution demo of the Super Cortex Engine. Features of this demo include: • 1280 x 768 resolution • Utilizing Super Cortex [...]

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Category: Game Development, Graphics & Media, Intel SW Partner Program

Norman coming to a theater near you.

By Randy of Neuron (12 posts) on May 18, 2010 at 3:21 pm
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Norman is coming along very nicely and will be making an appearance soon. The theater he'll be making an appearance at is much closer than you realize; the theater is actually YouTube. For those of you whom don't know who Norman is he is the company mascot / avatar. Norman is almost ready to be [...]

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Category: Game Development, Graphics & Media, Intel SW Partner Program