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Remi Arnaud (Intel)

Rémi works in advanced visual computing (AVC) within Intel's Software Systems group where he is leading the Game Engine Technology team as Senior Graphics Architect. His career started in the R&D department of Thomson Training & Simulation (now Thales) designing and then leading the Space Magic real-time visual system. He moved to California in 1996 to work on the IRIS Performer project for SGI. He left SGI to co-found Intrinsic Graphics where he co-designed the Alchemy engine as director of technology. Intrinsic Graphics was acquired by Vicarious Vision...

Breaking speed record in COLLADA import/export

By Remi Arnaud (Intel) (3 posts) on December 22, 2008 at 6:39 pm
Comments (4)

Sony and Intel are teaming together to provide better COLLADA export/import for Max and Maya. The German company Netallied has been working on a brand new implementation, and the result of this work is now available in Beta on sourceforge Previous version of the exporters and importers were using a temporary storage mechanism. First the Maya/Max internal [...]

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Category: Cool Software, Gaming, Open Source, Visual Computing, XML Software

Softimage Announces CryENGINE2 Support for XSI

By Remi Arnaud (Intel) (3 posts) on February 20, 2008 at 3:53 am
Comments (10)

So, why did this get my attention, amongst all the things I heard today during GDC ? Softimage has posted a plug-in free to download. I am wondering if this plug-in works also with the free XSI Mod Tool ? This could provide a really sophisticated tool to create mods for CryENGINE 2. It is a really [...]

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Category: Gaming, Visual Computing

COLLADA at GDC 2008

By Remi Arnaud (Intel) (3 posts) on February 18, 2008 at 11:00 pm
Comments (4)

Five months ago, Mark Barnes (a.k.a. Marcus) and I simultaneously decided to join Intel, after many happy years at Sony Computer Entertainment. We were offered a new and exciting challenge by Intel involving the Larrabee project that we found impossible to let go by: the creation of a new gaming team in Santa Clara, CA. As you probably know, [...]

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Category: Gaming, Social Media & Virtual Worlds, Visual Computing