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Archives
Posts from Remi Arnaud (Intel) 
Breaking speed record in COLLADA import/export
By Remi Arnaud (Intel) (3 posts) on December 22, 2008 at 6:39 pm
Comments (4)
Sony and Intel are teaming together to provide better COLLADA export/import for Max and Maya. The German company Netallied has been working on a brand new implementation, and the result of this work is now available in Beta on sourceforge Previous version of the exporters and importers were using a temporary storage mechanism. First the Maya/Max [...]
Category: Game Development, Graphics & Media, Open Source, Software Tools
Tags: COLLADA, offset
Softimage Announces CryENGINE2 Support for XSI
By Remi Arnaud (Intel) (3 posts) on February 20, 2008 at 3:53 am
Comments (10)
So, why did this get my attention, amongst all the things I heard today during GDC ? Softimage has posted a plug-in free to download. I am wondering if this plug-in works also with the free XSI Mod Tool ? This could provide a really sophisticated tool to create mods for CryENGINE 2. It is [...]
Category: Game Development, Graphics & Media
Tags: COLLADA, cryengine, crytek, Game developer conference, GDC, Softimage, XSI
COLLADA at GDC 2008
By Remi Arnaud (Intel) (3 posts) on February 18, 2008 at 11:00 pm
Comments (4)
Five months ago, Mark Barnes (a.k.a. Marcus) and I simultaneously decided to join Intel, after many happy years at Sony Computer Entertainment. We were offered a new and exciting challenge by Intel involving the Larrabee project that we found impossible to let go by: the creation of a new gaming team in Santa Clara, CA. As you probably [...]
