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Scott Crabtree (Intel)

Scott Crabtree works to help developers make great apps for AppUp, and works to make Intel's AppUp programs great for developers. Scott joined Intel in 2005 after a career in video game development. Scott has been making video games for over 20 years, and professionally leading the design and development of games for over 10 years. Scott started as a Software Engineer and has also served often as a Game Designer and Producer. Scott has spoken at the Game Developer's Conference, been published on Gamasutra.com, and served as technical editor for Andrew Rollings and Ernest Adams on Game Design. Scott is proud to have worked on game development with companies including Microsoft, Mattel, The Learning Company, Disney, LEGO, Nike and more. His most recent published games include Yourself!Fitness and NRL Rugby League for PS2, Xbox, and PC, and Gem Drop Shape Shifter for mobile phones, and Twist-Tac-Toads for the iPhone.

SEGA, AppUp, GDC, "store on store" action and 70Mil netbooks including 1 given away!

By Scott Crabtree (Intel) (9 posts) on February 18, 2011 at 9:07 am
Comments (1)

On Wednesday 3/2, 4:30PM, at the Game Developers Conference I'll be presenting--along with a representative from SEGA--about Intel's AppUp store.  AppUp is directed at a whole "compute continuum" of devices, but was first focused on the ~70 million netbooks running Microsoft Windows*.  By using a "store on store" model--Intel partners can build stores on top [...]

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Category: Uncategorized
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Life, the game (you and Scott Pilgrim vs. the world)

By Scott Crabtree (Intel) (9 posts) on August 26, 2010 at 2:26 pm
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Tweet As a game designer and developer I know the power of points. Even if they have no connection to the real world, it feels great to score points, and even better to score big points, and level u...

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Category: Intel® AppUp Developer Program
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Army of Thousands: An Evolution of the RTS Genre?

By Scott Crabtree (Intel) (9 posts) on February 6, 2009 at 5:06 pm
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What would happen to real-time strategy games if they could support thousands of units for each player?

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Category: Game Development, Graphics & Media, Parallel Programming
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The IGDA Leadership Forum Rocked!

By Scott Crabtree (Intel) (9 posts) on December 12, 2008 at 2:13 pm
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  What: Trip report from the International Game Developer’s Association (IGDA) Leadership Forum (conference) Where: San Francisco, CA, USA When: November 13th & 14th, 2008 (Sorry I'm a bit slow with this, insert typical busy excuse here! :)) More official information including other bloggers’ notes and eventually videos of talks: www.igda.org/leadership   Summary: My talk [...]

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Category: Events, Game Development, Graphics & Media
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The Fringes of the Game Developers Conference

By Scott Crabtree (Intel) (9 posts) on February 13, 2008 at 7:59 am
Comments (4)

The annual Game Developer's Conference will be held in San Francisco next week, and thousands of game developers like me can't wait. It's the fringes of the conference I'm most excited about. I mean the things you find in the hallways, side sessions, and even parties that are often the most interesting things at GDC. [...]

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Category: Events, Game Development, Graphics & Media
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Game Demo Contest Winners-Wow!

By Scott Crabtree (Intel) (9 posts) on August 30, 2007 at 11:10 am
Comments (1)

Wow. This year's entries to the Intel Game Demo Contest are amazing. Of course, games in general are amazing: addictive, cool, interesting, beautiful, and most importantly fun. But typically they are made by very large teams of more than 30 people, working with a budget of more than $10,000,000. Not the entrants to this contest. While [...]

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Category: Game Development, Mobility, Parallel Programming

GDC is a great launch pad

By Scott Crabtree (Intel) (9 posts) on March 12, 2007 at 8:01 am
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The thing I love most about GDC is its developer focus.  I get educated and inspired many times each day.  I get to catch up with old friends--I even ran into a guy from New Zealand who I worked with over there--what a blast. And it turns out GDC is a great place to launch [...]

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Category: Game Development

Game Developers Conference Highlights

By Scott Crabtree (Intel) (9 posts) on March 7, 2007 at 7:20 pm
Comments (2)

It's an exciting Game Developers Conference so far! The Intel Game Demo Contest launched on Monday, and has already attracted great attention. That's not surprising given the great exposure and prizes up for grabs, but it's still great to see.The Intel Game Threading Workshop was standing room only, with > 125 attendees! GDC allowed 80 [...]

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Category: Events, Game Development, Mobility, Parallel Programming

A Game Developer Learns to Blog

By Scott Crabtree (Intel) (9 posts) on February 28, 2007 at 2:56 pm
Comments (3)

With these words I learn to blog.  Who am I and why do you care?  Good questions; thanks for asking.  ;)  I'm a manager at Intel, working with a great team focused on video games.  I summarize our job as "make gaming better on Intel platforms".  I get to focus on video games because that's [...]

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Category: Game Development