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What would happen to real-time strategy games if they could support thousands of units for each player?
What: Trip report from the International Game Developer’s Association (IGDA) Leadership Forum (conference) Where: San Francisco, CA, USA When: November 13th & 14th, 2008 (Sorry I'm a bit slow with this, insert typical busy excuse here! :)) More official information including other bloggers’ notes and eventually videos of talks: www.igda.org/leadership Summary: My talk on “Truly Tapping Your Strengths—and those [...]
The annual Game Developer's Conference will be held in San Francisco next week, and thousands of game developers like me can't wait. It's the fringes of the conference I'm most excited about. I mean the things you find in the hallways, side sessions, and even parties that are often the most interesting things at GDC. [...]
Wow. This year's entries to the Intel Game Demo Contest are amazing. Of course, games in general are amazing: addictive, cool, interesting, beautiful, and most importantly fun. But typically they are made by very large teams of more than 30 people, working with a budget of more than $10,000,000. Not the entrants to this contest. While [...]
The thing I love most about GDC is its developer focus. I get educated and inspired many times each day. I get to catch up with old friends--I even ran into a guy from New Zealand who I worked with over there--what a blast. And it turns out GDC is a great place to launch the [...]
It's an exciting Game Developers Conference so far! The Intel Game Demo Contest launched on Monday, and has already attracted great attention. That's not surprising given the great exposure and prizes up for grabs, but it's still great to see.The Intel Game Threading Workshop was standing room only, with > 125 attendees! GDC allowed 80 [...]
With these words I learn to blog. Who am I and why do you care? Good questions; thanks for asking. ;) I'm a manager at Intel, working with a great team focused on video games. I summarize our job as "make gaming better on Intel platforms". I get to focus on video games because that's what [...]