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Archives
Posts from Sean Koehl (Intel) 
From Intel Labs: Cloud-based ray-tracing
By Sean Koehl (Intel) (6 posts) on September 13, 2010 at 10:51 am
Comments (1)
Would you like photorealistic, interactive 3D graphics on a future mobile gaming tablet? Yesterday Daniel Pohl from Intel Labs showed a new cloud-based ray-tracing research demo that represents a significant technical step in that direction. The concept is simple: use powerful servers based on Intel's new Many Integrated Core (MIC) architecture to render and deliver frames of a first-person shooter to mobile device with visual effects [...]
Category: Game Development
Tags: Daniel Pohl, MIC, Ray Tracing
Accelerating computationally-bound database searches
By Sean Koehl (Intel) (6 posts) on June 8, 2010 at 11:42 am
Comments (0)
Web search engines have become our primary means for finding information. Every year, a tremendous amount of new consumer, business, and scientific data becomes available online. This flood of data is accelerating and made even more significant with expanding social media applications as well as mobile devices that generate data through high-definition cameras and other sensors like GPS.
Category: Parallel Programming
Tags: database, FAST, Intel, Oracle, throughput computing
What could you do on a 3D web that wouldn't work in 2D?
By Sean Koehl (Intel) (6 posts) on April 14, 2010 at 3:05 pm
Comments (2)
3D seems to be all the rage again since the mainstream success of movies like Avatar and the announcement of multiple 3D TVs for the home at CES a few months ago. Along with the news (and some degree of hype) inevitably comes questions as to how much value 3D really brings, and whether a transition to 3d is as significant as, say, the translation from black & white to color TV and movies.
Category: Graphics & Media
Tags: 3d Internet, 3d virtual world
From the labs: Virtual Yellowstone in ScienceSim
By Sean Koehl (Intel) (6 posts) on January 25, 2010 at 6:02 pm
Comments (0)
I wanted to share a quick update related to our 3D Internet research, namely an expansion of the ScienceSim experimental world to include the basic elements of virtual national park. Our researchers have been working with various collaborators including the Fashion Research Institute (aka FRI, a startup pioneering virtual world technologies for the fashion industry) to push the boundaries in terms [...]
Category: Academic
Tags: 3d virtual world, ScienceSim
From the labs: Single-chip Cloud Computer
By Sean Koehl (Intel) (6 posts) on December 2, 2009 at 3:32 pm
Comments (0)
I just returned from a San Francisco press event where our CTO Justin Rattner announced our latest many-core research chip, which we call a "single-chip cloud computer," or SCC for short. It was an exciting event, with not only a briefing but a set of six demonstrations of applications that our researchers have already ported [...]
Category: Academic, Parallel Programming, Uncategorized
Tags: many-core, multi-core, parallel programming, tera-scale
From the Labs - 3D scanning with a camera
By Sean Koehl (Intel) (6 posts) on November 6, 2009 at 2:19 pm
Comments (11)
Hi -- I'm joining the ISN blog community to share some research efforts from Intel labs that may be of interest to curious software developers. Today I wanted to give a brief summary of one visual computing application that we are investigating in a project we usually call "3D content creation for amateurs." In this [...]
