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Talk about making a dream come true! Game audio composers Tommy Tallarico and Jack Wall have taken game audio and turned it into a very serious - and very seriously fun - fine art. Complete with it's own Grammy Category, network of game audio composers (the Game Audio Network Guild, or GANG), and, of course, [...]
The Intel® Media SDK 1.5 Beta is now available as a free download from the Media Development site! The major features of this beta release include: Support for Windows 7 (32 and 64bit) Media Foundation samples Plugins: source code MFTs (Decode: H.264, MPEG-2, and VC-1) Encode: H.264 Application (transcode/playback) Enchanced Video Pre-Processing Hardware accelerated re-sizing (scaling) and color conversion Simple frame rate conversion (1:2,1:3, [...]
Artists & Animators - got a beef? Want to sound off? Or - do you just have a cool pic of your work you'd like to share? We've set up a new support group on Facebook for all recovering, aspiring and pro digital artists. It's eleven steps short of a 12 step program, but it [...]
Okay, it sounds a little odd - but the latest tutorial I've posted on the Artist/Animator resource site (www.intel.com/software/artist) will show you how this works. Check out Modeling a Torso One Meatloaf at a Time (http://software.intel.com/en-us/articles/modeling-a-torso-one-meatloaf-at-a-time/). And you get a free model along with the free tutorial - talk about a bargain! The method I show [...]
Thank you John Tilton for providing another great interview from the talented team at Project Offset (http://www.projectoffset.com/)! Whether you've already worked in animation - either in film, broadcast or games - or you're aspiring to do it - the guys at Project Offset provide amazing insight into the process, and what it takes to get [...]
Okay folks, I started out with an arm...and then got carried away and built a torso using the same method. So check out Modeling a Torso One Meatloaf at a Time... Check in later this week for a companion tutorial to the upcoming "Animation and Muscle Morphs" guide. One of the biggest challenges of character work (outside [...]
Be on the lookout for two new modeling and animation tutorials this week that go, well hand-in-hand (except that hands won't be a part of either tutorial...) One "Animation and Muscle Morphs - Using Blend Shapes for Muscle Animation" deals with using morphing techniques or blend shapes to handle some of the nasty creasing, bulging, [...]
To show how involved (or simple) entries can be - I've posted a couple sample "How To's" on the Animate This! Tutorial Challenge site (http://software.intel.com/en-us/contests/animatethis/contests.php). Have a look at the entries by Joe3D and Bob3Dguy on using constraints to focus eyes. These 3D "How To's" are pretty simple - one graphic to show what's being covered [...]
There's something magic about SIGGRAPH in New Orleans. This is my third New Orleans SIGGRAPH, and the first since Katrina. It's great to see New Orleans back - and to see SIGGRAPH back in New Orleans! I'll be in the booth manning our Concept Art kiosk much of the time (Intel is booth #2217) stop by and [...]
Okay, Adobe's Photoshop has always been one of those necessary "utilities" for me - a tool I used because I had to create textures for my characters and it's always been an incredible texture tool. I have to admit, I never really thought of it as an "art" package. I've officially changed my mind. I just [...]
I was talking to Carl Jacobson from Cakewalk a while back about the challenges artists face in this world. Okay, I know, Cakewalk creates audio software, not what you'd normally call "visual computing" software but stick with me on this for a minute. Audio and visual are pretty much intertwined - especially for animators. We agreed that [...]
Mom loves you. She absolutely adores everything you do. That's why, if you want to excel as an artist, you must throw Mom from the train - in a figurative sense anyway. Why? Because mom loves the early stages of your art - the messed up line drawings, the noodles and doodles - exactly the way [...]
Okay - what's your worst production nightmare? Intersections? Texture seams? Weighting vertices? Creating soft shadows? Do you hate it when physics and IK collide? What is it that either keeps you up at night - or just gives you headaches during the day? Are there any headaches you've cured recently? Give a shout out here - [...]
Digital Content Creation is tough work. It takes stamina, it takes discipline - and it takes the guts to throw stamina and discipline completely out the window, blow things up, walk away, and come back with a fresh perspective. It also takes compute power - lots of it - and...it takes time. I was an animator and [...]
This is a landmark day for the virtual world. Intel has essentially made a 12 million dollar investment to make sure that world "looks, acts, and feels" real with the opening of the Intel VCI this morning. According to the reports, we'll be plugging in some of Europe's (and beyond) greatest minds into the Tera-scale research program - making [...]
The Game Developers Conference is just about upon us. Very pleased to have Havok onboard this year. Check the Intel and Havok session link for class dates and times. I'll also have class materials posted on that site as soon as it's available. For more info on our speakers, click on this speaker link, and [...]
Intel Software Network Graphics Developer Community I come from the land of beefy workstations. When I first began animating and training cel animators to use digital tools, workstations cost about the same as animators and trainers. It's a different, thankfully cheaper, world these days. I can now proudly say I am worth more than the machine [...]
Just a note to all that I'm heading out of here for an 8 week sabbatical Monday, June 18, and the Multi-Core Developers Community will be in the very capable hands of Aaron Tersteeg while I'm gone. I intend to spend as much time as possible using threaded apps like Cakewalk's Sonar and Softimage|XSI to [...]
The talk about high core CPU's is heating up. Intel announced a 80-core processor with less power consumption than a current Core 2 Duo (article link). That's cool stuff for research, though it's not ready for mass marketing yet. For one thing, at 275 mm squared vs 143 for the Core 2 Duo, the chip is [...]
Great job by Elliot Garbus introducing ISN on Second Life. Good turnout - and it's great to get his support on this. Elliot just took a question about ISN moving completely over to Second Life...hmmm... Not yet, of course...but who knows what the future might bring? Also like the fact that he mentioned Intel is the [...]
One Game Developers Conference not long ago, an animator manning a Softimage|XSI demo at the Intel booth told me something interesting. He said he usually didn't stop by the Intel booth at GDC because, as he put it, he was "kind of young." Wow. It wasn't difficult to see his point. Walk by the nVidia or ATI [...]
Guest Blogger Bio: Patrick Leonard Hardware Evolution Throughout the history of modern computing, enterprise application developers have been able to rely on new hardware to deliver significant performance improvements while actually reducing costs at the same time. Unfortunately, increasing difficulty with heat and power consumption along with the limits imposed by quantum physics has made this progression [...]
I read an article today published in the Technology Review at MIT that focused on the multi-core processors and the hurdles that developers face when writing software to take advantage of multi-core processing. Researchers at MIT are developing a framework that abstracts some of the details of parallel programming. They want to help mainstream developers move [...]
When I was a kid in the San Francisco Bay Area, my friends and I loved to play baseball and follow our local pro teams. In our group you were either a San Francisco Giants fan or an Oakland A's fan; there was no middle ground. We would often talk about how cool it would [...]
Many years ago, at the beginning of the Internet boom in the mid 90s, Andy Grove said that every company is an Internet company. I believe he meant that a company couldn't just ignore the changes brought by the Internet, but would have to understand the implications for the business and adapt. Or, failing to [...]
I read an article today published in the Technology Review at MIT that focused on the multi-core processors and the hurdles that developers face when writing software to take advantage of multi-core processing. A survey in the article also correlated the lack of developer productivity because of this software deficiency. Better software development environments result in [...]
Okay - I'm a recovering animator - so I'm going to start things off with the character animation application, Softimage|XSI. If you're a game developer you know all about this package - if you're a hardcore gamer interested in building your own mods and characters and DON'T know about Softimage|XSI - definitely have a look! [...]
Look. There are a couple cores on my chip. The way things seem to be going, there may be a whole bunch of them someday. Who knows, one day the stupid thing might be so lousy with them it looks like a fly's eyeball. Do I care? Should I? What sort of software application even needs to [...]
Okay, I care. When I came onboard at Intel seven years ago there was this cool 64-bit processor called Itanium. Man, I thought, that could be a killer workstation! Unfortunately...the Itanium was abducted by the server aliens before I even had a chance to hang my Softimage and Alias posters up in my cube (okay, [...]
A few days ago an OEM asked whether or not Intel had 64-bit... It was kind of funny, kind of sad - and, of course, the OEM should know we do...but, then again, I have to admit we've done a pretty lousy job to date of letting folks know about our 64-bit offerings - while [...]
I'm a recovering animator. No, I take that back - you never really recover from animating - you just have less time to do it. For six years I had the pleasure of training animators, modelers, layout artists and other digital animation and FX artists from Disney Feature Animation, Sony Digital Imageworks, Rhythm&Hues and many [...]