4,391 Posts served
10,712 Conversations started
- Academic

- Android

- Art, Music, & Animation

- Embedded Computing

- Events

- Game Development

- Graphics & Media

- Intel SW Partner Program

- Intel® AppUp Developer Program

- Manageability & Security

- Mobility

- Open Source

- Parallel Programming

- Performance and Optimization

- Power Efficiency

- Site News & Announcements

- Software Tools

- Association for Computing Machinery TechNews (ACM)
- Go Parallel! (Dr. Dobbs)
- HPCwire (Tabor Communications, Inc.)
- insideHPC (John West)
- Joe Duffy's Weblog (Microsoft)
- Microsoft Parallel Programming Development Center (Microsoft Germany)
- MultiCoreInfo.com
- scalability.org (Scalable Informatics)
- Software Dev Blog (Intel Germany)
- Soft Talk Blog (Intel United Kingdom)
- The Moth (Microsoft)
Archives
Posts from tommunism 
Super Meat Boy, a game of Tech, Saws, and Awesome
By tommunism (4 posts) on September 24, 2009 at 8:40 am
Comments (0)
Hello again, It's been a while since I last posted (I believe its been about 8 months), but I've been incredibly busy. I've been recently working on a game, due out on WiiWare and PC something in Q1 2010, called Super Meat Boy. For those interested, you can find a trailer here: Super Meat Boy [...]
Category: Game Development, Uncategorized
Tags: Engine Design, goo, Super Meat Boy, threading
Engines, Meatboy, and Scratch Off iPhone games
By tommunism (4 posts) on March 4, 2009 at 5:13 pm
Comments (0)
Hello once again, I'm in Santa Cruz these days working in the Cryptic Sea offices (Gish, BlastMiner) on Super MeatBoy and another secret project that I hope to be able to announce soon. The cross platform crazy engine I'm doing for Meatboy is coming along well. After doing extensive reading on how the Wii GPU [...]
Category: Game Development
Tags: engines, iPhone, MeatBoy, scratch n' win
iPhone and Wii Game, plus other news
By tommunism (4 posts) on February 2, 2009 at 1:14 pm
Comments (1)
Hello everyone, I've recently been hard at work on a few projects. One being an iPhone game, and another being a Wii game. First I'll touch on the iPhone (pun totally intended). The iPhone game I have been working on is called Beat!. Beat! is basically Simon mixed with a random beat generator with a [...]
Category: Game Development
Tags: Beat, goo, iPhone, MeatBoy, Wii
Me and Goo
By tommunism (4 posts) on December 18, 2008 at 2:11 pm
Comments (1)
Hello. I'm Tommy Refenes. This is my first post on my shiny new Intel blog. Here I'll mainly be blogging about using multi-threaded programming practices and concepts to boost performance in game development. For those of you who don't know me (which is all of you) here's a little bit about me: Currently, and for [...]
