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Hello again, It's been a while since I last posted (I believe its been about 8 months), but I've been incredibly busy. I've been recently working on a game, due out on WiiWare and PC something in Q1 2010, called Super Meat Boy. For those interested, you can find a trailer here: Super Meat Boy Trailer I just [...]
Hello once again, I'm in Santa Cruz these days working in the Cryptic Sea offices (Gish, BlastMiner) on Super MeatBoy and another secret project that I hope to be able to announce soon. The cross platform crazy engine I'm doing for Meatboy is coming along well. After doing extensive reading on how the Wii GPU does [...]
Hello everyone, I've recently been hard at work on a few projects. One being an iPhone game, and another being a Wii game. First I'll touch on the iPhone (pun totally intended). The iPhone game I have been working on is called Beat!. Beat! is basically Simon mixed with a random beat generator with a custom dynamic [...]
Hello. I'm Tommy Refenes. This is my first post on my shiny new Intel blog. Here I'll mainly be blogging about using multi-threaded programming practices and concepts to boost performance in game development. For those of you who don't know me (which is all of you) here's a little bit about me: Currently, and for the [...]